Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
It also has PnP Flanking and Cover so positioning is big, making Acrobatics relevant.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Drill Sergeant
Why is it always drill sergeants and never jackhammer sergeants? Or even chainsaw sergeants, for that matter. Don't rpg devs know any other power tools?
Because you knuckleheads can’t learn anything unless it’s drilled into your thick skulls. Chainsaws are more for meatpies IIRC.

Not from Texas so not really my thing.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
 
Joined
Jan 7, 2012
Messages
15,254
Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
The easymode method is stuff that targets touch AC, like Jubilost or the tiefling girls. They should absolutely murder him.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
The easymode method is stuff that targets touch AC, like Jubilost or the tiefling girls. They should absolutely murder him.

Yeah, I might just fetch my kineticist, or recruit a magus. This fight reminds me of when I encountered two ancient golems. Less AC but I was also a lower level. I just had to spam my kineticist's spindle ability for forever.

I kind of wish that huge and larger creatures (and characters who shapeshift into such a form) automatically resolved their melee attacks as touch attacks. I think it makes sense that if something is large enough, it doesn't really matter where it hits, just if it hits.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
I feel like I must be missing something. Or the game's pace has changed abruptly. I'm many weeks past finishing the Season of Bloom and there's been very few quests. Just two artisan quests, Amiri's quest, and one about a missing brother (which seems to require access to Varnhold). I've explored everywhere I can, since pirates keep me from going further West towards Pitax, and bandits keep me from going further East into Varnhold. I don't really know what to do except for what until the next curse event, which is in three weeks.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
I feel like I must be missing something. Or the game's pace has changed abruptly. I'm many weeks past finishing the Season of Bloom and there's been very few quests. Just two artisan quests, Amiri's quest, and one about a missing brother (which seems to require access to Varnhold). I've explored everywhere I can, since pirates keep me from going further West towards Pitax, and bandits keep me from going further East into Varnhold. I don't really know what to do except for what until the next curse event, which is in three weeks.
You can sneak past Linnorm to get the treasure with reasonable Stealth and Invis. If you still want to kill him use Cold Iron to turn off the Regen.

I think you can use Shatter Defenses to get him flat-footed by 41 AC shouldn’t be impossible if you’ve got Good Hope, Inspire Courage, Outflank and are buffing your stats.

Curse indeed is the main timer of the game. You should have more rank ups that you want to do than time to do them. Ranks are what unlock your artisan quests and better items, regions, etc…
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
The easymode method is stuff that targets touch AC, like Jubilost or the tiefling girls. They should absolutely murder him.

Yeah, I might just fetch my kineticist, or recruit a magus. This fight reminds me of when I encountered two ancient golems. Less AC but I was also a lower level. I just had to spam my kineticist's spindle ability for forever.

I kind of wish that huge and larger creatures (and characters who shapeshift into such a form) automatically resolved their melee attacks as touch attacks. I think it makes sense that if something is large enough, it doesn't really matter where it hits, just if it hits.
Nah, it’s just the game’s way of letting you know that you’re missing something, and will need to master it to have success in the coming chapters.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,033
Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
It is DR 15/Cold Iron. Just use a Cold Iron weapon as it also stops its regen. Beyond that, at level 12, you should have Chain Lightning. Spam that.

And no, you get about 230 days after you finish Season of Bloom (depending how fast you finished it) of peace before Varnhold takes off.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Does any one know how this crit happened?

Let me be clear about what I don't understand, since I believe I get the general set up. Between lead blades and giant form II, the magus gains three size categories for their weapon dice. And a d12 counts as a 6d6 when boosted by three size categories (see here).

I know that greater vital strike is being used to quadruple the damage dice. But the extra dice from greater vital strike should not be multiplied on a critical hit if the Pathfinder rules were faithfully implemented, meanwhile, all 24d6 in the screenshot are being multiplied if you look at the damage breakdown.

It seems like the game has a bug where greater vital strike fully benefits from a critical hit. But maybe I've just missed something.
 
Last edited:

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,033
Does any one know how this crit happened?

Let me be clear about what I don't understand, since I believe I get the general set up. Between lead blades and giant form II, the magus gains three size categories for their weapon dice. And a d12 counts as a 6d6 when boosted by three size categories (see here).

