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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The game's designed to be played by groups as one discovers various group synergies. Solo whatever, you're missing the best part of the fun. 6 soloists at once is straight-up InEffect-level retarded.
I agree that playing with 6 Sylvan Sorcerers or Kineticists kind of defeats the point of the game. On the other hand, I find playing solo to be both more challenging and more rewarding than party play, since it really forces you to use all the tools at your disposal.

Group play Tinman making sure to avoid OP abilities uses 20x as many tools as solo play. You're restricting yourself to a very narrow part of the ruleset.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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]I absolutely detest these popular SS/Duelist builds, as they trade real power for some useless glass beads.
And hearing about rapier usage on a Sword Saint just makes my blood boil.

Duelist 2 for Parry takes your chances of getting one shot from very low to almost non-existent, and you can use it to protect teammates if you like. Biggest downside is feat tax. Obviously high level Saint abilities are nuts but Saint is already nuts. Duelist 10 is obv weaker but fairer and interesting playstyle.
 

amurath

Educated
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Is possible to reach lv 7 to face stag lord? With just 2 party members? I got lv 5 after sycamore cave
Yes, you should hit level 7 with a duo or level 9 with a solo character. In total, there's enough XP in Ch. 1 to reach level 10 solo, but it requires a bit of random encounter grinding.
 

Pink Eye

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I'm very into cock and ball torture
We smart monks nao
KOcZ2LX.png
 

Gay-Lussac

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Desiderius If the argument is that they're at least comparable, then that's fair, wasn't the impression I got from what you said (my bad on that probably). You mentioned shatter defenses and I used it on my MC for Unfair to great effect, it seems like a bit of an overtuned feat IMO.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Desiderius If the argument is that they're at least comparable, then that's fair, wasn't the impression I got from what you said (my bad on that probably). You mentioned shatter defenses and I used it on my MC for Unfair to great effect, it seems like a bit of an overtuned feat IMO.

If it were working properly it would be fine, since it costs three feats (two of which are weak) and a lot of mobs are immune to Shaken (Fear).

Where it gets out of hand is that it works on first attack (no Shattering necessary) and Dirge of Doom is no save/resist.

I've been using Dirty Trick lately for a similar effect and not taking Shatter at all.
 

Gay-Lussac

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I didn't notice how it was working on my character because Real-Time with Pause is such a clusterfuck in this game with all the abilities your characters have, iterative attacks and so on. At some point the screen was just a deluge of brown poop from Dreadful Carnage procs (what a terrible idea to use that VFX for this feat) with all enemies running away from me because of Cornugon Smash + Thug dip.

Is dirty trick all that good? I can see it being solid due to no enemies being immune to all of its components, but Trip seems like it would trigger more consistently with stuff like "Fury's Fall" an "Tandem Trip" supporting it. I'm gonna roll an Inquisitor next and was considering taking Dirty Trick feats, but maybe the less than full BAB makes it a bad idea? Then again maybe the attack bonus judgement and the +2 from Bane offset that. And I also get +2 from the tiefling heritage I'm going for anyways.

Spending a whole round on a failed attempt at a combat maneuver is some feelsbadman shit too.
 

DalekFlay

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I agree that playing with 6 Sylvan Sorcerers or Kineticists kind of defeats the point of the game. On the other hand, I find playing solo to be both more challenging and more rewarding than party play, since it really forces you to use all the tools at your disposal.

There was a Youtuber I kind of liked and I noticed he did a Kingmaker unfair run, so I was excited to check it out. Then I saw he ran with 6 sylvan sorcerers and it instantly became a boring watch.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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I didn't notice how it was working on my character because Real-Time with Pause is such a clusterfuck in this game with all the abilities your characters have, iterative attacks and so on. At some point the screen was just a deluge of brown poop from Dreadful Carnage procs (what a terrible idea to use that VFX for this feat) with all enemies running away from me because of Cornugon Smash + Thug dip.

Is dirty trick all that good? I can see it being solid due to no enemies being immune to all of its components, but Trip seems like it would trigger more consistently with stuff like "Fury's Fall" an "Tandem Trip" supporting it. I'm gonna roll an Inquisitor next and was considering taking Dirty Trick feats, but maybe the less than full BAB makes it a bad idea? Then again maybe the attack bonus judgement and the +2 from Bane offset that. And I also get +2 from the tiefling heritage I'm going for anyways.

