Pink Eye
Monk
It's misleading though. Once you reach level 5 the difficulty kind of goes down. Especially when you start prebuffing with good spells.They were trying to teach people, lube up, bitches!
It's misleading though. Once you reach level 5 the difficulty kind of goes down. Especially when you start prebuffing with good spells.They were trying to teach people, lube up, bitches!
Eh, not really. If you screw around without locking down the troll boss in Trobold, he can one shot your characters.It's misleading though. Once you reach level 5 the difficulty kind of goes down. Especially when you start prebuffing with good spells.They were trying to teach people, lube up, bitches!
There are mods to help with this. I'm playing an extremely optimised party and I have found at least some challengeIt's misleading though. Once you reach level 5 the difficulty kind of goes down. Especially when you start prebuffing with good spells.They were trying to teach people, lube up, bitches!
Since we're posting cheese:
Play with xp sharing to all. After you beat the bandits at Oleg's, don't just buy a handful of mercs -- stay at xp level 1 and buy 30, 50 or more. Buy every possible build you would want to use at any point in the game. Buy multiples of your favorite ones and many of the low level ones (example: human mad dog barbarian, 20 str, weapon focus bardiche, precise strike. Example: human mad dog barbarian, 20 str, 18 dex, point blank shot, precise shot ). Buy 4-5 advisor mercs to cover all stats, in case you lose some real advisors during the game.
When you run out of money, strip all your mercs and sell your junk items items. When you run out of money again, do a quick trip to a couple easy locations to gather treasure.
Once you have your full roster of mercs, you are ready to play for real. Now, each time you go out on a run, you can put together whatever party works best for the upcoming areas, while your other 50 characters sit back at base leveling up for free. If a character dies, you don't need to waste 6k gold on a raise dead -- dump the corpse and swap in his clone. When you return to base, you don't always need to spend 8 hours resting -- swap in five non-fatigued characters who have fresh spells. When you are finally forced to rest at Oleg's, your entire roster will heal and regain spells, not just the active party.
Pics or it didn’t happen.Yeah, and you're wrong. If you had your teleporters up on *time* then it wouldn't take you a whole day to get where you need to go.
Dumbfuck, I had teleporters up super early. Eat shit with your pathetic attempts at proving you are superior at the game and assuming what I am doing. I had all areas fully cleared and nowhere to do anything.
Don’t get sidetracked by your stoner friends?What's hilarious is that swarms are rare encounters. I'm really not sure what Owlcat was trying to teach the player with that encounter.I'm sure they'll make a comeback at some point.
Sounds like you are bad at the game if you weren't able to clean out areas before the next chapter unlock.Pics or it didn’t happen.Yeah, and you're wrong. If you had your teleporters up on *time* then it wouldn't take you a whole day to get where you need to go.
Dumbfuck, I had teleporters up super early. Eat shit with your pathetic attempts at proving you are superior at the game and assuming what I am doing. I had all areas fully cleared and nowhere to do anything.
You didn’t have anything to do because your artisans sucked and you hadn’t unlocked their quests yet or unlocked entire regions you could have already.
If your KM pace is what it should be you always have too much to do until after Pitax when it no longer matters.
Pls try to stay on topic, which is not my superiority but your general inferiority due to blaming things on the game instead of figuring out how to improve.
literally never ran out of BP.I’m not assuming anything. You’re the one who said you’ve missed items you wanted and ran out of things to do. Both signs that your KM is poor.
You did take the loan, right?
https://www.investopedia.com/terms/t/timevalueofmoney.asp#toc-what-is-the-time-value-of-money-tvm
Disgusting.Best of all, dead characters and pets do continue to contribute carrying capacity
The pets won't level up, because their dead owners aren't leveling up.In fact, you could combine that with my cleric/sacred huntsmaster trick to have double leveled pets that tag along with the party
Due to abugdesign choice, you can hire high level mercs quite cheaply in that mode
What if I told you that instead of Harrim, you could have seventeen hired mercs with animals and you could trivialize the whole game? Would you buy that for a dollar? Because we're having a fucking sale, apparently, and everything must go.I haven't been using Harrim so I built him as a straight Cleric and brought him to the Dwarf Ruins for his quest. I know you all think all the companions are awesome, and basically all of the companions have grown on me after I've realized what they're useful for, but Harrim is complete and utter shit. He's a completely shit cleric and completely shit at being a tank. I regret not making him a druid or something, so at least he'd have an animal.
