Heroic Liberator
Arcane
- Joined
- Oct 2, 2018
- Messages
- 19,464
Keep going, buddy.By the way, if my monk video spam is annoying. Let me know and I'll stop it.
Keep going, buddy.By the way, if my monk video spam is annoying. Let me know and I'll stop it.
I don't know, I killed him twice by the sunlight already. It's kind of fascinating to kill Kargadd without any shots or strikes. But I am using "Expeditious Retreat" on all the melee and fight by pressing 'V', so that's that.I only did it for the steam achievement. It isn't worth it. I spent over an hour running around in circles.
Since you can stack Agile Maneuvers and Fury's Fall, with a Dexterity-focused ranged Kineticist you almost never fail your trip attempts, even against the biggest creatures. It's funny because you can trip some creatures that don't even have a "tripped" animation. There is a big hidden pleasure to explore in tripping giant plants.How viable is trip lategame if you optimize for it?
I have never tried, but I'm sure it's even easier with a Strength-focused melee Kineticist, since you can benefit from spells like Enlarge Person and Legendary Proportions.
Agile Maneuvers and Fury's Fall do stack. These are two instances of a trip attempt made against the same enemy, the only difference is that the second character has Agile Maneuvers:Since you can stack Agile Maneuvers and Fury's Fall, with a Dexterity-focused ranged Kineticist you almost never fail your trip attempts, even against the biggest creatures. It's funny because you can trip some creatures that don't even have a "tripped" animation. There is a big hidden pleasure to explore in tripping giant plants.How viable is trip lategame if you optimize for it?
I have never tried, but I'm sure it's even easier with a Strength-focused melee Kineticist, since you can benefit from spells like Enlarge Person and Legendary Proportions.
Not sure if Agile + Fury's Fall works. I think it used to at some point.
However high Str + Size modifiers + high Dex probably beat it (think Mutagen bonuses for example).
Kineticist is pretty bad CMB-wise. He does have the advantage of aoe Combat Maneuvers (or multiple attempts per round with Blade).
Yosharian: you can trip pretty much anything, provided that you optimize.
Key optimizations include: Shatter Defenses, Crippling Strike, use of Mastery fauchard. High BAB also helps, of course.
You should manage nearly 60-ish CMB (and heavily debuff enemy CMD).
Agile Maneuvers and Fury's Fall do stack. These are two instances of a trip attempt made against the same enemy, the only difference is that the second character has Agile Maneuvers:Since you can stack Agile Maneuvers and Fury's Fall, with a Dexterity-focused ranged Kineticist you almost never fail your trip attempts, even against the biggest creatures. It's funny because you can trip some creatures that don't even have a "tripped" animation. There is a big hidden pleasure to explore in tripping giant plants.How viable is trip lategame if you optimize for it?
I have never tried, but I'm sure it's even easier with a Strength-focused melee Kineticist, since you can benefit from spells like Enlarge Person and Legendary Proportions.
Not sure if Agile + Fury's Fall works. I think it used to at some point.
However high Str + Size modifiers + high Dex probably beat it (think Mutagen bonuses for example).
Kineticist is pretty bad CMB-wise. He does have the advantage of aoe Combat Maneuvers (or multiple attempts per round with Blade).
Yosharian: you can trip pretty much anything, provided that you optimize.
Key optimizations include: Shatter Defenses, Crippling Strike, use of Mastery fauchard. High BAB also helps, of course.
You should manage nearly 60-ish CMB (and heavily debuff enemy CMD).
The two characters have Dexterity 20 and Constitution 18.
Thanks to how CMD and CMB work, even a medium BAB class without size increments can excel at tripping opponents. Bonuses for Large and Huge sizes are not that impressive. Once you have Shatter Defenses and a high Dexterity, you can trip almost anything.
A kineticist can benefit from Mastery CMB bonus AND its damage on a successful trip attempt:Well, I remember some late game enemies, for example Wild Hunt Monarchs, having north of 60 CMD - before debuffing. So not that easy to trip. But much easier once you cut them to size with Shatter Defences and a few Crippling Strikes / other debuffs.
Dex is not that good IMO, as you definately should be using the Mastery fauchard if you're a CM specialist - and that can't be finessed.
Hmm. So Alchemist?
