Yosharian
Arcane
These tests are a little crude right now. I want to try estimating, say, a Wild Hunt unit's statistics to make it more realistic. But this was 4am last night when I couldn't sleep, so it was fairly rudimentary
Honestly I've got to say I found it interesting how little difference each weapon made, I was expecting a much bigger swing for the 15-20 crit weapons vs the 19-20
Ofc there are on-crit effects to consider, it's not all about damage, but still
Do you mind testing with unarmed monk?Honestly I've got to say I found it interesting how little difference each weapon made, I was expecting a much bigger swing for the 15-20 crit weapons vs the 19-20
Ofc there are on-crit effects to consider, it's not all about damage, but still
Do you have a particular build? I don't have any pure monk buildsDo you mind testing with unarmed monk?Honestly I've got to say I found it interesting how little difference each weapon made, I was expecting a much bigger swing for the 15-20 crit weapons vs the 19-20
Ofc there are on-crit effects to consider, it's not all about damage, but still
My Dragon Style build. https://rpgcodex.net/forums/index.php?threads/monks-a-guide-to-punching.131604/page-4#post-6618312Do you have a particular build? I don't have any pure monk buildsDo you mind testing with unarmed monk?Honestly I've got to say I found it interesting how little difference each weapon made, I was expecting a much bigger swing for the 15-20 crit weapons vs the 19-20
Ofc there are on-crit effects to consider, it's not all about damage, but still
Or you can do what I do. Run the build through the DLC dungeon. And test against different groups of enemies. But it will take 10-30 hours though.I also forgot to mention the obvious: crit immune mobs will also skew results in favour of high base damage weapons which is where the oversized bastard swords and vanquisher will really shine and results will clearly overshadow most other options, though the difference between something like those and allslayer might be interesting, depending on how much DR the target has and whether it can be mitigated by things like the fighter's piercing strike.
I guess this is just a really long winded way of saying that the best simulation is either by modelling different creatures such as autumn golems, wild hunt monarchs, etc. and particular builds such as penetrating strike fighter, or just playing the game and keeping a save near an interesting fight towards the end of the game when you have all of the items in question and using that to test with respecing, like Desiderius seems to do.
How do you measure time in an RTwP game and why do you think it is consistent between tries?
You didn't really post a detailed buildDo unarmed next!
First test is done
tested using Professor Pain, 10000HP enemy, Shaken to induce Sneak Attacks, only miss on a Critical Miss, all relevant buffs active
Faterender
1:36
Redeemer/Allslayer
1:36
Vanquisher
1:46
Vanquisher/PA no Sneak dice
2:25
Redeemer/Redeemer
1:21
Blinding Light/Blinding Light
1:34
Graveyard of Giants
1:57
Graveyard of Giants/PA no Sneak dice
2:46
Interesting how Faterender and Redeemer/Allslayer are so closely matched.