I know that greater vital strike is being used to quadruple the damage dice. But the extra dice from greater vital strike should not be multiplied on a critical hit if the Pathfinder rules were faithfully implemented, meanwhile, all 24d6 in the screenshot are being multiplied if you look at the damage breakdown.

It seems like the game has a bug where greater vital strike fully benefits from a critical hit. But maybe I've just missed something.
I believe the game fucks up the damage calculation on a lot of occasions. It is especially visible with the Elk and its greater charge ability, where I am doing well into the 60s damage on a normal hit and over 100 on a crit. And the increased damage persists for the entire combat for the gore attack (i.e., I get multiple 60+ damage gores throughout the fight from the initial charge). It is probably why the lazy Owlcat retards decided to implement stat bloat as their means of making things more difficult. They fucked things up and then fucked it up even more trying to fix it.
 

EdgyRightWinger

Educated
Patron
Joined
Jun 29, 2022
Messages
157
1657975463340.png

What did he mean by this?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Does any one know how this crit happened?

Let me be clear about what I don't understand, since I believe I get the general set up. Between lead blades and giant form II, the magus gains three size categories for their weapon dice. And a d12 counts as a 6d6 when boosted by three size categories (see here).

I know that greater vital strike is being used to quadruple the damage dice. But the extra dice from greater vital strike should not be multiplied on a critical hit if the Pathfinder rules were faithfully implemented, meanwhile, all 24d6 in the screenshot are being multiplied if you look at the damage breakdown.

It seems like the game has a bug where greater vital strike fully benefits from a critical hit. But maybe I've just missed something.
Don’t look for faith to those who would abandon their people and history for a dollar. They do their own thing. It’s the post-American way.
 
Last edited:

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
So Vordokai's Tomb destroyed any sense that I had a strong party.

I'm replaying it, now that I know roughly what to expect, since I definitely abused resting on my first run.

But it's still tough. The cyclopes can deal 150+ on crits, and there's enough of them that your bound be hit by a few natural 20s. And even with 38 AC, the greater cyclopes still hit on 10s.

I'll probably using two rests this time around. I didn't stock up on any scrolls or wands, which is probably what I need to do to complete the dungeon in one or fewer rests.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
748
That dungeon is the biggest difficulty spike I've experienced as well, and yeah, better rest than to struggle on without buffs.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
38AC isn’t very high. You have a companion with +4 AC vs Giants and can buy an Amulet with +2AC untyped for starters. There’s also a couple items that give bonuses vs Undead.

Jub can do a +5 long-lasting Barkskin by then and Shield of Faith hits +4 AC as well. Magical Vestment hits +3 and stacks.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,033
So Vordokai's Tomb destroyed any sense that I had a strong party.

I'm replaying it, now that I know roughly what to expect, since I definitely abused resting on my first run.

But it's still tough. The cyclopes can deal 150+ on crits, and there's enough of them that your bound be hit by a few natural 20s. And even with 38 AC, the greater cyclopes still hit on 10s.

I'll probably using two rests this time around. I didn't stock up on any scrolls or wands, which is probably what I need to do to complete the dungeon in one or fewer rests.
This is where you learn to creep forward and see them before they see you. Then you have your guys charge right in and take out one or two guys before they can move. Having 5 animal companions in the party helped with that immensely, and you don't care if they get hit by level drain or stat damage.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
You don't need any Animal Companions to zerg, you only need to play RTwP. But yeah Scouting is a good thing.

Undeath to Death spells/scrolls are also nice for the Tomb, especially Maximized.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,551
Do you nerds have any good Pathfinder styled male (preferably human) rogue portraits? The only in-game one is for a half-orc... The ones I found online are either super grimdark/realistic or animu.
 

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,551
The middle one would be nice if it wasn't a vampire.
The best I've found so far is this, though I don't like his face:

Rogue-worrior-in-progress_final_color+corected.jpg
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
Do you nerds have any good Pathfinder styled male (preferably human) rogue portraits? The only in-game one is for a half-orc... The ones I found online are either super grimdark/realistic or animu.
Yes
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom