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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Having finished Candlemere Island, I can say that it was the only time I have used communal resist energy in a comptuer D&D game. Even more unusual was to use air elemental form to tank cursed skulls...

All in all, what a great mini adventure. The boss' quirk with machine gun magic missles is both brutal and memorable. I like how these sequences don't drag on, have exactly enough enemies/challenges, and how focused they are. They feel very sober and clear-headed.
 

hexer

Guest
Having finished Candlemere Island, I can say that it was the only time I have used communal resist energy in a comptuer D&D game. Even more unusual was to use air elemental form to tank cursed skulls...

All in all, what a great mini adventure. The boss' quirk with machine gun magic missles is both brutal and memorable. I like how these sequences don't drag on, have exactly enough enemies/challenges, and how focused they are. They feel very sober and clear-headed.

Did I miss something there?
Who was the boss, the one next to the portal?
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Guys, who already made some progress with game:

1. for Teamwork feats - how close should characters stand near each other?

2. How much spell penetration required for mid-game? (on Hard)
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Having finished Candlemere Island, I can say that it was the only time I have used communal resist energy in a comptuer D&D game. Even more unusual was to use air elemental form to tank cursed skulls...

All in all, what a great mini adventure. The boss' quirk with machine gun magic missles is both brutal and memorable. I like how these sequences don't drag on, have exactly enough enemies/challenges, and how focused they are. They feel very sober and clear-headed.

Did I miss something there?
Who was the boss, the one next to the portal?

Next to it? Oh-oh, someone has failed some lore checks... :?
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Having finished Candlemere Island, I can say that it was the only time I have used communal resist energy in a comptuer D&D game. Even more unusual was to use air elemental form to tank cursed skulls...

All in all, what a great mini adventure. The boss' quirk with machine gun magic missles is both brutal and memorable. I like how these sequences don't drag on, have exactly enough enemies/challenges, and how focused they are. They feel very sober and clear-headed.

Did I miss something there?
Who was the boss, the one next to the portal?

By passing some religion lore checks (and maybe some arcane ones as well), you can prove to the cleric that the voice he hears is not from his god who never ever speaks to mortals. After that he realizes that someone from beyond the portal influences him. He summons the demon, you kill it together, and the cleric stays on the island as a sort of repentance and to guard the portal, which can't be closed. The end. It was tempting to pick evil options and just slice and dice him, but there obviously was some payoff hidden there in plain sight.
 

hexer

Guest
PCGamer review is out:

https://www.pcgamer.com/pathfinder-kingmaker-review/

"A good RPG with some unique ideas, but one that ultimately plays it too safe to really stand out from the crowd."

69

Edit:
Quick reminder: they gave Deadfire a 88 and Bard's Tale 4 a 84.

The asshole didn't even play the game! :lol:
He composed a "review" from Steam page comments, even his final score reflects that.
Screenshots are publicity one's from the Steam store page and just look at this quote, it says it all!

The writing in the game is, in general, solid and full of character, but a little flat compared to the beautifully rich, evocative prose seen in genre mates such as Pillars or Torment—which are, admittedly, hard acts for any RPG developer to follow.

And by Torment he's not referring to PST but to inXile's abomination.
:fight:
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
Honestly despite my complaining this game is kind of amazing.* It has a shocking amount of content for an indie-kickstarter project, especially for a D&D game where they usually impose level limits or cut classes. The basic adventuring in this game alone would be worth the price, plus it has the whole kingdom management aspect top of that? Get out of here. No contest. PoE 2 was an amusing sea-chanty jukebox compared to this, and it completely rapes DA: Inquisition in half

*(once all bugs are patched up of course)
 

CaesarCzech

Scholar
Joined
Aug 24, 2018
Messages
445
Digged around and i know whats the problem with custom companions

It is calculated using

CustomCompanionBaseCost * PartyLevel * PartyLevel. So it Its party level times party level and only then you get multiplier for base cost.


the bitch karma finally found Jubilost in his personal quest

feels good man.

Dont Keep me waiting like Snake. I doubt that you can Trumph
Tristan Being traitor, I knew that Dialogue about Forgivness was foreshadowing as fuck.
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
PCGamer review is out:

https://www.pcgamer.com/pathfinder-kingmaker-review/

"A good RPG with some unique ideas, but one that ultimately plays it too safe to really stand out from the crowd."

69

Edit:
Quick reminder: they gave Deadfire a 88 and Bard's Tale 4 a 84.

Screen Shot 2018-10-01 at 3.00.07 PM.png
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
At what level did you guys reach the Stag Lord? I'm in front of the fort right now at level 4, don't think I could get to level 5 without some serious grinding (and the time cap puts a dent in that idea).

I was level 4. The camp infiltration was hair-pulling because every group is scripted to run off and alert the boss. OTOH, the allies you can recruit if you did the Oleg barkeep quest can pretty much win the fight for you on their own.
 

Mech

Cipher
Joined
Jul 15, 2004
Messages
635
Just killed off the Stag Lord. Liking it quite a lot so far.
My team so far includes myself (fighter), Valerie, Amari, Regonar, Octavia, and Tristen.
Have about 26 AC on all 3 fighters and generally can plow through most encounters with only 1 or 2 deaths in the harder encounters. Those deaths are almost always the casters getting gutted by a rouge or AoE attack.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
Guys, who already made some progress with game:

1. for Teamwork feats - how close should characters stand near each other?

2. How much spell penetration required for mid-game? (on Hard)
Well it is hard mess up the feat aspect of the game,you get them frequent enough to get all the class needed. Take a few team feats only for the front row and use them to focus a single targets. I believe they were about the target and not about range from one another. Three front line fighters could down most targets in two or three rounds if focused,rogues are the biggest damage dealers.
 

Doma

Augur
Joined
Apr 20, 2010
Messages
312
Location
Norway
Did they nerf Normal?

I had not tried it on Normal yet, but I wanted to just test another build so I fired up a new game.

And man was it a breeze! Compared to my previous game on Challenging I had no troubles at all.

I did all the encounters up to "and now you must go to the Stag Lord himself blabla" with hardly having to heal.

That bear at the temple of the elk took seriously 2 hits from my melee guys to bring down.

wat?
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
Digged around and i know whats the problem with custom companions

It is calculated using

CustomCompanionBaseCost * PartyLevel * PartyLevel. So it Its party level times party level and only then you get multiplier for base cost.


the bitch karma finally found Jubilost in his personal quest

feels good man.

Dont Keep me waiting like Snake. I doubt that you can Trumph
Tristan Being traitor, I knew that Dialogue about Forgivness was foreshadowing as fuck.
I wasn't expecting it until he begun talking about not seeing each other again in the tomb. It was a nice twist in my book.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
OTOH, the allies you can recruit if you did the Oleg barkeep quest can pretty much win the fight for you on their own.

Wait, wut? Which quests and how do yo recruit them? I defended his inn, got rid of that giant boar, returned his wife's ring and got the radishes and berries for Bokkar or whatever his name is. Are there more?
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
That bear at the temple of the elk took seriously 2 hits from my melee guys to bring down.

Dunno, doesn't sound right. I had to keep that faggot occupied with 29 AC Valerie with Blur and heals on her while my Sorc blasted it with Burning hands and the vampire chick kept spamming Inflict Wounds because he had a damage reduction so nuts that only Enlarged Amiri could make a dent and she got hit with Blind in one of the previous encounters, making her effectively useless.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
This thread is moving at an unprecedented pace. Only shows that codexers love D&D above all o the settings.

With the goodwill that obsidian had, their marketing and reach with sites and media, now in hindsight we can see what a tremendous error it was for them not to license a D&D pnp setting and rule book for their isometric rpgs.
Fairfax made a good point that Sawyer would have probably fucked up the OGL license even if they did use it.
Yes, this thread is proof.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
Did they nerf Normal?

I had not tried it on Normal yet, but I wanted to just test another build so I fired up a new game.

And man was it a breeze! Compared to my previous game on Challenging I had no troubles at all.

I did all the encounters up to "and now you must go to the Stag Lord himself blabla" with hardly having to heal.

That bear at the temple of the elk took seriously 2 hits from my melee guys to bring down.

wat?
They did nerf the first chapter some on normal (though not the stag lord afaik or anything past it) but also challenging has an effective +4 to all AC and damage compared to normal, which at low levels is an appreciable difference .
 

CaesarCzech

Scholar
Joined
Aug 24, 2018
Messages
445
OTOH, the allies you can recruit if you did the Oleg barkeep quest can pretty much win the fight for you on their own.

Wait, wut? Which quests and how do yo recruit them? I defended his inn, got rid of that giant boar, returned his wife's ring and got the radishes and berries for Bokkar or whatever his name is. Are there more?

He means Oleg wife, If you Spare Krestle For which you need Good Aligment she will aid you, and You can get Akantheros or whats his name. Plus wth Nature check you can get Owlbeaer on your side
 

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
Did they nerf Normal?

I had not tried it on Normal yet, but I wanted to just test another build so I fired up a new game.

And man was it a breeze! Compared to my previous game on Challenging I had no troubles at all.

I did all the encounters up to "and now you must go to the Stag Lord himself blabla" with hardly having to heal.

That bear at the temple of the elk took seriously 2 hits from my melee guys to bring down.

wat?

Nah they fucked up. The stat bonuses being applied to creatures on higher difficulties are being applied twice so everything becomes ridiculous.
 

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