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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

InD_ImaginE

Arcane
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Joined
Aug 23, 2015
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5,938
Pathfinder: Wrath
hopefully they actually worked in the AI then if we still have time until August
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,179
This is awesome news. I guess this will get me to finish my Turn Based mod playthrough :D
 

Pink Eye

Monk
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Joined
Oct 10, 2019
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6,195
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Space Refrigerator
I'm very into cock and ball torture
Heya, for the past few days I've been trying to figure out a no reload path for Old Sycamore on Unfair. So far, here is what I got:
For the outside area I managed to come up with two possible paths that I've tested(They work. Well, as far as Unfair is concerned):
Circles indicate choke points and traps
tJeP2cC.png

The first path is easy to do. It requires you to know two choke points, and to pass a mobility check. Rate of success varies for the mobility check, but I managed to pass it a few times unscathed.
The choke points:
1)
NfXN67i.png
2)
L5ulnAU.png

The mobility check:
CTNeQmw.png

Oh yeah there is also some traps to be made aware of. I've marked those down in the event perception checks failed:
9biJFPr.png

The second alternating path requires you to side with the Kobolds then enter their side of the map. Easy enough. Now that's just the outside, the hard part is the inside. I can't find an effective path to reach purple gnome that has guaranteed success rates within the Old Sycamore.

Any help would be appreciated!
 

Pink Eye

Monk
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Oct 10, 2019
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Space Refrigerator
I'm very into cock and ball torture
One thing I haven't tried yet is siding with Kobolds. Freeing Harem. Getting relic. Going outside. Entering the Mites side. Then path to the great hall. While this is doable, rates for success are meh at best.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,377
Location
Grand Chien
Anyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
So the key things are to make good use of your animal companion, use the buffs that you do get such Communal Delay Poison and Communal Resist Energy, Freedom of Movement, Death Ward and so on, and abuse the very strong summoning and offensive spells that you get.

This spell list gives you an idea of which spells are the best:

1st: Acid Maw, Cure Light Wounds
2nd: Barkskin, Lesser Restoration
3rd: Communal Delay Poison, Communal Resist Energy
4th: Freedom of Movement, Cure Serious Wounds
5th: Animal Growth, Death Ward, Cure Critical Wounds
6th: Sirocco
7th: Legendary Proportions, Creeping Doom, Heal, True Seeing
8th: Seamantle, Frightful Aspect
9th: Elemental Swarm

As well as the Summon Nature's Ally spells which get very powerful at high levels, because you get some unique summons that other classes don't get.

The key thing is not to specialise in spells or summons, instead spend your feats making your character an effective reach damage dealer. Get high STR and just smack things from safety while throwing down summons and other spells.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,674
Pathfinder: Wrath
What if we want to go druid of blight? Or whatever the name was. They don't have a pet. I know the catechism is Defender of the True World, but eh.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,377
Location
Grand Chien
Also Defender of the True World is a straight upgrade however it may be that they lose those powerful summon variants at the end, I don't know yet cos I haven't tested it. If they do lose them, it's a fair exchange, if they don't then there is no reason to use the default Druid at all.

Blight Druid is complete trash for obvious reasons, but fun for role-playing I guess.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,674
Pathfinder: Wrath

Blight Druid is complete trash for obvious reasons, but fun for role-playing I guess.
I wanted to make a tiefling Rogue/Blight Druid because I thought it would be good role-playing, but DotTW is better in every way. Pets + bonuses against fey.
 

NJClaw

OoOoOoOoOoh
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Aug 30, 2016
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Anyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
Smilodon go brrr

Old argument, but I prefer Leopards - not that far off from Smiley in terms of damage, but also have the very useful trip. Smiley whiffs a lot too, I find.
Not far off? The smilodon has 5 attacks and the leopard 3 with a slightly lower base damage. I wouldn't call "almost double" damage "not far off". The smilodon also has pounce and that means that he is getting those 5 attacks almost every single round, while the leopard has to stick to his single bite while moving. Animal Growth and Legendary Proportions are another big plus for the smilodon: they are amazing spells (+8 Strength, higher damage dice and higher AC, better reach), but they don't work that well with the leopard, because they impose a penalty to Dexterity, so that's another loss in damage on his part. The "smilodon whiffs a lot" doesn't make any sense, they have almost equal to hit bonuses and the smilodon can benefit from Animal Growth Strength increase, while the leopard can't. There is only a small window of time where the leopard should have a slightly higher to hit bonus, after that the smilodon misses more only because he attacks 2x the times a leopard does.

The leopard has the advantage of an higher speed (but animal companions, not wearing armor, already have amazing speeds by themselves), a better maneuverability (huge animals are hard to fit in small doors and corridors) and that very good trip ability, but can't compete with the smilodon in terms of damage.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Anyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
Buff your animal companion as much as you can: they start with an already high AC and you can stack a lot of low-level defensive spells on them (Mage Armor, Barkskin, Cat's Grace, Magic Vestment: Armor, Shield from an Alchemist, Shield of Faith, Blur, Displacement). It's easy to make them untouchable, so you can use them to focus enemies' aggro. All animals are viable and have their strengths but, since they all have very good AC, it makes sense to pick those that can deal the biggest amount of damage. If I'm not mistaken, Varnhold's Lot goes from level 5 to level 9, so the best choices should be leopard and smilodon: the smilodon has more attacks, but will have worst stats (and no pounce) until level 7; the leopard should be an all-around good choice for the entire dlc.

Summons are very useful when the animal companion on its own isn't enough to focus the aggro from all the enemies.
 

