Thonius
Arcane
I hope you rolled Barbarian.I gave in with all this shilling here and bought it. Got my first hilarious bug in char gen. I can only type two letters at the same time, so I can only have names like Yyaaggoorr.
I hope you rolled Barbarian.I gave in with all this shilling here and bought it. Got my first hilarious bug in char gen. I can only type two letters at the same time, so I can only have names like Yyaaggoorr.
Did Kingmaker buff monks? I don't remember them having full BAB progression in pathfinder.
"A good RPG with some unique ideas, but one that ultimately plays it too safe to really stand out from the crowd."
69
Actualy if you get a calculator you will see that Valerie is 27 points char, while your hero is 25 and everyone except INQ undead elf is 20 points buy.Lousy stats for companions so Hard on story ones is around Challenging with custom.
Lol I quess Dragon Age 2 was revolution...PCGamer review is out:
https://www.pcgamer.com/pathfinder-kingmaker-review/
"A good RPG with some unique ideas, but one that ultimately plays it too safe to really stand out from the crowd."
69
Edit:
Quick reminder: they gave Deadfire a 88 and Bard's Tale 4 a 84.
There is no point. When you have fucked the game system in such a fundamental way, there really is no turning back. As I said before in another game: That is why you must always get the mechanics right the first time, because once you have fucked that up, your game is fucked. You can only hope that the players are OK with the fucked version because of other factors like graphics and story.you should join the club and write your steam review.As both a player and a DM for over 20 years
From this reviewLol I quess Dragon Age 2 was revolution...PCGamer review is out:
https://www.pcgamer.com/pathfinder-kingmaker-review/
"A good RPG with some unique ideas, but one that ultimately plays it too safe to really stand out from the crowd."
69
Edit:
Quick reminder: they gave Deadfire a 88 and Bard's Tale 4 a 84.
EDIT: they just checked Steam reviews and saw 69% positive. ctrl c ctrl v
EDIT 2: They used screens from steam. I ques screenshot is a separate Item on their price list.
Gamejournolol said:The writing in the game is, in general, solid and full of character, but a little flat compared to the beautifully rich, evocative prose seen in genre mates such as Pillars or Torment—which are, admittedly, hard acts for any RPG developer to follow
that explain the pc gamer review:69% On Reviews. 1% to mostly Positive!!!
PCGamer review is out:
https://www.pcgamer.com/pathfinder-kingmaker-review/
"A good RPG with some unique ideas, but one that ultimately plays it too safe to really stand out from the crowd."
69
Edit:
Quick reminder: they gave Deadfire a 88 and Bard's Tale 4 a 84.
Why, such gems as Mass Erect 4 or whatever, Bugs Tale 4, Weeb's Chronicle 4 and Dumble Age 3, SkypeSimulator 2 (Dudfire 2) and Declinity: Curse of Armor 2What "crowd"? Dumbfucks.
I've been playing Pathfinder pen&paper since it came out. Played all the predecessors from AD&D 1st edition to D20 modern for about 30 years. I was enthusiastic about this and backed it on Kickstarter for a silly amount.
In it's current state, I'm terribly sorry, stay away from this travesty as far as you can.
The designers have not understood a single thing about Pathfinder, and they killed the game system, all strategy and tactics and the entire fun of it with atrocious balancing and incredibly inept design choices.
Actually, I like my games complex, hard to learn and difficult. But there is "clever difficult" and "bloody stupid difficult".
Clever difficulty makes you rethink your tactics, build a better character, experiment, try combinations of spells and abilities that work best and optimize your equipment to match your strategy. Bloody stupid difficult removes all that, because mindlessly inflated numbers on the enemies simply make them immune to everything but dumb reloading until you roll a 20.
And most of this game is so far on the bloody stupid difficult side, it's actually totally broken imo.
And I'm actually not talking about the higher difficulty levels. The sliders simply move a broken balance from "constant tedium, because the only strategy that works is to reload until the dice roll incredibly well." to "completely, mathematically untouchable enemies". And the difficulty sliders show - painfully - that the designers have no idea how Pathfinder works. Moving the sliders up makes enemies that are already a joke unhittable, have godlike stats (like, things with 26+ strength against a level 2 party of 4), immune to all "saving throw: negates" spells and basically one-hit your barbarian every time...
But even on normal or easy difficuly you will constantly run into completely silly encounters, things with DR 10 at level 2, level 11 enemies for a level 3 party (and NOT when exploring, but as a random encounter while questing) or 2 hasted, poisonous, DR 10 Manticores that eat your level 5 party in a single round. Oh, and mind the single leopard that ate my party...