Spending a whole round on a failed attempt at a combat maneuver is some feelsbadman shit too.

Blind is that good though. In effect gives your whole team Displacement and makes the mob flat-footed. Trip is quite strong but more things (like Ghosts) are immune and the duration is usually quite a bit longer on Dirty Trick when that matters.

If you have to land it use True Strike. Playing modded now where other CMs replace attacks instead of being Standard Actions, and you can even get Quick Dirty Trick to do the same. Call of the Wild just added an INT to CM like Fury's Fall but for all CMs (Knowledge is Power).

Disarm is also very strong against mobs with weapons as they keep trying to attack Unarmed triggering AoOs. I've got Octavia going Eldritch Knight with Disarm and it's a lot of fun. Also grabbed Greater Spell Focus Transmutation with Wiz5 Bonus Feat to land some Slows vs Undead.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
MC is currently Freebooter with Greater Dirty Trick to combine Freebooter's Bane Move Action with Dirty Trick Standard Action. Also running Reg as Magus7/Untamed Rager x so he can use Move + Dirty Trick, then unload Full Attack w/ Spellstrike on Blind mob following turn.
 

Gay-Lussac

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Ah, I've been using Closer to Tabletop instead of Proper Flanking. Guess it's time to switch. Didn't know it carried those extra feats.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Here's an early example, only level five so not all systems go yet:

Early Disarm.jpg

Val's Obscuring Mist mist the Bomber and much pain was had by all since we don't have Resist Fire, Communal yet.

Lore Warden.jpg

Cool new Lore Warden Fighter Archetype from CotW lets you get Combat Expertise without 13 INT. Also gets Know Your Enemy Lore/Knowledge Check and +2 AB (later adds +2 AC).

Advanced Weapon Training.jpg

Just added these awesome Advanced Weapon Trainings that unlock as a Regular Feat Choice at lvl 5.

Blistering Invective.jpg

New Favorite Spell: Blistering Invective = Instantaneous Dirge of Doom, the Intimidated catch on Fire.

Iomedae Unique Dialogue.jpg

Unique dialogue option for followers of Iomedae.

Linzi will not be denied.jpg

Linzi taking down Treant Bear by herself after prior Saves went badly. Was only fair.
 

Gay-Lussac

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The camera mod is an absolute necessity of playing with pnp flanking rules mods. It's impossible to get your characters behind enemies instead of attacking when the enemy's back is facing the top of the screen.

I'm seriously confused about the Tactical Leader's tactician ability. Does he get to share all of his teamwork feats or just the ones he picked as bonus feats?

Pnp version is apparently different either way, letting him share one of the bonus feats until a whopping lvl 18 when he can share any 2 teamwork feats he has.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Tactical Leader gets to share Judgements at lvl 14

Bashful Lion's Claw Crit.jpg


But never did figure out whether it shares all Teamwork feats or just one since there aren't enough Feats worth sharing in the base game to find out. The good ones you want all the time.
 

Gay-Lussac

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Well, I'mma assume that he gets to share all feats, as some comments I've found seem to indicate. This means I actually get to build a pretty cool party around him:

Amiri main frontline with invulnerable rager and guarded stance. Guarded means lower chance of getting crit, invulnerable means the regular attacks hurt quite a bit less specially with the 3 damage reduction rage power feats. Also high touch AC due to Ghost Rager and guarded stance being dodge bonuses. Getting greater cleave as enemies clump up quite often in this game.

Reg on left flank fishing for crits with a scimitar, Nok-Nok right flank doing the same with a Kukri. The idea is triggering Outflank's Aoo's for Amiri and myself, Tactical leader with a Fauchard and Phalanx Formation who will sit behind Amiri. Besides that I'll get paired opportunists and wild flanking, which I'll share for important fights. And Broken Wing Gambit sounds hilarious and specially useful to trigger Aoo's against crit immune monsters.

The lessened feat burden on other characters also means I get to give them Combat Reflexes without disrupting their core builds much.

Backline Octavia Arcane Trickster and alternating between Tristian and Linzi.
 

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