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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I asked about stats because Lantern King is a Fuking GOD. And spawn of Rovagug is the creation of a creature that even the Gods could't destroy, only imprison. How strong they are according to inspect? And the DC to inspect then is what skill? Arcane knowledge?

Nothing you can't handle now that you can use Inspect. Depending on the mob different skills are required to unlock more information. The combat log will tell you about it.

Yep. But in the case of Lanter King and Sawpn of Rovagug, i need arcane knowledge?

Depending on the type it can be any of the Knowledges or Lores. Enlarged Bokken is a fun one to Inspect.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Hap I need help putting together a team which has access to each of the Combat Maneuvers (one each) to team up with MC Sensei and his Mass True Strike.
 
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Nok-Nok is a fucking murderer. I'll admit that I was slightly hesitant to retire Valerie to make room for him, but all doubt was washed away by the tidal wave of blood Nok-Nok leaves in his wake.
:shredder:
Despite having him for a bit, I haven't seen too much of the personality develop, but he's still more promising than most of the cast.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Nok-Nok is a fucking murderer. I'll admit that I was slightly hesitant to retire Valerie to make room for him, but all doubt was washed away by the tidal wave of blood Nok-Nok leaves in his wake.
:shredder:
Despite having him for a bit, I haven't seen too much of the personality develop, but he's still more promising than most of the cast.

Yeah, ironically playing him straight Knife Master with those nice fat d8 Sneaks is probably stronger than 95% of the leet builds powergamers come up with, so he gives that impression. To me a big part of the joy of the game is unlocking the ways that each member of the cast can realize their unique promise and become dominant contributors. There are multiple options to discover for each one.

And no, I'm not shitting you. Entirely in earnest. Nothing more fun in gaming than turning what appears to be dross into gold.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Mass Disease Immunity.jpg

Oh, it's on now. Soon, Ghost Mage, soon.
 

trimethylsilyl

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How does the number of available bard songs work? I can't find any logical rule or explanation in-game.
Edit: As in casts per bard song, not different bard songs.
 

Erebus

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How does the number of available bard songs work? I can't find any logical rule or explanation in-game.
Edit: As in casts per bard song, not different bard songs.

You mean bardic performances ? They work a bit like a barbarian's rage, except that there's no downside to ending a performance.

The bard can use them a certain number of rounds (depending on his level) before resting. That number of rounds is shared by all the different types of bardic performance (Inspire Courage, Inspire Competence, Dirge of Doom...).

You can stop a bardic performance at any time. If you have Lingering Performance, the effects will remain for a few more rounds.

Starting a bardic performance can take a few seconds at low level.
 

trimethylsilyl

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How does the number of available bard songs work? I can't find any logical rule or explanation in-game.
Edit: As in casts per bard song, not different bard songs.

You mean bardic performances ? They work a bit like a barbarian's rage, except that there's no downside to ending a performance.

The bard can use them a certain number of rounds (depending on his level) before resting. That number of rounds is shared by all the different types of bardic performance (Inspire Courage, Inspire Competence, Dirge of Doom...).

You can stop a bardic performance at any time. If you have Lingering Performance, the effects will remain for a few more rounds.

Starting a bardic performance can take a few seconds at low level.
Ah, that explains it. I was sure that the total number given in the UI was the number of available casts (and that every cast lasted a specific amount of rounds), not rounds remaining. Thanks!
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Ah, that explains it. I was sure that the total number given in the UI was the number of available casts (and that every cast lasted a specific amount of rounds), not rounds remaining. Thanks!

With Lingering Performance it does work essentially just as you say, which is why it's an essential Feat for Bards to get.

I'll Linger a song for three rounds or so at the beginning of combat, then proceed to ensure it's enough for the entirety of said combat.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I think half of abilities of this class were broken when I played it in strangest ways.

Broken as in too good or broken as not working?

My present playthrough of twin Tiger Val has become broken just on the cusp of the second Tiger's (Val's Wild Shape) arrival. MC Grenadier's well and great, but it's just a slightly better Jub. Cleavebooter Amiri and Val's pet are just Haploing everything supercharged by Harrim's Destructive Aura, and Tristian's not that far behind. Time for something completely different.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Anyone have any experience with Sunder Armor? Dirty Trick?
 

Shadenuat

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Broken as sometimes they would vanish, to appear again, sometimes single target thing would end up aoe, and aoe single, and all kinds of funny things.
 

Haplo

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Pillars of Eternity 2: Deadfire
Hap I need help putting together a team which has access to each of the Combat Maneuvers (one each) to team up with MC Sensei and his Mass True Strike.

Well, An Aldori could do Disarm.
Perhaps a Water Kineticist for Pushing/Bullrush? With Electric first, perhaps for Touch attacks, Magnetic, Synaptic and Celerity.
For Tripping plenty of options. Obviously I'm a fan of Vivi bite trippers. Could also be some druid shapechange tripper with Aspect of the Wolf, Mad Dog Barbarian tripper, Monk pummelling Style Tripper...

Personally I'd skip Sunder. It only works against armor (and shield? not sure). Not many dangerous enemies actually use armor. Some undead maybe.
Otherwise maybe a Fighter could do it. In fact a Fighter could prolly handle any Combat Maneuvers...