10/10, even a capitalist couldn't exploit his workers better.Due to abugdesign choice, you can hire high level mercs quite cheaply in that mode
Figured I would make a separate post to explain this, since it only applies to standalone endless dungeon.
In normal Kingmaker, you buy mercs at safe areas like Oleg's or your capitol. Your normal party members are effectively on the bench when this is happening, and your MC is temporarily solo. So the game charges you for the new merc based on your MC's level, and then gives you a merc of that level.
In the endless dungeon, when you buy mercs, you can choose to have your other characters in the active party (up to 6 total as usual), or you can choose to have some or all of them on the bench. (The bench can hold dozens of characters, maybe infinite.) The game charges you for the new merc based on your average active party level , and then gives you a merc of your MC's level.
So the strategy is to keep five level 1 chumps on your bench (it doesn't even matter if they are alive for this trick), and swap them into the main party when you want to buy new mercs. For example, a level 9 MC with 5 chumps has an average party level of 14/6 = 2.33, which rounds off to 2. You will be charged for a level 2 merc, 2000 gold, but receive a brand new level 9 merc. This merc can have a level 8 pet (normal huntsmaster build) or level 12 pet (cleric/huntsmaster bug build). Either way, because your MC is overleveled from playing "solo", these pets will be facing monsters meant for a level 5 party.
I haven't been using Harrim so I built him as a straight Cleric and brought him to the Dwarf Ruins for his quest. I know you all think all the companions are awesome, and basically all of the companions have grown on me after I've realized what they're useful for, but Harrim is complete and utter shit. He's a completely shit cleric and completely shit at being a tank. I regret not making him a druid or something, so at least he'd have an animal.
Harrim is strong as a necromancer (especially after you get the right items for him). He also does ok with one-handed flail and shield, but he's not really useful as a tank until higher level when he gets stronger combat buffs. Personally, I think he starts to get noticeably more powerful around 9th level and just gets better after that. I'd take the spell focus (+greater) in necromancy along with Outflank ASAP, then spell penetration feats at 13th and 15th level.I haven't been using Harrim so I built him as a straight Cleric and brought him to the Dwarf Ruins for his quest. I know you all think all the companions are awesome, and basically all of the companions have grown on me after I've realized what they're useful for, but Harrim is complete and utter shit. He's a completely shit cleric and completely shit at being a tank. I regret not making him a druid or something, so at least he'd have an animal.
Epic example of brilliant (and completely autistic at the same time) muchkinism. Hats off.Since we're posting cheese:
Play with xp sharing to all. After you beat the bandits at Oleg's, don't just buy a handful of mercs -- stay at xp level 1 and buy 30, 50 or more. Buy every possible build you would want to use at any point in the game. Buy multiples of your favorite ones and many of the low level ones (example: human mad dog barbarian, 20 str, weapon focus bardiche, precise strike. Example: human mad dog barbarian, 20 str, 18 dex, point blank shot, precise shot ). Buy 4-5 advisor mercs to cover all stats, in case you lose some real advisors during the game.
When you run out of money, strip all your mercs and sell your junk items items. When you run out of money again, do a quick trip to a couple easy locations to gather treasure.
Once you have your full roster of mercs, you are ready to play for real. Now, each time you go out on a run, you can put together whatever party works best for the upcoming areas, while your other 50 characters sit back at base leveling up for free. If a character dies, you don't need to waste 6k gold on a raise dead -- dump the corpse and swap in his clone. When you return to base, you don't always need to spend 8 hours resting -- swap in five non-fatigued characters who have fresh spells. When you are finally forced to rest at Oleg's, your entire roster will heal and regain spells, not just the active party.
That's Desiderius in a nutshell, he basically does what you described for a living. Leave it, this is "a strange game, the only winning move is not to play". Regardless of who is right in this case, him or you.Yeah, and you're wrong. If you had your teleporters up on *time* then it wouldn't take you a whole day to get where you need to go.
Dumbfuck, I had teleporters up super early. Eat shit with your pathetic attempts at proving you are superior at the game and assuming what I am doing. I had all areas fully cleared and nowhere to do anything.
Yet again, it's you that sucks, not Harrim.I haven't been using Harrim so I built him as a straight Cleric and brought him to the Dwarf Ruins for his quest. I know you all think all the companions are awesome, and basically all of the companions have grown on me after I've realized what they're useful for, but Harrim is complete and utter shit. He's a completely shit cleric and completely shit at being a tank. I regret not making him a druid or something, so at least he'd have an animal.