After several months I finally 'finished' the story parts of the game, and sent plenty of comps through the depths. I still can't get enough of the combat and party building, just thinking about it makes me want to start the game up again. There's just so much to love about this game, but I'm conflicted about calling it a classic.
There is one big, ugly, stain on this game and that's the kingdom management (KM).
First off; I made the mistake of playing the game with KM on normal difficulty and I acknowledge that it might've soured my feelings about it. Plenty of posters mention that it's an easily ignorable part of the game, but the fact that I sometimes had to spend hours at a time on the KM screen still made it a though pill to swallow. Not that it was hard on normal, it's just that it kept going on and on. That leads into my next issue; I simply didn't think the KM was engaging at all and quite poorly thought out. Do good and the odds get stacked in your favor, do badly and shit spirals out of control quite fast (although a few bail-out cards exist). It feels like a much needed middle-ground just isn't there. I'm willing to concede that I'm wrong about that, and that someone with more experience like Desiderius would point out that the KM is actually an OK system, but I can't bother myself to go any deeper into it. On normal difficulty for a first time player, it felt like annoying shit.
And that's what's keeping me from calling it a classic. While other classic games have some shitty parts, it just feels like the shitty part of this game takes up too much of it. When I do my next playthrough, I'll definitely pace out adventuring and KM a lot better. But for a new player that isn't evident, so I can't recommend it to my buddies without some serious warning signs. In the meanwhile I've pre-ordered WoTR, while praying that army management won't be the same garbage as KM.