Also not sold on Dirty Trick. Seems situational - and easier applied with spells/other abilities.

In any case I'd consider it essential to have Shatter Defenses on everyone and a good source of Shaken (Shatter also impacts CMD).
And Crippling Strike Advanced Rogue/Vivi talent would also be very helpful.

Some important gear includes the Cloaks of the Winter Wolf (there are at least 2 of them), Mastery Fauchard, maybe Overthrow Heavy Flail (see a pattern? Mastery can work with any CM, but otherwise only Trip is nicely supported)...

Well, just some initial ideas. A lot more work needed.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Hap I need help putting together a team which has access to each of the Combat Maneuvers (one each) to team up with MC Sensei and his Mass True Strike.

Well, An Aldori could do Disarm.
Perhaps a Water Kineticist for Pushing/Bullrush? With Electric first, perhaps for Touch attacks, Magnetic, Synaptic and Celerity.
For Tripping plenty of options. Obviously I'm a fan of Vivi bite trippers. Could also be some druid shapechange tripper with Aspect of the Wolf, Mad Dog Barbarian tripper, Monk pummelling Style Tripper...

Personally I'd skip Sunder. It only works against armor (and shield? not sure). Not many dangerous enemies actually use armor. Some undead maybe.
Otherwise maybe a Fighter could do it. In fact a Fighter could prolly handle any Combat Maneuvers...

Also not sold on Dirty Trick. Seems situational - and easier applied with spells/other abilities.

In any case I'd consider it essential to have Shatter Defenses on everyone and a good source of Shaken (Shatter also impacts CMD).
And Crippling Strike Advanced Rogue/Vivi talent would also be very helpful.

Some important gear includes the Cloaks of the Winter Wolf (there are at least 2 of them), Mastery Fauchard, maybe Overthrow Heavy Flail (see a pattern? Mastery can work with any CM, but otherwise only Trip is nicely supported)...

Well, just some initial ideas. A lot more work needed.

(1) Yes, planning on doing Aldori 8ish with Disarm. The problem is getting Disarm. Thought you used to be able to splash Kinetic Knight for prereq but now everything requires the 13 INT, which few companions have.

(2) Have had fun doing Bull Rush Whirlwind with Kalikke. May try her ranged this time to mix things up, though hate to waste Water super shield. Can get Celerity at 8.

(3) MC is Monk (Sensei) Pummeling Tripper. Will probably splash Inq late to get Touch of Law, WIS to Initiative, and Solo Tactics (Tandem Trip), so don't necessarily need another Tripper. Taking Amiri up to at least Barb 12 for Inspire Ferocity/Pounce so she could get bite trips with Cloak.

(4) Confirm that Sunder not working against Natural Armor? What about Crushing Blow? Was planning to have Val go Sunder since I'm finally playing her TSS/Steadfast, but maybe just Bull Rush. She'll have enough feats for both.

(5) Well the plan is to use Maneuvers on turns with moves, so move in with a Guaranteed Blind from Dirty Trick then following up with a full attack seems solid. Is anything immune to Blind?

(6) Intentionally not playing with Dirge, and only using Shatter on toons that want the prereqs. Too good/too boring at this point. Likewise with Enlarging effects and blanket damage boosts and avoiding too much Trip.

Been fun walking around with my main at level 3 Tripping things and letting Amiri clean things up with her oversized Sword. Linzi's been Freebooting/Demoralizing/Dazzling (Menace Combat Style for Display/Shatter without Weapon Focus) and chipping in on Performances until MC gets some more, Harrim only caster, and just until he can get a good Archon's going (no Destructive Aura this time)
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
So this doesn't work:

Lonely Val.jpg

Amiri up to her old tricks as a Barb2:

Amiri level 2.jpg

MC not doing to shabby either for level 2.
 

NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
I'm pretty sure I was building Teleportation Circles long before Arcane Rank III.
I actually don't remember when I had teleportation buildings. It was somewhere around rank 3.
I believe the requirement is Arcane 40, but you don't need to rank up arcane at all. I am building one right now and I have exactly Arcane 40 with rank I.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
(4) Confirm that Sunder not working against Natural Armor? What about Crushing Blow?

Sunder Armor is not supposed to work vs anything else then armor. However I have not tested it, so in practice?
Crushing Blow is a malus to AC not related to AC type, so theoretically should work?

(5) Well the plan is to use Maneuvers on turns with moves, so move in with a Guaranteed Blind from Dirty Trick then following up with a full attack seems solid. Is anything immune to Blind?

MAYBE some enemies (dragons, wurms, maybe some other bugs) with Tremorsense. Fringe cases, really.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
(4) Confirm that Sunder not working against Natural Armor? What about Crushing Blow?

Sunder Armor is not supposed to work vs anything else then armor. However I have not tested it, so in practice?
Crushing Blow is a malus to AC not related to AC type, so theoretically should work?

(5) Well the plan is to use Maneuvers on turns with moves, so move in with a Guaranteed Blind from Dirty Trick then following up with a full attack seems solid. Is anything immune to Blind?

MAYBE some enemies (dragons, wurms, maybe some other bugs) with Tremorsense. Fringe cases, really.

Don't need Shatter (saving three feats) if mob is already Flat-footed from Blind.
 

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