Basically, like my DM telling me randomly "and, by the way, you're dead - no saving throw!" time and again.
What adds insult to injury is that while the enemies are aliens from planet cheat, the companions you get are tweedledee and tweedledumber. You get a badly built barbarian, a terribly built fighter (who has a paladin's stats, but was built as a tower shield specialist) and a bard (sic) in the beginning. No cleric if your main character isn't one (and, anyone ever mentioned that a healer in Pathfinder is absolutely NOT optional?). No, one cleric companion is only available if you follow a certain path (no previous warning) and the second one - an obscure subclass who will not wear armor - is hidden behind one of the most silly fights in the early game.
You can't hire custom-built companions, because these are secured away behind an inane wall of money (2000 gold at level 2, 8000 at level 4 and so on), so you struggle for 20 hours with a suboptimal 4-character party with no proper healer...
I don't really know if the designers are just totally project-blind, drunk on the feedback from the "l33t skillZ" kids who like their games stupid difficult, simply incompetent, or plain malicious sadists who love to bore and frustrate me...
So, really, totally regret having to say that, but: no Pathfinder here. No fun at all.
"This is a brutally difficult game in places, to the point of feeling unbalanced, which developer Owlcat is addressing with a barrage of hotfixes and patches."
This review reminded me that https://knowyourmeme.com/memes/navy-seal-copypastaAnother review from Steam:
I've been playing Pathfinder pen&paper since it came out. Played all the predecessors from AD&D 1st edition to D20 modern for about 30 years. I was enthusiastic about this and backed it on Kickstarter for a silly amount.
In it's current state, I'm terribly sorry, stay away from this travesty as far as you can.
The designers have not understood a single thing about Pathfinder, and they killed the game system, all strategy and tactics and the entire fun of it with atrocious balancing and incredibly inept design choices.
Actually, I like my games complex, hard to learn and difficult. But there is "clever difficult" and "bloody stupid difficult".
Clever difficulty makes you rethink your tactics, build a better character, experiment, try combinations of spells and abilities that work best and optimize your equipment to match your strategy. Bloody stupid difficult removes all that, because mindlessly inflated numbers on the enemies simply make them immune to everything but dumb reloading until you roll a 20.
And most of this game is so far on the bloody stupid difficult side, it's actually totally broken imo.
And I'm actually not talking about the higher difficulty levels. The sliders simply move a broken balance from "constant tedium, because the only strategy that works is to reload until the dice roll incredibly well." to "completely, mathematically untouchable enemies". And the difficulty sliders show - painfully - that the designers have no idea how Pathfinder works. Moving the sliders up makes enemies that are already a joke unhittable, have godlike stats (like, things with 26+ strength against a level 2 party of 4), immune to all "saving throw: negates" spells and basically one-hit your barbarian every time...
But even on normal or easy difficuly you will constantly run into completely silly encounters, things with DR 10 at level 2, level 11 enemies for a level 3 party (and NOT when exploring, but as a random encounter while questing) or 2 hasted, poisonous, DR 10 Manticores that eat your level 5 party in a single round. Oh, and mind the single leopard that ate my party...
Basically, like my DM telling me randomly "and, by the way, you're dead - no saving throw!" time and again.
What adds insult to injury is that while the enemies are aliens from planet cheat, the companions you get are tweedledee and tweedledumber. You get a badly built barbarian, a terribly built fighter (who has a paladin's stats, but was built as a tower shield specialist) and a bard (sic) in the beginning. No cleric if your main character isn't one (and, anyone ever mentioned that a healer in Pathfinder is absolutely NOT optional?). No, one cleric companion is only available if you follow a certain path (no previous warning) and the second one - an obscure subclass who will not wear armor - is hidden behind one of the most silly fights in the early game.
You can't hire custom-built companions, because these are secured away behind an inane wall of money (2000 gold at level 2, 8000 at level 4 and so on), so you struggle for 20 hours with a suboptimal 4-character party with no proper healer...
I don't really know if the designers are just totally project-blind, drunk on the feedback from the "l33t skillZ" kids who like their games stupid difficult, simply incompetent, or plain malicious sadists who love to bore and frustrate me...
So, really, totally regret having to say that, but: no Pathfinder here. No fun at all.
Seems like playing the P&P version does not stop you from being a retard.
Ahem in his "review" he just used info from steam and trailer. There is NO reasons to believe that he played game at all.This motherfucker Andy Kelley probably played for 20 hours tops, got his ass stomped repeatedly, then just went to steam reviews/forum to get the deadline done. Despicable.