Shots from start of VTomb:
Harrim using his racial and Special Attack (Touch of Chaos) to Tank Zombies:
Chance of getting hit/crit without Touch = 5%/.25%, with Touch = .25%/.000625%
He has a grand total of three buffs, one with 24 minute duration (Shield of Faith), one with two hours (Barkskin), and one with 24 hours (Magical Vestment, Tristian comes with Extend Metamagic). All three ticked up +1 at level 12 so became better than equipment.
With Fighting Defensively activated against the big guy:
Fighting Defensively (and no debuffs landing - both Harrim and Tristian have Archon's Aura up) costs Harrim a miss:
Val is dressed for Wild Shaping but she doesn't have Natural Spell yet so it's a pain. Next level she gets Natural Spell and Smilodon Shape and will go off. For now she's a good tank with Image and six levels of Druid Spells.
With a pet who is insane:
Not sure why Hydras are so wimpy, but this shows that Stoneskin reduces damage before Unfair doubles it, making it twice as good as it looks for Unfair:
Doing what I do best, destroying skill checks:
Those little double damages from the MC are the Grenadier skill Alchemical Weapon. You can attach bombs from your inventory to attacks - even other bombs!
So these are what my trash fights look like. Not doing that much damage because not using up resources I'm saving for big fights, but never really in much danger either.