Just realized I’d never tried TB before. Wow that is really smooth. As Lann says though big part of my game is interrupting things. This would play out more like D:OS with enemy not getting chance to act much at all.
Well, the problem with DOS is that they didn't roll for initiative. You have to roll for initiative here so you can't guarantee order. Owlcat didn't design/choose the foundational framework, Paizo did, so you're stuck with that natural basis, whether turn based or rtwp.
Well, you roll for Initiative, fair enough. The important thing is that when your turn comes up, you can
delay it as much, as you want and control when (after which character) you will act. Which is very different from Deadfire Turn Based patchwork job for example, where delaying actions automatically puts you at the end of round queue - which is just lazy and sucks.
"Patchwork" is a good choice of words - PFK didn't patch it together or make their own mechanics. I'm not playing PF:K turn-based simply because it's turn based. It's more like personal preference. The PFK TB is good because it took an existing designed structure that has been successful for almost two decades now. They didn't HAVE to but it was the safer and smarter move to stick with something that's worked.
I mean, Pathfinder: Kingmaker is the closest to tabletop rules I've seen, next to ToEE. Except a lot less clunky than ToEE. And being more interesting.
For Pillars, unfortunately PFK was lucky to have a pre-designed ruleset, Pillars did not. But based on this scenario, TB in Pillars should've been a new creation that fits with their OWN pre-designed ruleset. You can't blindly throw in concepts like delaying initiative and think you have good turn based design. Instead you need mechanics that best fit the situation, that situation being RWTP Pillars.
Problem is Pillars is that even as RTWP doesn't try to make
new mechanics that complemented RTWP. They still went in too much "tabletop convention" in their minds. But Pillars is a RTWP computer game, and designwork has to start from that angle. If you do that - actually focus on RTWP - then there's potential for much better RTWP.