Any opinions on how the new turn-based mode affects the difficulty? I originally played RTwP on Challenging Mode and found the boss fights extremely tedious. Some bosses could wipe the entire party in seconds (troll king), severely limiting my offensive options. I was thinking of lowering the difficulty on a replay, but perhaps the new turn-based mode allows for more flexibility.
I've tried official TB and imo it is drastically easier than RTwP.
There two biggest differences, beside obvious things like better micro and etc:
1) AI in TB is extra retarded. I do not know if it were a same in original mod, but official TB has a huge issue with wide-spread enemy packs. There is something really wrong with combat/enemy detection range and mobs that are a bit farther from the party in the beginning of a fight do not aggro properly and completely ignore you until you come up close. So what was in RTwP a huge fight against, for example, 5-6 spiders attacking you from all sides, splits into parts in TB where you can blatantly kill enemies almost one by one.
2) Lack of free movement nerfs enemy melees hard. They usually reach party fast and almost simultaneous in RTwP in a couple of seconds, but in TB my archers and mages often have 1-2 rounds to shoot/CC everyone to death before enemy melees even connect to my front line. I've also noticed enemies skipping their turns completely in the first/surprise round, probably due to the same problem as in p.1.