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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Yosharian

Arcane
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Grand Chien
Well actually I said shit gear but Perfection is a masterpiece item. But anyway, if you give her something like Gyronna's Amulet then we're well into actual elite tank territory. Just a shame her damage will be a bit lame. I guess you could always give her Redeemer. No Power Attack, and wielding in one hand only, but still..

Or does the game just automatically make her two-hand it even with Crane Wing active? Did they even fix that?

I thought about giving her a +5 Heavy Shield or something, +3 Shield AC over the Shield spell, but that doesn't apply to Touch AC anyway and her standard AC is getting high enough already
 

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
>Or does the game just automatically make her two-hand it even with Crane Wing active? Did they even fix that?
That's actually a good question. I don't know. Hell, sometimes the game doesn't let you two hand when you're wielding a long sword. It does let you two hand a bastard sword though. But it bugs out sometimes.
 

Pink Eye

Monk
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I'm very into cock and ball torture
>but that doesn't apply to Touch AC anyway
Eh, touch AC is only applicable for highly specific situations. If you're able to get the charge off, you can rush the enemy down before they can cast their stupid stupid touch based spells. That's how I do it anyways.
 

Yosharian

Arcane
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Grand Chien
>Or does the game just automatically make her two-hand it even with Crane Wing active? Did they even fix that?
That's actually a good question. I don't know. Hell, sometimes the game doesn't let you two hand when you're wielding a long sword. It does let you two hand a bastard sword though. But it bugs out sometimes.
While we're on the subject, I know for a fact that if you have Exotic Weapon Proficiency (Estoc), you actually can't wield the weapon two-handed. At all. It's stuck one-handed no matter what you do.

They just need to make it so we can CHOOSE MANUALLY.

If an Evil character picks up a Holy weapon, does he get the negative energy level from PnP?
 

Cryomancer

Arcane
Glory to Ukraine
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Jul 11, 2019
Messages
17,062
Location
Frostfell
I asked about stats because Lantern King is a Fuking GOD. And spawn of Rovagug is the creation of a creature that even the Gods could't destroy, only imprison. How strong they are according to inspect? And the DC to inspect then is what skill? Arcane knowledge?

Nothing you can't handle now that you can use Inspect. Depending on the mob different skills are required to unlock more information. The combat log will tell you about it.

Yep. But in the case of Lanter King and Sawpn of Rovagug, i need arcane knowledge?
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Can you build teleportation circles in villages? I usually just build the mage tower, which doesn't have any arcane requirement.

What do you mean by "regions faster"? What regions do you get faster that way?

Yes, at Arcane III

Ackshually, you don't need Rank III of Arcane to build Teleportation Circles. The requirement is just an appropriate Arcane value - I think 40.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Guys, i recently discovered the "inspect" function

And an at mid part of the game. I wounder, if those are the stats of one of the easiest bosses, how strong LAnter King or even the Jabberwocks are?

i9XwXJu.jpg

If those stats honestly impress you, consider this: the PC can reach 50 Strenght....
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
If an Evil character picks up a Holy weapon, does he get the negative energy level from PnP?

Have not tested the Unholy/Good combination. But my Lawful SS was swinging the Anarchic Ovinrbaane just fine, without any repercussions, so...
 

Haplo

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Pillars of Eternity 2: Deadfire
>PC can reach 50 Strenght
20 STR + 8 belt + 2 Bokken's potion + 6 Legendary Proportions
What are the other modifiers? Haplo

+5 level ups, +2 Ring of Circumstances, +8 Alchemy Mutagen.
Or can also do +6 Mutagen +4 Dragon Disciple (4 levels). Or +8 Mutagen and +2 Dragon Disciple (2 levels).

=> 53 is possible.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
So the strategy is to rush +2 Divine Shrines (due to central Monument) to jumpstart High Priest (Harrim) who stays ready for events and benefits from that first rank-up. Divine 60 unlocks Arcane. You position your towns near quest hubs like Oleg's (and later Silverstep as far east as possible, North Narlmarches by Depths) so you can teleport there and back as needed. Community III unlocks Kamelands, Community 60 unlocks Diplomat (Aviaries are Relations III, and Community buildings are relatively cheap (you replace them later).

Doing the Silverstep quest (not sure what unlocks that but suspect it's Economy V or VI or 25 rank-ups) unlocks Silverstep, then I immediately spam it with buildings to qualify for Town and put Mage Tower/Aviary there to teleport to Womb/Far East and allow kingdom management from Vordokai's Tomb.
Yeah, that's exactly what I do, but without the arcane rush, because you can build mage towers without any arcane requirement. I usually position my towns near Tenebrous Depths (it's near enough to Oleg's and I don't go there THAT much, after a while) and later Silverstep.

