Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,841
Vicious isn’t necessarily crap. You can handle 30 damage to do 90-120.
STR-Viv is glass cannon.
STR-Viv is glass cannon.
Can you keep him alive on unfair though? I love the guy, he hits hard and he's funny AF but he's just too squishy.
Because Str has more weapon options, which they trade for AC and Initiative.This is not about power exactly, this is about being excited to design builds around a particular weapon. Which is much easier done for STR.
Color me skeptical, since your proposal appears to be basically "make Dex give all the benefits of Str, except for carry weight, without removing any of the existing benefits of Dex.I am all about trade-offs, and I am claiming that this specific trade off leaves a lot to be desired.
Precisely what I mean. If you want +Stat to damage, take Rogue levels, take Fencing/Slashing Grace, or give up some AC and go Str instead. Dex is already a good stat, it does not need to be buffed just because it can't entirely replace Str.Afaic, all finessable weapons should have been agile too.
"Dex weapons suck"Can you guys not see that this is not a good argument? Do you want me to actually count the good STR weapons to compare?
This guy knows.Just say no to Monk dip. Use Reduce Person to get the same thing and save a level.
Unfair only conversation
I know what you mean, but I think there are different contexts that are getting entangled.
For example, in the "Which Sword Saint Build Is The Most Overcooked EVER??" or similar vivisectionist types of discussions, sure, not much point talking about Dex for very long. But in the "can I create a highly effective and interesting build for Hard" context, I think that Dex is a perfectly adequate.
t seems perfectly reasonable to me. You only use 1 or 2 weapons at a time. So the count doesn't seem that relevant? Does my Nok-Nok lose anything if there were 1000 other similar options to his kukris or zero? Seems like when I am in The Heat of Battle playing the game, it just doesn't matter.
Color me skeptical, since your proposal appears to be basically "make Dex give all the benefits of Str, except for carry weight, without removing any of the existing benefits of Dex.
mainly, take Slashing Grace and quit complaining
This +5 sickle deals electricity damage instead of physical damage. Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empowered Spell feat.And even if you play like that, your options with DEX weapons are limited
This +5 sickle deals electricity damage instead of physical damage. Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empowered Spell feat.
This +5 sickle grants its wielder a shambling mound's ability to grab their foes.
Limited.
Unfair only conversation
It's whatever you want it to be, I'm new here and stuff. Playing with a full party on unfair on a second playthrough and enjoying the hell out of it, despite many of the companions not being viable. I asked because IDK if it's me being retarded, or maybe most of them weren't meant to be useful at highest difficulty.
This +5 sickle deals electricity damage instead of physical damage. Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empowered Spell feat.
This +5 sickle grants its wielder a shambling mound's ability to grab their foes.
Limited.
That Sickle is outside HATEOT, btw. I hope you have fun with a Sickles playthrough.
I won't be answering to that kind of argument anymore. Here, knock yourselves out:
https://pathfinderkingmaker.gamepedia.com/Weapons
You can play like that, sure, but you are missing some to-hit-chance, and you are also missing all the cool feats that are connected to Weapon Focus (Improved Critical, for example).
And even if you play like that, your options with DEX weapons are limited, while with STR weapons you are going to have many more options. From a design perspective, it is incomprehensible why this was done.
I did make my arguments. At some point it is not my fault anymore.
You can play like that, sure, but you are missing some to-hit-chance, and you are also missing all the cool feats that are connected to Weapon Focus (Improved Critical, for example).
And even if you play like that, your options with DEX weapons are limited, while with STR weapons you are going to have many more options. From a design perspective, it is incomprehensible why this was done.
I'm not sure I follow. What I meant is, if Nok Nok is kukri kukring with two good kukris for this stage of the game, it doesn't seem like whether he could be using something else is all that relevant. If he had 100 other options or 0, it doesn't really affect the kukris he's wielding. The man can only wield two. So I think to me, what's important is: "are there one [two if TWF] effective weapons available now?" Beyond those 1 or 2, it kind of doesn't matter a whole lot?
Your comments about weapon focus and improved critical support that point -- I can't even take advantage of the other non-kukri weapons without losing focus or improved crit, if I'm specced into them, so the pu pu platter of options is actually counterbalanced a bit by those feats.
I'm not sure I follow. What I meant is, if Nok Nok is kukri kukring with two good kukris for this stage of the game, it doesn't seem like whether he could be using something else is all that relevant. If he had 100 other options or 0, it doesn't really affect the kukris he's wielding. The man can only wield two. So I think to me, what's important is: "are there one [two if TWF] effective weapons available now?" Beyond those 1 or 2, it kind of doesn't matter a whole lot?
Your comments about weapon focus and improved critical support that point -- I can't even take advantage of the other non-kukri weapons without losing focus or improved crit, if I'm specced into them, so the pu pu platter of options is actually counterbalanced a bit by those feats.
Daggers.What does a Weapon Focus need so that you can follow it perfectly happy from nearly start to finish? It needs:
- decent progression (ie, there are decent representatives of this Weapon Focus throughout -you do not want to wield a +1 when everyone else is wielding a +5).
- some exciting representatives, which are basically why you chose this weapon focus.
- definitely exciting representatives at the end of game, so that by that point you don't feel that all the focusing was for nothing.
- hopefully some alternative options for different situations or for different styles of play, although this may be too much to ask.
Daggers.
It is actual bad design that some weapons you can specialize in are traps with zero useful or effective weapons. Not that Kingmaker's the only D&D rpg that has this problem, mind.