Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,841
Pure caster gets there faster than you might think. Sorc can get Dragonform I at lvl 12. It’s awkward in Tomb though so you can just bring the nukes there.
Could a full caster use Dragonform spells to deal with trash fights in mid to late game? Say, you start with 12 strength, get +2 inherent bonus from the potion and eventually +16 from belt and Dragonform. You have 5 attacks per round at, I assume, some reach (never used any dragonform spells). You're still a full caster and you'll still just be motherfucking polar raying the final boss dead, but while dungeon crawling you'll be contributing a bit to aggregate damage at all times. Yes/No?
Note: does Dragonform alter your BAB in any way?
The point of Wild Shaping and the like is getting iteratives without the -5s. The worse your BAB the better it is.
What about your chance to hit with those attacks? Will you still be able to hurt, say, the cyclopes in Vordakai's tomb or the Ghostly Guards in the endgame?
Cyclopes might be a bit early for this to be effective?
Ghastly Guards are definately better disposed with spells.
Or a Ghost Touch weapon (which can be any weapon on a magus and, I think, Pal).
Monk dips are bad unless you have high WIS or CHR and usually they're still bad.
They are often not necessary. But calling them bad? How can ~20 extra AC and likely a boost to saves be bad? You don't sacrifice BAB here and even get a bonus feat from this deal. And can even flurry with certain weapons, at no AB loss.
Monk dips are almost never bad. Broken - maybe.
Again, you can't evaluate it without looking at the opportunity cost or diminishing returns. As I said if you've got the high WIS/CHR that's a different conversation but most people monk-dipping don't. You still have to want a bunch of extra AC which you don't need if you're playing tight and you don't get when you need it (flatfooted, since you haven't attacked yet so haven't turned Fighting Defensively on). And what saves are we talking about? Can still critically miss with 100 Will. Ounce of prevention's worth a pound of cure.
General principle is monk-dipping is for soloing/unfairing ch1 without scaling, neither of which is really playing the game as designed. You pay the price for that early defense by retarding the progress of your class for the rest of the game. Offense has nearly infinitely increasing returns (like accuracy in Deadfire), defense doesn't.
I think most people dipping monk have at least moderate Wis or Cha scores. Which can translate into something like 28 late game. 1 level dip doesn't delay the main class progression much. Or stunt offense.
Just hit 46 ac on 8 th lvl valerie. Still chapter 2, nothing even scratches her, hargulka was hitting at 18. If might be a mess, but its a lovely lovely mess. Surrounds herself with webs and greases and tanks merrily away, while Enlarged team pokes from safe distance and Obama does his sniping bow thing. Bliss. Monk1/ Kinetic Knight/ Bard3 / DD 3. Still carrying a shield though, which will be discarded on lvl 9 and crane wing.
p.s. does aldori dueling mastery shield bonus stack with shield spell / kinetic knight water stance shield bonus? If not, it's kinda useless since you're better served with a lvl 1 spell.
Re: Aldori, with a lovely vivi dip or two & infusion, shield is free for everyone. Good times. Therefore Aldori mastery becomes obsolete. Shame, that, it'd be an exotic build if the bonus was stackable. It also gives reduces your attack penalty when fighting defensively i think, which would mean just -1 attack if you have defensive stance & crane & aldori all activated.
Well, no need to be that condescending no matter how good you might be ))
4 vivi on my aasimar means infusion & extended potion = shield for everyone who needs it for 4 minutes. I dont need feral because I will get wings anyway and since I am enlarged all the time there is no point in obtaining bite. Vivi 4 also gives me 3/4 bab, two sneak attacks and 40 minute dex mutagen that i d not get otherwise. If there is any holes in there, I dont see them because my dude is doing just fine on unfair. Monk / Pally 2 / Rogue 4 / Vivi 2 atm, with two handed fighting, finesse training going on. Can off tank just fine when needed, got flurry going on & buffs to attack from healbot and val's bardsong. Got Combat expertise & crane just in case i might need to lay on heavily on offtank duties. Dude is versatile as hell and at the cost of -2 bab that I havent even felt ever since his bab got to 6. He chunkifies big things that are easy to hit and can duel on par with the agile ones until a handy will / fortitude save fail procs on them.
Wings will cost you another Feat for more stats. Once you discover that stats are plentiful while Feats are not you’ll be playing a whole new game. Are you not getting your artisans up in time? Are you soloing? 4 minute buffs are more trouble than they’re worth.
The only reason I ve been posting in this thread is that I ve been enjoying my game immensely (unlike the first run which was a slog and a grindfest) and wanted to share my "findings", good man. Fun is a matter of perspective, I am having it in spades with my little tinkering and seeing the results pay off ))
Re: Harrim, his AC is an unsalvageable mess, especially if you like to spam grease & web everywhere like I do. There is just no saving it with a 4 racial ac. Aura can be a double-edged sword and I havent got time to melee attack with clerics, they are busy raining down holy vengeance upon enemies and animating dead left and right.
Harrim, decked in full plate +2 and heavy shield +2, with shield of faith, defensive stance and barkskin/ amulet of natural armor/ cat's grace has 30 ac. add +4 and then +2 (iirc) from clasp. First, you've got an item hog that doesnt deserve all that hoard, second, with 36 ac he'll get annihilated on unfair anyway. 40 ac is the bare minimum if you want a tank to do what tanks do. He'd get to around 40 if you were to spend feats on that, instead of clearly superior summoning route and drowning enemy in skellingtons, which Tristina can do just as fine, providing excellent healing & buff support (timely blessings & touch of good can be gamechangers) and above average nuking from lvl 5 onwards.The only reason I ve been posting in this thread is that I ve been enjoying my game immensely (unlike the first run which was a slog and a grindfest) and wanted to share my "findings", good man. Fun is a matter of perspective, I am having it in spades with my little tinkering and seeing the results pay off ))
Re: Harrim, his AC is an unsalvageable mess, especially if you like to spam grease & web everywhere like I do. There is just no saving it with a 4 racial ac. Aura can be a double-edged sword and I havent got time to melee attack with clerics, they are busy raining down holy vengeance upon enemies and animating dead left and right.
Harrim with Giantslayer Clasp is around 40 for Trobold and 46 for VTomb which is enough with Touch of Chaos on the heavy hitters and Okbo a couple AC higher. Why is Aura a double edged sword? Thought you were tanking Hargulka?