In order to claim the Silverstep Region you just need to explore the area and finish the related quest with the crazy sorry hunter, there's no economy/rank-up requirement (I claimed it yesterday and I'm at Economy III).
 

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
But [name] fist is pretty good for monk names, in my opinion. For companions I just name them [name] the [whatever function they serve to the party]. Small boom makes small booms with bombs. Bob the angry is an angry cleric of Gorum. Tank sensei is a sensei that tanks.
 

Fenix

Arcane
Vatnik
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Jul 18, 2015
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Russia atchoum!
Don't believe the hype. It's 95% carrot. Only thing to worry about is getting to Bald Hilltop exactly 14 days before each Curse runs out. The better you do with it the better the items you get and the earlier you get them. Eventually you get some always on buffs as well.

There is something about (never played game tbh).
For me this mechanics seems a bit boring. It require you to hurry, and gives linear chioce.
I think it would be better, if it was - if you spent too much time and didn't complete quest in time (those 4 days before etc.) you will face some difficult enemy or maybe circumstances, BUT! if you win or defeat them, you will get even better items, or something really unique.
 

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
Don't believe the hype. It's 95% carrot. Only thing to worry about is getting to Bald Hilltop exactly 14 days before each Curse runs out. The better you do with it the better the items you get and the earlier you get them. Eventually you get some always on buffs as well.

There is something about (never played game tbh).
For me this mechanics seems a bit boring. It require you to hurry, and gives linear chioce.
I think it would be better, if it was - if you spent too much time and didn't complete quest in time (those 4 days before etc.) you will face some difficult enemy or maybe circumstances, BUT! if you win or defeat them, you will get even better items, or something really unique.
>never played game
Well the issue here is that without timers, there is no urgency. There is no need to actually complete the quests. Which ruins the narrative in a way that breaks not only the immersion, but the story itself. If an adventurer is expected to defeat the great evil, but said evil can sit in their fortress of doom, waiting patiently for the adventurer to fuck about; then what is the point in it all? Consider for a moment the ramifications of it all. Such story telling is lazy, and quite static. World state should reflect the fact that the hero of the story thought it'd be best to waste their time picking daisies, rather than ending the impending doom that threatens society. While a game over screen is unintuitive, it is still a blunt and effective means of reminding the player that they really ought to address the main quest, or whatever have you. More consequences in RPGs, please, not less.

In any event, the timers in Kingmaker are very generous towards the player.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Yeah. And some instances are quite realistic, like you can actually miss two rather important events (particularly the 2nd one) if you take to long to get there: the big hunt and the tournament.
They still happen without you and you simply lost the opportunity to participate.
 

Fenix

Arcane
Vatnik
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Russia atchoum!
Well the issue here is that without timers, there is no urgency.

I didn't mean that timers should be removed, just I on't like linearity in rewards. Timers exist for reason there is not much time for what player plan to do right?
He can do A and B, but have no time for C. Of course he sould be able to do A B C with careful planning and execution. But what if he didn't have time or don't want to hurry?
He should get in troubles, but I think it would be more cool to get better reward after you defeated more dangerous enemy after failing to meet time requirements instead of plain "just hurry all the time".

Also I understand timers - they create tension and set goals. I play ToME4 which is roguelike, there instead of timers are events related to player's character level. At lvl 25 while on global map you randomly (after 1 or 100 steps) get pop up saying you found a door in the dungeon and hear woman skreams inside - you can refuse and ost it forever or dive in haha.
I never skip it couse it's a dangerous place, and as such if you intend to go there, you need to prepare, and prepare a lot.
As such it gives a goal, instead of lazily picking up easy location for leveling up, which is quite boring.

Actually, if to think, I like level-dependant events more, than timers? but I understand that such RPGs have more complex structure so it's not impossible to tie everything to a character's lvl. :)
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Ackshually, you don't need Rank III of Arcane to build Teleportation Circles. The requirement is just an appropriate Arcane value - I think 40.

That was my prior impression. Numbers unlock Advisors, Ranks Buildings if I'm not mistaken.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yeah, that's exactly what I do, but without the arcane rush, because you can build mage towers without any arcane requirement. I usually position my towns near Tenebrous Depths (it's near enough to Oleg's and I don't go there THAT much, after a while) and later Silverstep.

In order to claim the Silverstep Region you just need to explore the area and finish the related quest with the crazy sorry hunter, there's no economy/rank-up requirement (I claimed it yesterday and I'm at Economy III).

Can only build Mage Towers in Towns. The point is to get Teleportation to every Village (and Villages in strategic locations) long before you even get second Town up.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
I'm pretty sure I was building Teleportation Circles long before Arcane Rank III.
 

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