InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,938
hopefully they actually worked in the AI then if we still have time until August
Smilodon go brrrAnyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
Smilodon go brrrAnyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
So the key things are to make good use of your animal companion, use the buffs that you do get such Communal Delay Poison and Communal Resist Energy, Freedom of Movement, Death Ward and so on, and abuse the very strong summoning and offensive spells that you get.Anyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
I wanted to make a tiefling Rogue/Blight Druid because I thought it would be good role-playing, but DotTW is better in every way. Pets + bonuses against fey.
Blight Druid is complete trash for obvious reasons, but fun for role-playing I guess.
Not far off? The smilodon has 5 attacks and the leopard 3 with a slightly lower base damage. I wouldn't call "almost double" damage "not far off". The smilodon also has pounce and that means that he is getting those 5 attacks almost every single round, while the leopard has to stick to his single bite while moving. Animal Growth and Legendary Proportions are another big plus for the smilodon: they are amazing spells (+8 Strength, higher damage dice and higher AC, better reach), but they don't work that well with the leopard, because they impose a penalty to Dexterity, so that's another loss in damage on his part. The "smilodon whiffs a lot" doesn't make any sense, they have almost equal to hit bonuses and the smilodon can benefit from Animal Growth Strength increase, while the leopard can't. There is only a small window of time where the leopard should have a slightly higher to hit bonus, after that the smilodon misses more only because he attacks 2x the times a leopard does.Smilodon go brrrAnyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
Old argument, but I prefer Leopards - not that far off from Smiley in terms of damage, but also have the very useful trip. Smiley whiffs a lot too, I find.
Buff your animal companion as much as you can: they start with an already high AC and you can stack a lot of low-level defensive spells on them (Mage Armor, Barkskin, Cat's Grace, Magic Vestment: Armor, Shield from an Alchemist, Shield of Faith, Blur, Displacement). It's easy to make them untouchable, so you can use them to focus enemies' aggro. All animals are viable and have their strengths but, since they all have very good AC, it makes sense to pick those that can deal the biggest amount of damage. If I'm not mistaken, Varnhold's Lot goes from level 5 to level 9, so the best choices should be leopard and smilodon: the smilodon has more attacks, but will have worst stats (and no pounce) until level 7; the leopard should be an all-around good choice for the entire dlc.Anyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
Blight Druid is complete trash for obvious reasons, but fun for role-playing I guess.
I wouldn't go that far, if you're playing a melee druid the innate debuff works on most things and wreaks havok on the late-game enemies, and you get immunity to a nasty spell that late-game enemies love to throw at you. The shadow domain comes with a lot of nice spells too, but the power's level progression is broken for druid. Also, Creeping Doom for druids in general is an absolute beast of a spell not shared by any other class and few enemies (including, once again, late game) aren't vulnerable to it.
6th: Sirocco
Actually the situation is a little less binary than you make it out to be. It's true that the Leopard suffers from less damage and less APR, no doubt it has way less offensive power than the Smilodon at all stages of the game.Not far off? The smilodon has 5 attacks and the leopard 3 with a slightly lower base damage. I wouldn't call "almost double" damage "not far off". The smilodon also has pounce and that means that he is getting those 5 attacks almost every single round, while the leopard has to stick to his single bite while moving. Animal Growth and Legendary Proportions are another big plus for the smilodon: they are amazing spells (+8 Strength, higher damage dice and higher AC, better reach), but they don't work that well with the leopard, because they impose a penalty to Dexterity, so that's another loss in damage on his part. The "smilodon whiffs a lot" doesn't make any sense, they have almost equal to hit bonuses and the smilodon can benefit from Animal Growth Strength increase, while the leopard can't. There is only a small window of time where the leopard should have a slightly higher to hit bonus, after that the smilodon misses more only because he attacks 2x the times a leopard does.Smilodon go brrrAnyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
Old argument, but I prefer Leopards - not that far off from Smiley in terms of damage, but also have the very useful trip. Smiley whiffs a lot too, I find.
The leopard has the advantage of an higher speed (but animal companions, not wearing armor, already have amazing speeds by themselves), a better maneuverability (huge animals are hard to fit in small doors and corridors) and that very good trip ability, but can't compete with the smilodon in terms of damage.
I would go that far, losing the animal companion alone makes it horrendousBlight Druid is complete trash for obvious reasons, but fun for role-playing I guess.
I wouldn't go that far, if you're playing a melee druid the innate debuff works on most things and wreaks havok on the late-game enemies, and you get immunity to a nasty spell that late-game enemies love to throw at you. The shadow domain comes with a lot of nice spells too, but the power's level progression is broken for druid. Also, Creeping Doom for druids in general is an absolute beast of a spell not shared by any other class and few enemies (including, once again, late game) aren't vulnerable to it.
If you have the Call of the Wild mod, Druids gain a huge amount of more (PnP appropriate) spells and feats that make them even better (Strong Jaw, Resinous Skin, Fluid Form, Planar Wild Shape, Weapon Shift, a bunch of new forms, etc). It also makes baseline companions weaker, but opens up their inventory and allows you to choose their feats and skill points, and many of the new spells (you can now cast personal ones on them via share spell) make up for it as well. Plus running around literally eating enemies as a giant venus flytrap was just as fun as it sounds.