Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,170
What build would be best against the last part of the game, ie. house at the end of time?
if you don't mind the most boring kinds of cheese, kineticists are downright dumb. they work around all immunities of all enemies and deal the game's largest radius of aoe damage that doesn't harm allies. basically all upside no downside
Actually their aoe moves do harm allies. But other then that, yeah, they are a good bet to trivialize the game, particularly with magma Deadly Earth (and maybe Cloud for good measure).
I haven't found them to be as trivial as advertised. Kiting + persistent AoEs is something that you can do in general I guess but seems like more of a pain than just killing shit, at which Kineticist is good but far from easy to get there. They don't have a ton of tools to hit with their physical Blasts and their Energy Blasts have to deal with SR outside of Pure Flame.
They are not as strong early, when the game is hardest, yeah. Still not bad at all though. And if optimized, they get Deadly Earth at level 13 and trivialize the rest of the game. Wall is at 10-11 AFAIR, and already pretty strong.
SR is hardly an issue in Kingmaker. And frankly, neither is Kin accuracy. If you have trouble hitting enemy AC, you can always use some Reflex based infusion.
And the bonus Wild Talent feats on Fire or Earth are just awesome.