I don't think initiative is all that important, even on Unfair. Just check your rolls and if you rolled low initiative, run away for a round until it resets and you're no longer flat-footed. I agree though, if you just charge in blindly, you might get wrecked.If you haven’t tried the alternative, it could be making you (relatively) miserable and you’d never be the wiser. Now there are people who enjoy clearing Diablo Hell with a butter knife, but that’s not what people here are trying to do. They think they’re making their characters better.
My guess is that they don’t know how initiative and flat-footed work so are getting ganked because flat-footed so try to flight defensively and then can’t hit anything and are still getting ganked because if you lose initiative your fighting defensively doesn’t turn on either. Then splash Monk in a desperate attempt to ameliorate the penalty for fighting defensively etc...
When they’d have been far happier to understand how initiative works in the first place and not massively hose themselves with Fighting Defensively penalties and underleveling themselves.
You have 100 people in your ignore list. How am I supposed to take anything you say seriously?Lemme just go ahead and pre-empty this absolute prick's response
Well I have him on ignore so can’t really blame him. He’s at work so theorycrafting is all he has. Don’t go too hard on him.
That really is TL;DR, but I see he’s shit himself first thing on the main point. The facepalms are for people trying to engage without grasping it.
If you take the splash you’re not just skipping class level x for player level x, you’re skipping class level x+y for player level x+y for all y from 1 to end of game. Getting class level x+y-1 at player level x+y is beside the point. You’re just agreeing that you’re underleveled for all the class abilities, including size of arcane pool which most people spend feats to expand.
Soloing is the opposite since you’re massively over leveled so it makes sense to spend a couple of your extra levels making up for what you would get from the team.
None of that matters if you're unhittable though.
Well I have him on ignore so can’t really blame him. He’s at work so theorycrafting is all he has. Don’t go too hard on him.
That really is TL;DR, but I see he’s shit himself first thing on the main point. The facepalms are for people trying to engage without grasping it.
If you take the splash you’re not just skipping class level x for player level x, you’re skipping class level x+y for player level x+y for all y from 1 to end of game. Getting class level x+y-1 at player level x+y is beside the point. You’re just agreeing that you’re underleveled for all the class abilities, including size of arcane pool which most people spend feats to expand.
Soloing is the opposite since you’re massively over leveled so it makes sense to spend a couple of your extra levels making up for what you would get from the team.
None of that matters if you're unhittable though.
The shit you’re doing to make yourself “unhittable” is destroying your entire experience of the game. You’re effectively playing solo without the benefit of soloing (greater experience) and having to cheese the game (and then wasting half of the benefit of doing so since that Hat could be helping your casters beat saves) to do so. And still you’re not unhittable full stop and are even less so in Wrath thank God. Monk splash doesn’t give you infinite AC.
All my melee are tanks because I keep the sample size of enemy attacks low.
“Between 5-18 one level barely detracts from the class,”
This is begging the question. Unless you’ve played both ways (I have) you don’t know what you’re missing. It’s a lot.
This is your brain on RTwP, guys. Please seek helpI don't think initiative is all that important, even on Unfair. Just check your rolls and if you rolled low initiative, run away for a round until it resets and you're no longer flat-footed. I agree though, if you just charge in blindly, you might get wrecked.
So there is a mode where initiative is not that important, and there is a mode where initiative is crucial. Why would anyone play the latter when there is the former?This is your brain on RTwP, guys. Please seek help
Kiting is good. Pink Eye had some amazing kiting in the monk run he has on youtube.
However, if I switch the weapons of the frontliners to ranged or if they cast something, and then wait until the enemies run under fire to my party - is it sill kiting or what? Why should the party rush ahead unless it is a scripted encounter? My party almost always sees the enemies before they start attacking. What's wrong with that?
Or course, the A.I. should have shot the party from the distance as well, and due to increased stats could have won the encounter - but it rarely does that. At least in Kingmaker.
Okay, sure. But it's just not *fun*. Being permanently behind on spell progression is lame as fuck. Magus is a strong class, there's no good reason for diluting it.Between 5-18 one level barely detracts from the class