InternalRevenue

Educated
Joined
Dec 29, 2010
Messages
54
Blight Druid is complete trash for obvious reasons, but fun for role-playing I guess.

I wouldn't go that far, if you're playing a melee druid the innate debuff works on most things and wreaks havok on the late-game enemies, and you get immunity to a nasty spell that late-game enemies love to throw at you. The shadow domain comes with a lot of nice spells too, but the power's level progression is broken for druid. Also, Creeping Doom for druids in general is an absolute beast of a spell not shared by any other class and few enemies (including, once again, late game) aren't vulnerable to it.

If you have the Call of the Wild mod, Druids gain a huge amount of more (PnP appropriate) spells and feats that make them even better (Strong Jaw, Resinous Skin, Fluid Form, Planar Wild Shape, Weapon Shift, a bunch of new forms, etc). It also makes baseline companions weaker, but opens up their inventory and allows you to choose their feats and skill points, and many of the new spells (you can now cast personal ones on them via share spell) make up for it as well. Plus running around literally eating enemies as a giant venus flytrap was just as fun as it sounds.
 
Last edited:

InD_ImaginE

Arcane
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Aug 23, 2015
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5,938
Pathfinder: Wrath
I wouldn't go that far, if you're playing a melee druid the innate debuff works on most things and wreaks havok on the late-game enemies, and you get immunity to a nasty spell that late-game enemies love to throw at you. The shadow domain comes with a lot of nice spells too, but the power's level progression is broken for druid. Also, Creeping Doom for druids in general is an absolute beast of a spell not shared by any other class and few enemies (including, once again, late game) aren't vulnerable to it.

Blight Druid still is a downgrade to normal Druid tho. Like yes, as a class it can be viable but there is no way that it is in on par against normal Druid. The few advantage Blight Druid get when playing melee polymorph Druid is kinda meh compared to having a full-blown Animal Companion. Even in CotW with the weaker Animal Companion, you can still select feats and all for your companion so you can end up with pretty much a strong additional party members that can synergize well with your main. Lizard/Wolf companion + Melee trip druid is hella strong in CotW/
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,377
Location
Grand Chien
Anyone can give me some pointers for druids? Want to play one for the Varnhold DLC.
Smilodon go brrr

Old argument, but I prefer Leopards - not that far off from Smiley in terms of damage, but also have the very useful trip. Smiley whiffs a lot too, I find.
Not far off? The smilodon has 5 attacks and the leopard 3 with a slightly lower base damage. I wouldn't call "almost double" damage "not far off". The smilodon also has pounce and that means that he is getting those 5 attacks almost every single round, while the leopard has to stick to his single bite while moving. Animal Growth and Legendary Proportions are another big plus for the smilodon: they are amazing spells (+8 Strength, higher damage dice and higher AC, better reach), but they don't work that well with the leopard, because they impose a penalty to Dexterity, so that's another loss in damage on his part. The "smilodon whiffs a lot" doesn't make any sense, they have almost equal to hit bonuses and the smilodon can benefit from Animal Growth Strength increase, while the leopard can't. There is only a small window of time where the leopard should have a slightly higher to hit bonus, after that the smilodon misses more only because he attacks 2x the times a leopard does.

The leopard has the advantage of an higher speed (but animal companions, not wearing armor, already have amazing speeds by themselves), a better maneuverability (huge animals are hard to fit in small doors and corridors) and that very good trip ability, but can't compete with the smilodon in terms of damage.
Actually the situation is a little less binary than you make it out to be. It's true that the Leopard suffers from less damage and less APR, no doubt it has way less offensive power than the Smilodon at all stages of the game.

However, it is significantly more survivable for the first 4-5 levels or so, during which time it will also hit more reliably. During this time, it makes for a significantly better pet from a defensive perspective, and its offensive power is boosted by Trip and better AB - that doesn't make it better or equal to the Smilodon (not even close) but it's not far off. This isn't an insignificant amount of game time, and can really helps during those first few hours of play.

Later, the Leopard still gets Power Attack and its STR isn't as far behind the Smilodon's as you might think, thus it can still benefit from Animal Growth and Legendary Proportions. Of course it will never match the Smilodon's offensive power, and falls heavily behind once you reach level 12+. But that's a ways in to the game, so for a decent portion it makes for a fairly good pet.

Added to this, it's very easily to simply respec into the Smilodon once you hit level 8 or so, so there's no harm in having a bit of fun with the Leopard. Ultimately the Smilodon IS better, but the Leopard's not bad early on.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,377
Location
Grand Chien
Blight Druid is complete trash for obvious reasons, but fun for role-playing I guess.

I wouldn't go that far, if you're playing a melee druid the innate debuff works on most things and wreaks havok on the late-game enemies, and you get immunity to a nasty spell that late-game enemies love to throw at you. The shadow domain comes with a lot of nice spells too, but the power's level progression is broken for druid. Also, Creeping Doom for druids in general is an absolute beast of a spell not shared by any other class and few enemies (including, once again, late game) aren't vulnerable to it.

If you have the Call of the Wild mod, Druids gain a huge amount of more (PnP appropriate) spells and feats that make them even better (Strong Jaw, Resinous Skin, Fluid Form, Planar Wild Shape, Weapon Shift, a bunch of new forms, etc). It also makes baseline companions weaker, but opens up their inventory and allows you to choose their feats and skill points, and many of the new spells (you can now cast personal ones on them via share spell) make up for it as well. Plus running around literally eating enemies as a giant venus flytrap was just as fun as it sounds.
I would go that far, losing the animal companion alone makes it horrendous

Of course if we are throwing in overpowered shit from CotW then things might change
 

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