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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Nano

Arcane
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4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
On the topic of Magus: the Frostbite spell from CotW is a lot of fun. Lower damage, but unlike Shocking Grasp, it gives you a number of frost attacks equal to your level, so you don't have to be stingy with your spells per day. It does end prematurely if you cast a different spell though, so you have to watch out for that.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,078
If you choose Vordakai, do you just miss out on all the imported Varnhold's Lot items?

Any straightforward way to work around this?

Not just adding the items, but visiting Lostlarn too.

Don't choose Vordokai.

Do the crime do the time.

Is there anything to do in Lostlarn in the main game?

They should have made some content for people chosing Vordakai, sadly.

I don't remember items being that great though.
 

InternalRevenue

Educated
Joined
Dec 29, 2010
Messages
54
On the topic of Magus: the Frostbite spell from CotW is a lot of fun. Lower damage, but unlike Shocking Grasp, it gives you a number of frost attacks equal to your level, so you don't have to be stingy with your spells per day. It does end prematurely if you cast a different spell though, so you have to watch out for that.
Same for Chill Touch. If you have charges both spells also fire off with unarmed or natural attacks even if you don't have spellstrike, though Owlcat reintroduced that bug that makes the spell trigger twice with each hit in Definitive Edition. Wildshape Druids can dish out some nice meaty damage with frostbite on, especially with all the new feats and buffing spells.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
On the topic of Magus: the Frostbite spell from CotW is a lot of fun. Lower damage, but unlike Shocking Grasp, it gives you a number of frost attacks equal to your level, so you don't have to be stingy with your spells per day. It does end prematurely if you cast a different spell though, so you have to watch out for that.
Same for Chill Touch. If you have charges both spells also fire off with unarmed or natural attacks even if you don't have spellstrike, though Owlcat reintroduced that bug that makes the spell trigger twice with each hit in Definitive Edition. Wildshape Druids can dish out some nice meaty damage with frostbite on, especially with all the new feats and buffing spells.

Frigid Touch does no save stagger so pretty hard to pass that up.
 

Nano

Arcane
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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Same for Chill Touch.
Can't see a reason why I'd use Chill Touch instead of Frostbite most of the time, tbh. I'm assuming the -1 penalty to enemy STR is cumulative, which would be the spell's main selling point, but the thing is that it has a Fortitude saving throw. Frostbite's Fatigue effect causes a -2 to STR and DEX all with a single attack, *and* it has no saving throw.

Frigid Touch does no save stagger so pretty hard to pass that up.
whynotboth.gif

These are level 1 spells, they're not competing much with a lvl 2 spell.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Just action economy, but maybe you can combine them?
 

InternalRevenue

Educated
Joined
Dec 29, 2010
Messages
54
Same for Chill Touch.
Can't see a reason why I'd use Chill Touch instead of Frostbite most of the time, tbh. I'm assuming the -1 penalty to enemy STR is cumulative, which would be the spell's main selling point, but the thing is that it has a Fortitude saving throw. Frostbite's Fatigue effect causes a -2 to STR and DEX all with a single attack, *and* it has no saving throw.
Negative energy is barely resisted and undead get feared. That said I can't think of too many times the penalty actually made a difference in my playthroughs; the enemy usually dies too soon. Frostbite is usually better though, a surprising amount of enemies aren't immune to fatigue and you can use elemental metamagic on it to get past resistances. I hope Owlcat eventually adds both to Wrath (though they'd probably nerf Frostbite due to no non-lethal damage system).
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,504
What are the reqs for the Daemonic Cult region upgrade in Tors of Levenies? Never managed to get it.
 

Delterius

Arcane
Joined
Dec 12, 2012
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15,956
Location
Entre a serra e o mar.

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,504
What are the reqs for the Daemonic Cult region upgrade in Tors of Levenies? Never managed to get it.
I ~think~ it has something to do with the ultra evil area in Vordakai's tomb?

Hmm, I got the blessing from the demons, and visited the two red rooms.

Do you need to kill the demons and take the rubies?
Just googled. You just need to Recruit Vordakai.

I do have him, that's why I asked. Last time I kept the soul jars and didn't get it, this time I freed the citizens and still no dice.
 

Delterius

Arcane
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Entre a serra e o mar.
No idea then. People on reddit did it all: blood offerings, demon blessings, recruiting Vordakai, keeping the vases fillled with souls and still didn't get it. Might be bugged. Or maybe it was never implemented at all.
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
I gave this game another (third) chance, and I think this will be finally the time when I will play it until the end. Just reached level 5, killed this annoying gnome, things are looking good. Hoping for 100h+ (or more) of fun.

Still - it amazes me how much stupid shit this game has, that almost seems like designed for the sole purpose of annoy the player and make him ditch the game. Stuff like:
- encumbrance limit. WTF. To stay 'very light' I needed to be like below 150lbs, while just 10 camping rations are 100lbs :roll: This is a freaking RPG, not survival game, give me a break. Even when I started dropping all the regular stuff on the ground, I still struggled to go below 'heavy'. The only way how I'm able to play this game is using Bag of Tricks and setting all weight limits to 10x the norm. Now it's playable, and you can actually focus on killing kobolds, getting loot, solving quests and not stopping every 5min to drop equipment. And, to make things even more fun, it seems that all this dropped equipment is being tracked and makes your save files grow like crazy. Very smart, Owlcat.
- perception checks to discover locations. Another WTF. I completely understand perception checks to get hidden items, levers, etc., but locations? It's a freaking LOCATION you clearly see from the road, why do you need a perception check? It clearly doesn't help people with RPG autism (want to visit everything, check every corner etc.) - I'm still not sure how will I live with that
- limit of one roll for lockpicking. Why? I'm not expecting 20 tries, but give me at least 3. Why are we assuming a lock pick being broken after 1 try? With this logic in place, most players will just reload after failing to open a nice chest after tough fight.
- annoying stupid stuff 'make a roll for everything', like picking berries from the bush. I'm surprised they don't want to roll for opening a door or picking up a weapon from the ground.
- companions, at least in the beginning. I feel like the game just wanted to make you (the player) not like them at all. For the first few hours, I could see all of them being dumped into a lava pit and don't really care. I see Amiri getting some development, got Octavia, hoping it will get a little better (but why the only 'normal' companion you meet is presented to you as a sex slave for a big half-orc dick?)
- time limits. Fuck. Ask any random 100 players who like cRPG and ask them 'do you want a time limit in your game' and 90% will respond NO. People like to take their time, explore and look for stuff. Even if initial 90 days is generous, it creates this annoying feeling in the back of my head that I cannot spent as much time as I would like messing around

Just imagine, how many players, ever, criticized Planescape: Torment for lack of time limit? Or complained about lack of weight limit in Gothic? Or who ever complained that De'Arnise Stronghold or Firkraag's Dungeon in BG2 doesn't require a perception check of sorts? Yeah. I just feel they would easily get an average review score of +1 higher than whatever they have now, if they designed some of stuff differently.

At the same time, the important stuff is done well:
+ build variety. Probably one of the best I've ever seen
+ combat is done well
+ encounter design / dungeon design
+ not being scared of giving you difficult fights in the beginning (Scarred Boggards, Wererats, etc.)
+ good itemization
+ music

Based on what I see so far, even with all the stupid stuff in place, the game clearly deserves a spot in RPG Codex Top 20 (not sure about top 10 yet). Whoever says otherwise is just not objective. We got nothing that close to BG2 in years (even if, for now, BG2 seems like a better game).

And yeah, seems that most bugs are gone at this point.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
how many players, ever <...> complained about lack of weight limit in Gothic?
(raises hand in a timid manner and then quickly puts it down)
you shouldt be able to carry 10000 ore, i mean it's ore, it should be like 1 piece = 500 trade points and super rare to get hands on it, it belongs to the Kang
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
- encumbrance limit. WTF. To stay 'very light' I needed to be like below 150lbs, while just 10 camping rations are 100lbs :roll: This is a freaking RPG, not survival game, give me a break. Even when I started dropping all the regular stuff on the ground, I still struggled to go below 'heavy'. The only way how I'm able to play this game is using Bag of Tricks and setting all weight limits to 10x the norm. Now it's playable, and you can actually focus on killing kobolds, getting loot, solving quests and not stopping every 5min to drop equipment. And, to make things even more fun, it seems that all this dropped equipment is being tracked and makes your save files grow like crazy. Very smart, Owlcat.

This particular complaint is completely retarded. The rest have varying degrees (lack?) of merit, but this one... I get you're a fan of POE's infinite void of inventory space, but that just shows that you've fully embraced the decline on many levels.

First, you don't seem to understand the encumbrance system. Or you're exaggerating to the point of retardation. I don't know. Anyway, there's a difference between party encumbrance and personal encumbrance. If your party encumbrance is only 150 and you've got more than just your MC in there, who's in your party? Furthermore, why do you need 10 rations if you only have like 1-2 characters in your party?
Maybe stop resting every 3 steps. Or try hunting. Or maybe just take other characters who have strength scores higher than 3 (even with 7 you can get more than 150 party carry weight). If you're looking at it when you're in town, it's just your MC, not your party, but you'll also notice that you can be overloaded in town and not face any penalties from it because it's not what your assembled party can carry.

Why should your character be able to carry 1,500 pounds (150 x 10 from your cheat)? Are you rolling around with a caravan?
 
Joined
May 31, 2018
Messages
2,863
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The Present
cruel All of your complaints are about incline though. Dice are the heart of the RPG. Even carefully picking delicate rare fruits off of a thorny bush is an activity to simulate. Character classes now have utility beyond their explicit ability to murder. The amount of skill checks in this game is a massive improvement to the cRPG scene. The time constraint in Chapter 1 has narrative purpose and serves to create urgency. The underlying challenges of the game are about attrition and balancing resources--time included. This game tests builds, party composition, and most importantly--the player's ability to form and execute a long term strategy. PFKM should be celebrated for everything you're moaning about.
 

The_Mask

Just like Yves, I chase tales.
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May 3, 2018
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5,931
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The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
- companions, at least in the beginning. I feel like the game just wanted to make you (the player) not like them at all. For the first few hours, I could see all of them being dumped into a lava pit and don't really care. I see Amiri getting some development, got Octavia, hoping it will get a little better (but why the only 'normal' companion you meet is presented to you as a sex slave for a big half-orc dick?)
If you think Amiri is good, wait until you get through Jaethal's story. Or Nok-Nok.
- time limits. Fuck. Ask any random 100 players who like cRPG and ask them 'do you want a time limit in your game' and 90% will respond NO. People like to take their time, explore and look for stuff. Even if initial 90 days is generous, it creates this annoying feeling in the back of my head that I cannot spent as much time as I would like messing around
Try Reddit. Or Steam forums. Or any other forum but this one. hahaha

... can't even take the rest of the post seriously now. Is this a troll?
 

cruel

Prophet
Joined
Sep 17, 2014
Messages
1,031
This particular complaint is completely retarded. The rest have varying degrees (lack?) of merit, but this one... I get you're a fan of POE's infinite void of inventory space, but that just shows that you've fully embraced the decline on many levels.

First, you don't seem to understand the encumbrance system. Or you're exaggerating to the point of retardation. I don't know. Anyway, there's a difference between party encumbrance and personal encumbrance. If your party encumbrance is only 150 and you've got more than just your MC in there, who's in your party? Furthermore, why do you need 10 rations if you only have like 1-2 characters in your party?
Maybe stop resting every 3 steps. Or try hunting. Or maybe just take other characters who have strength scores higher than 3 (even with 7 you can get more than 150 party carry weight). If you're looking at it when you're in town, it's just your MC, not your party, but you'll also notice that you can be overloaded in town and not face any penalties from it because it's not what your assembled party can carry.

I just loaded my last save before I installed Bag of Tricks for encumbrance. Details below:

party: Amiri, Valerie, Linzi, Harrim, my Sorcerer with Smilodon as a pet
weight limit thresholds (party level): 249 (light), 495 (medium), 740 (heavy)

After spending few minutes and dropping everything that's considered 'not valuable' (very fun activity), I'm at 516lbs (camping rations included at this point). Still heavy, but could go to medium if dropped the rations. By 'not valuable' - I'm just keeping items that are worth 20x their weight or more. So masterwork and +1 weapons / armor stays, everything else dropped. Ways to go to have 'light' and not be bothered with fatigue every few hours.

Why 10 rations? Seems like a reasonable number for a party of 5. You don't know what to expect in terms of hunting possibilities and dungeon design when you start the game, and this gives you two rest options inside the dungeon (only after exploring Old Sycamore you know there are outside exists along the way).

But still, I'm OK with that after fixing this with Bag of Tricks. The only thing that really bothers me at this point is missing some important location as a result of failed perception check (for example, I got Riverine Rise on the map once, but not getting it after). Should I just assume that locations dependent on perception check are not really important and it's not a big deal to miss them?
 

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