Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,841
It also has PnP Flanking and Cover so positioning is big, making Acrobatics relevant.
Why is it always drill sergeants and never jackhammer sergeants? Or even chainsaw sergeants, for that matter. Don't rpg devs know any other power tools?Drill Sergeant
Why is it always drill sergeants and never jackhammer sergeants? Or even chainsaw sergeants, for that matter. Don't rpg devs know any other power tools?Drill Sergeant
Because you knuckleheads can’t learn anything unless it’s drilled into your thick skulls. Chainsaws are more for meatpies IIRC.Why is it always drill sergeants and never jackhammer sergeants? Or even chainsaw sergeants, for that matter. Don't rpg devs know any other power tools?Drill Sergeant
The easymode method is stuff that targets touch AC, like Jubilost or the tiefling girls. They should absolutely murder him.Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
The easymode method is stuff that targets touch AC, like Jubilost or the tiefling girls. They should absolutely murder him.Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
You can sneak past Linnorm to get the treasure with reasonable Stealth and Invis. If you still want to kill him use Cold Iron to turn off the Regen.I feel like I must be missing something. Or the game's pace has changed abruptly. I'm many weeks past finishing the Season of Bloom and there's been very few quests. Just two artisan quests, Amiri's quest, and one about a missing brother (which seems to require access to Varnhold). I've explored everywhere I can, since pirates keep me from going further West towards Pitax, and bandits keep me from going further East into Varnhold. I don't really know what to do except for what until the next curse event, which is in three weeks.
Nah, it’s just the game’s way of letting you know that you’re missing something, and will need to master it to have success in the coming chapters.The easymode method is stuff that targets touch AC, like Jubilost or the tiefling girls. They should absolutely murder him.Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
Yeah, I might just fetch my kineticist, or recruit a magus. This fight reminds me of when I encountered two ancient golems. Less AC but I was also a lower level. I just had to spam my kineticist's spindle ability for forever.
I kind of wish that huge and larger creatures (and characters who shapeshift into such a form) automatically resolved their melee attacks as touch attacks. I think it makes sense that if something is large enough, it doesn't really matter where it hits, just if it hits.
It is DR 15/Cold Iron. Just use a Cold Iron weapon as it also stops its regen. Beyond that, at level 12, you should have Chain Lightning. Spam that.Any one have tips for defeating a crag linnorm at level 12? I'm currently able to survive against it pretty well. The problem is I can't deal damage. It has 41 AC, and I'm pretty sure it has blind fight too, since my sneak attacks aren't any more likely to hit. I'm lucky to get two or three hits per turn, but that's not enough to overcome the damage reduction and regeneration, since I only have one +3 weapon. At the moment, it seems like my only option is a very lucky phantasmal killer or suffocate.
I believe the game fucks up the damage calculation on a lot of occasions. It is especially visible with the Elk and its greater charge ability, where I am doing well into the 60s damage on a normal hit and over 100 on a crit. And the increased damage persists for the entire combat for the gore attack (i.e., I get multiple 60+ damage gores throughout the fight from the initial charge). It is probably why the lazy Owlcat retards decided to implement stat bloat as their means of making things more difficult. They fucked things up and then fucked it up even more trying to fix it.Does any one know how this crit happened?
Let me be clear about what I don't understand, since I believe I get the general set up. Between lead blades and giant form II, the magus gains three size categories for their weapon dice. And a d12 counts as a 6d6 when boosted by three size categories (see here).
I know that greater vital strike is being used to quadruple the damage dice. But the extra dice from greater vital strike should not be multiplied on a critical hit if the Pathfinder rules were faithfully implemented, meanwhile, all 24d6 in the screenshot are being multiplied if you look at the damage breakdown.
It seems like the game has a bug where greater vital strike fully benefits from a critical hit. But maybe I've just missed something.
Don’t look for faith to those who would abandon their people and history for a dollar. They do their own thing. It’s the post-American way.Does any one know how this crit happened?
Let me be clear about what I don't understand, since I believe I get the general set up. Between lead blades and giant form II, the magus gains three size categories for their weapon dice. And a d12 counts as a 6d6 when boosted by three size categories (see here).
I know that greater vital strike is being used to quadruple the damage dice. But the extra dice from greater vital strike should not be multiplied on a critical hit if the Pathfinder rules were faithfully implemented, meanwhile, all 24d6 in the screenshot are being multiplied if you look at the damage breakdown.
It seems like the game has a bug where greater vital strike fully benefits from a critical hit. But maybe I've just missed something.
This is where you learn to creep forward and see them before they see you. Then you have your guys charge right in and take out one or two guys before they can move. Having 5 animal companions in the party helped with that immensely, and you don't care if they get hit by level drain or stat damage.So Vordokai's Tomb destroyed any sense that I had a strong party.
I'm replaying it, now that I know roughly what to expect, since I definitely abused resting on my first run.
But it's still tough. The cyclopes can deal 150+ on crits, and there's enough of them that your bound be hit by a few natural 20s. And even with 38 AC, the greater cyclopes still hit on 10s.
I'll probably using two rests this time around. I didn't stock up on any scrolls or wands, which is probably what I need to do to complete the dungeon in one or fewer rests.
Try this portrait pack, that's where I got them from and they are divided by race and class/archetype, its quite usefulThe middle one would be nice if it wasn't a vampire.
The best I've found so far is this, though I don't like his face:
YesDo you nerds have any good Pathfinder styled male (preferably human) rogue portraits? The only in-game one is for a half-orc... The ones I found online are either super grimdark/realistic or animu.