Do you even need bites if you're just activating Trip to get Mastery's bonus attack? Slightly confused as to whether I should be optimizing for repeatedly pressing the trip button, or optimizing for auto-trips on bite
Isn't a high BAB more effective than a medium BAB class with STR boosts? +8 STR is only +4 CMB right? And you lose that much from going medium BAB..
Speaking of manual retargeting, that's probably the most annoying part of playing a bite/trip vivi. Do you guys know of a way to automate that or maybe at least have an automatic pause after a successful trip? It's not a big deal, but I hate decreasing my own DPS due to laziness.Hmm. So Alchemist?
Do you even need bites if you're just activating Trip to get Mastery's bonus attack? Slightly confused as to whether I should be optimizing for repeatedly pressing the trip button, or optimizing for auto-trips on bite
Isn't a high BAB more effective than a medium BAB class with STR boosts? +8 STR is only +4 CMB right? And you lose that much from going medium BAB..
You seem to have it backwards. Mastery provides the bonus hit AFTER you land a Maneuver. So either you attack with main hand (optionally offhnad), Bite & Trip (potentially 3 or maybe even 5 times per round if you stack Bites and manually switch targets mid-round) and Mastery delivers its bonus hits (in addition to Trip AoOs if you have Greater Trip) or you use the Trip button to launch a single Trip Maneuver Standard Action and can get a single AoO and a single Mastery bonus hit.
A level 16 Alchemist also gets +6 Dex in addition to 8 Str. So that's +7 (+5 at level 12 Greater Mutagen). Can Transform for missing 5 BAB. And self-cast Legendary Proportions for 2 Size bonus. And can Crippling Strike to rapidly lower enemy CMD. But sure, full BAB classes are good also.
Particularly if they can buff their BAB further, like Barbarian with his Rage. I'm guessing Fighter Weapon Training doesn't affect Combat Maneuvers... or does it?
I would guess that it would, but unfortunately at this point it's just that, guesswork. True Strike does work though:
View attachment 13028
Important point about CMs is this:
They don't care about AC. Use that as the basis for your build. Also, Ghosts are immune to Trip. Main benefit of Bite/Cloak is that it's free (no Feats). If you're making a Trip build (using the Feats) then you don't need Bite/Cloak. You don't get even Greater Mutation until Alch 12 and Grand is 16, so can't really build around that if you're also planning to splash something. By the time those come online you should have other ways to connect.
True RTwP connoisseurs play through 'V' button.Do you guys know of a way to automate that or maybe at least have an automatic pause after a successful trip?
True RTwP connoisseurs play through 'V' button.Do you guys know of a way to automate that or maybe at least have an automatic pause after a successful trip?
Every day I ask what game to play.
Every day I end up playing 4 hours of the roguelike dungeon.
Does the Trip feat use the weapon's reach? I never tried it myself. I read on steam forums some time ago that it doesn't.
Weapon training is supposed to affect CMB but I wonder if they coded itHmm. So Alchemist?
Do you even need bites if you're just activating Trip to get Mastery's bonus attack? Slightly confused as to whether I should be optimizing for repeatedly pressing the trip button, or optimizing for auto-trips on bite
Isn't a high BAB more effective than a medium BAB class with STR boosts? +8 STR is only +4 CMB right? And you lose that much from going medium BAB..
You seem to have it backwards. Mastery provides the bonus hit AFTER you land a Maneuver. So either you attack with main hand (optionally offhnad), Bite & Trip (potentially 3 or maybe even 5 times per round if you stack Bites and manually switch targets mid-round) and Mastery delivers its bonus hits (in addition to Trip AoOs if you have Greater Trip) or you use the Trip button to launch a single Trip Maneuver Standard Action and can get a single AoO and a single Mastery bonus hit.
A level 16 Alchemist also gets +6 Dex in addition to 8 Str. So that's +7 (+5 at level 12 Greater Mutagen). Can Transform for missing 5 BAB. And self-cast Legendary Proportions for 2 Size bonus. And can Crippling Strike to rapidly lower enemy CMD. But sure, full BAB classes are good also.
Particularly if they can buff their BAB further, like Barbarian with his Rage. I'm guessing Fighter Weapon Training doesn't affect Combat Maneuvers... or does it?