FriendlyMerchant
Guest
Getting numbers and making them bigger. That's what the d20 system is about.
Yeah.I forget is this the game where if you have a ton of custom portraits it slows things down?
I forget is this the game where if you have a ton of custom portraits it slows things down?
Yeah.I forget is this the game where if you have a ton of custom portraits it slows things down?
I forget is this the game where if you have a ton of custom portraits it slows things down?
The mod has too many. Pick out your favorite hundred or so and you're good.
AFAIK, combat trick feat doesn't allow you to skip the pre-reqs. You may be thinking of the ranger combat style menacing combat. Ranger combat style feats DO let you skip the pre-reqs.Also can you get shatter defense without weapon focus/Dazzling Display? Can you get it through combat tricks that bards/alchemist/rogues get? Thought you could but maybe I'm just imagining things.
Combat trick feat doesn't allow you to skip the pre-reqs. You may be thinking of the ranger combat style menacing combat. Like all ranger combat style picks, you can skip the pre-reqs.Also can you get shatter defense without weapon focus/Dazzling Display? Can you get it through combat tricks that bards/alchemist/rogues get? Thought you could but maybe I'm just imagining things.
Combat trick feat doesn't allow you to skip the pre-reqs. You may be thinking of the ranger combat style menacing combat. Like all ranger combat style picks, you can skip the pre-reqs.Also can you get shatter defense without weapon focus/Dazzling Display? Can you get it through combat tricks that bards/alchemist/rogues get? Thought you could but maybe I'm just imagining things.
Yeah maybe that is what it was. Planning an unfair run and shatter defense seems like a necessity for my less than alpha strike melee party.
Man its a pain in the ass to go through all the pics due to the fact they all need to be in their own directory. I need 5 waifus for my custom play-through and I like a wide selection for inspiration./QUOTE]
Took me about half an hour to find forty good ones.
I just made my own half-dozen because I am old and no longer work for a living.Man its a pain in the ass to go through all the pics due to the fact they all need to be in their own directory. I need 5 waifus for my custom play-through and I like a wide selection for inspiration./QUOTE]
Took me about half an hour to find forty good ones.
I've tried official TB and imo it is drastically easier than RTwP.Any opinions on how the new turn-based mode affects the difficulty? I originally played RTwP on Challenging Mode and found the boss fights extremely tedious. Some bosses could wipe the entire party in seconds (troll king), severely limiting my offensive options. I was thinking of lowering the difficulty on a replay, but perhaps the new turn-based mode allows for more flexibility.
Jesus Christ, they're still releasing patches. Tell me, people who are currently playing, are those patches for old bugs, or new ones introduced by the Turn-Based Update?
Jesus Christ, they're still releasing patches. Tell me, people who are currently playing, are those patches for old bugs, or new ones introduced by the Turn-Based Update?
The game is still quite buggy. The capes can sometimes fly around in random directions, the ragdoll physics can sometimes result in a hilarious bug where the body is strung out like human spaghetti, and sometimes upon loading an old save in a dungeon, bodies of enemies you have already killed will be standing as if they hadn't been killed - but they won't attack you.
This is all from just a few hours of gameplay.
If I'm not mistaken, the last pre-TB patch was in January. This leads me to believe that most (if not all) of the problems addressed with recent patches were introduced with the TB update.Jesus Christ, they're still releasing patches. Tell me, people who are currently playing, are those patches for old bugs, or new ones introduced by the Turn-Based Update?
If I'm not mistaken, the last pre-TB patch was in January. This leads me to believe that most (if not all) of the problems addressed with recent patches were introduced with the TB update.Jesus Christ, they're still releasing patches. Tell me, people who are currently playing, are those patches for old bugs, or new ones introduced by the Turn-Based Update?
If you really want to play a more stable versione of the game, I guess you can try this: https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994If I'm not mistaken, the last pre-TB patch was in January. This leads me to believe that most (if not all) of the problems addressed with recent patches were introduced with the TB update.Jesus Christ, they're still releasing patches. Tell me, people who are currently playing, are those patches for old bugs, or new ones introduced by the Turn-Based Update?
Great, another six months of patching await. Just as I was about to begin my playthrough.
I've tried official TB and imo it is drastically easier than RTwP.Any opinions on how the new turn-based mode affects the difficulty? I originally played RTwP on Challenging Mode and found the boss fights extremely tedious. Some bosses could wipe the entire party in seconds (troll king), severely limiting my offensive options. I was thinking of lowering the difficulty on a replay, but perhaps the new turn-based mode allows for more flexibility.
There two biggest differences, beside obvious things like better micro and etc:
1) AI in TB is extra retarded. I do not know if it were a same in original mod, but official TB has a huge issue with wide-spread enemy packs. There is something really wrong with combat/enemy detection range and mobs that are a bit farther from the party in the beginning of a fight do not aggro properly and completely ignore you until you come up close. So what was in RTwP a huge fight against, for example, 5-6 spiders attacking you from all sides, splits into parts in TB where you can blatantly kill enemies almost one by one.
2) Lack of free movement nerfs enemy melees hard. They usually reach party fast and almost simultaneous in RTwP in a couple of seconds, but in TB my archers and mages often have 1-2 rounds to shoot/CC everyone to death before enemy melees even connect to my front line. I've also noticed enemies skipping their turns completely in the first/surprise round, probably due to the same problem as in p.1.
It's fucking Arcanum all over again.
"No I don't want RTwP"
"TB is superior cause I'm a fucking braindead moron"
"GIVE ME TB WAAAAAAAAAAAAAAH"
Cunts.
It is pretty much what is in PnP. Most foot sloggers can move less than 100 feet a turn but medium range+ spells and long range weapons can hit longer than that.2) Lack of free movement nerfs enemy melees hard. They usually reach party fast and almost simultaneous in RTwP in a couple of seconds, but in TB my archers and mages often have 1-2 rounds to shoot/CC everyone to death before enemy melees even connect to my front line.
For me, whenever I load a game in areas with dead enemies, the enemies will be standing but immediately keel over and die. Often their bodies get strung out when this happens.Jesus Christ, they're still releasing patches. Tell me, people who are currently playing, are those patches for old bugs, or new ones introduced by the Turn-Based Update?
The game is still quite buggy. The capes can sometimes fly around in random directions, the ragdoll physics can sometimes result in a hilarious bug where the body is strung out like human spaghetti, and sometimes upon loading an old save in a dungeon, bodies of enemies you have already killed will be standing as if they hadn't been killed - but they won't attack you.
This is all from just a few hours of gameplay.