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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
292
House at the End of Time is definitely killing any interest I had to finish this game. Not to mention I lost Jubilost even tho I completed his quest, I did read this was a recurrent bug.
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
292
How did you lose Jubilost? Explain in detail.
Nyrissa killed him but unlike all my other companions he stayed dead.
And fyi, I did pick giving his immortality to a random gnome which turned to be one of the brothers-sister trio, they all went to the First World.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,931
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Sorry to hear bugs are still causing these issues even now. I always give the gift to the gnome that is right there, and then kill the brothers and sister after, because it's simpler. (and because I like wizard battles)
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,162
Location
Everywhere
Sorry to hear bugs are still causing these issues even now. I always give the gift to the gnome that is right there, and then kill the brothers and sister after, because it's simpler. (and because I like wizard battles)

I just fought them the other night. They were ransacking my soon to be vacation home. I believe I made both of them explode into meat chunks.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
Breezed by Illuthak on my way to purge Pitax. Octavia ended it before it began with a Hellfire Ray enhanced with the grandmaster rod. Thanks for the loot, buddy. When I was on my way to the throne, I needed to step away, so I paused. When I came back to my PC, everything was dead except my MC and Valerie. She had only 2 HP as if she had been felled, but my MC still had 80% of his HP. I'm thinking the cat walked over the keyboard and the palace had a party without me. Feeling pleased with my MC though.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
What are some spells that work well on Undead? I am trying to design my first Unfair party.

My MC is going to be a controller Wizard. Main emphasis is on Illusion and Enchantment, which are mostly useless against Undead. I have space for focusing on 1 more school early, and I want it to be the "school against Undead".

The spells I have found to work decently on Undead are: Chains of Light (Conjuration, great against Cyclopes), Searing Light (Evocation, and I think Flaming Strike should work well too), Disintegrate (Transmutation). Undeath to Death (Necromancy) is OK for low level undead, but it is generally mediocre. Fire in general should be good. Am I missing some important spell?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Damn, I was hoping for something more prestigious than a 1st lvl spell. But maybe the conjuration combo Grease+Chains of Light (when needed) will do.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
Trashos You're going to want to use spells that target Reflex for most undead. There simply aren't many low level spells in KM which are suitable for undead. Grease is really your best bet, Web can be somewhat helpful. The problem with Web is that you're going to likely need to employ ranged weapons, which are piercing damage. Even clerics have few options, and they're rather inefficient (Searing Light) since you're rarely encountering just one undead. It's really a shame that KM doesn't have Wall of Fire. By the time you get higher level spells capable of dealing with undead, it's simpler and more efficient to chunk them with your fighters. If you're determined to focus on mind-effecting schools and be able to deal directly with undead early, just make and Undead bloodline sorcerer.

PS: Glitterdust, obviously. Blindness technically works too.
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Reflex for most undead.

Right, I have already been using Chains of Light on Cyclopes.
(a couple of notable exceptions to the REF thing of course, Bloody Bones Beast says hi)

just make and Undead bloodline sorcerer.

I am actually considering this. I have to sit down and work out whether I get my spells when I want them, which I haven't done yet. And getting Weird later is sure going to get on my nerves, I love that spell. But I am considering this.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
Why don't you just play a conjuration wizard like a normal human being? You've already identified that a Conju/Evo combo is the best combo for a controller. Enchantment is best left to the bard.
 
Joined
May 31, 2018
Messages
2,888
Location
The Present
One thing I need to test out, is if the elemental robes work with the Elemental Bloodline Arcana which convert all damage into your associated element. I suspect that they don't, but it would be glorious if so.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Xamenos, Enchantment and Illusion are pretty great for the opponents they work on, actually. In fact, they are absolutely awesome, which is probably why the game has a lot of enemies that are immune to them. I have already been using this concept up to Hard, and I am loving it. I am just trying to expand on it now.

I am actually trying to include Linzi into my core group. But don't Bards have bad DC? That's a no-no for illusions. Anyway, Bards don't have all the spells I want, so they are out. Linzi is going to be my singing mirror-imaged tank, that's her job.

Eh, if I go Evocation, I might as well start blasting everything. So Evocation is out for my Wizard. The blasting is going to be done by the Necro/Evo Cleric of the party.

-----
I have been looking at the undead bloodline for Sorcerers, but it is not clear at all what is going to work on who. Illusions target both Will and Fort, are they going to work on undead? I am interested in phantasmal web and killer, specifically. Mr. Magniloquent, Shadenuat, have you tried this?
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
I do not understand people who discuss theoretical builds on forums instead of making a sample party and going to the rogue-like dungeon. Starting companion stats and classes are known. Basic masterwork equipment is available. And Beneath the Stolen Lands is perfect for such testing.

Moreover, people who actually provide good builds do exactly that.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I have no idea why several posters here are so against discussing ideas-to-try. That's like my favorite pastime. Am I derailing the thread? I have never seen this attitude before.

I *am* interested in trying it, that's why I am discussing it. Right now I have a Hard playthrough going, so it is going to take a while.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
If I have a tool to test my idea then I do not need to discuss it. Afterwards, I can discuss both the idea and the test results, because I can be wrong with result interpretation and with testing methods.

It seems to me you do have such a tool, so discussing instead of testing looks less useful. On the other hand - jedem das Seine.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
phantasmal is mind affecting so should't work

u will begin to suck with ilus/encha right from chapter 1. it is best on solo character or small party to quickly rank up to killer and eventually Weird

you want to just find 3 good spells that focus on 3 main saving throws, and go around some of immunities. for example mobility spells wouldn't work on paralyze immune, but Laughter will. then, you just metamagic Heighten your favorite working horses and that's it. if you face a problem, just change spells, you are a wizard not sorc.

there is also one shitty place (maybe even 2 if you count dlc girls) where non-blaster wizard just faces a block - Unfair operating on patient during season of bloom. it's a bit retarded fight if you can't do damage.

u know how I played pure illusionist? I picked Arcane Bomber class :positive: substituting for your weaknesses is the basics of tactics :kingcomrade:

I do not understand people who discuss theoretical builds on forums instead of making a sample party and going to the rogue-like dungeon.
Due to random nature and extremely limited access to equipment, in rogue dungeon Enchanter performs differently (doesn't suck) to main campaign
 
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Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Eh, no, I do not agree that it sucks. Eg, in the beginning, since you mention it, Sleep is overpowered. The whole concept is pretty great (up to Hard, where I have tried it). But my question was for undead sorcerer bloodline specifically, and whether it makes phantasmal killer and web work on undead.

It is not a lone wizard, he is a member of a party. My cleric (and Jubilost in a way) is the blaster, it is not like I do not have blasting.

Unfair operating on patient during season of bloom.

Yes, damage is good there. Easily solved by a prepared wizard.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Sleep is not overpowered at all, it's not bg. Even during Chapter 1 many enemies already are more than its HD. Color spray is much better.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I tried Color Spray in one playthrough, but Sleep is much more convenient due to distance and geometry. But sure, Color Spray can be great too.
 

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