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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Joined
Mar 3, 2010
Messages
9,422
Location
Italy
you're all so enthusiast of this game i gave it a spin.

i'm not convinced. lots of rules, lots of skills, lots of variables, this is all cool, but difficulty is all over the place. i'm not talking about the bugged random encounters, but in the very same area i can kill kobolds just fine, giant frogs with ease and then be mercilessly raped by some snake-things.
also please tell me: the three months are for the main quest? the whole main quest? or did they have the common sense to give an urgency but then i can manage my barony however i want? because to me that was the main, perhaps only selling point, the managing aspect on top of the rpg.
 

CaesarCzech

Scholar
Joined
Aug 24, 2018
Messages
445
Did they nerf Normal?

I had not tried it on Normal yet, but I wanted to just test another build so I fired up a new game.

And man was it a breeze! Compared to my previous game on Challenging I had no troubles at all.

I did all the encounters up to "and now you must go to the Stag Lord himself blabla" with hardly having to heal.

That bear at the temple of the elk took seriously 2 hits from my melee guys to bring down.

wat?

Anything below Chalangening is Nerfed but apaprently no change
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
i'm not convinced. lots of rules, lots of skills, lots of variables, this is all cool, but difficulty is all over the place. i'm not talking about the bugged random encounters, but in the very same area i can kill kobolds just fine, giant frogs with ease and then be mercilessly raped by some snake-things.

Try normal then until you get the hang of it. If you're having trouble on Normal, I don't know what to tell you. This game might not be for you.

also please tell me: the three months are for the main quest? the whole main quest? or did they have the common sense to give an urgency but then i can manage my barony however i want? because to me that was the main, perhaps only selling point, the managing aspect on top of the rpg.

No, that's just the first act. You have plenty of time to explore everything before you finish it up.

I don't think anyone has finished this here yet, but I'm guessing this game is well over 100 hours long. Maybe ~120. I do tend to take my time, though.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,964
Location
Wandering the world randomly in search of maps
Wait, wut? Which quests and how do yo recruit them? I defended his inn, got rid of that giant boar, returned his wife's ring and got the radishes and berries for Bokkar or whatever his name is. Are there more?

After doing the ring quest, the bandit chick and her buddies were hanging around in front of the fort, and I was able to ask them to join the attack. It was probably a skill/persuade check when you get the ring from her.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,004
Location
Small but great planet of Potatohole
Digged around and i know whats the problem with custom companions

It is calculated using

CustomCompanionBaseCost * PartyLevel * PartyLevel. So it Its party level times party level and only then you get multiplier for base cost.


From what other have said, it's not "party" level (is it even a thing in game mechanics anywhere?) but your main character's level. Which means you should be able to fight the fight at Oleg's at level 2 with your 3 party members and only leave your main char at level 1 and still be able to buy custom companions for 500 gold per head if you want to. Since you should be able to raise ~2k at this point, you could in theory buy up to 4.
I haven't tested it yet tough.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
Did they nerf Normal?

I had not tried it on Normal yet, but I wanted to just test another build so I fired up a new game.

And man was it a breeze! Compared to my previous game on Challenging I had no troubles at all.

I did all the encounters up to "and now you must go to the Stag Lord himself blabla" with hardly having to heal.

That bear at the temple of the elk took seriously 2 hits from my melee guys to bring down.

wat?

Nah they fucked up. The stat bonuses being applied to creatures on higher difficulties are being applied twice so everything becomes ridiculous.
This is correct, but also they did mention in patch notes that some early encounters (notably, the wolf fight on the way to Oleg's, the bear treant, and some other things) were toned down as well. So it will be easier for a while.
 
Joined
Mar 3, 2010
Messages
9,422
Location
Italy
i'm not convinced. lots of rules, lots of skills, lots of variables, this is all cool, but difficulty is all over the place. i'm not talking about the bugged random encounters, but in the very same area i can kill kobolds just fine, giant frogs with ease and then be mercilessly raped by some snake-things.

Try normal then until you get the hang of it. If you're having trouble on Normal, I don't know what to tell you. This game might not be for you.

also please tell me: the three months are for the main quest? the whole main quest? or did they have the common sense to give an urgency but then i can manage my barony however i want? because to me that was the main, perhaps only selling point, the managing aspect on top of the rpg.

No, that's just the first act. You have plenty of time to explore everything before you finish it up.

I don't think anyone has finished this here yet, but I'm guessing this game is well over 100 hours long. Maybe ~120. I do tend to take my time, though.

i'm already playing on normal. well, not completely, i toned something up here and there, but it should be mostly normal. still raping kobolds here and being oneshot by snakes 10 meters farther doesn't seem right to me.

good to know about the time limit then, i don't know why people were complaining that much.
 

glass blackbird

Learned
Patron
Joined
Apr 9, 2015
Messages
664
PC RPG Website of the Year, 2015
I think the time limit complaint comes from later events, like the troll problem which, if you neglect it, starts tanking your stability fast and, unlike the stag lord, has no displayed time limit. This is especially a problem since some of the troll events, if they appeared before you finished the questline, will still fire after you win and drop stability, resulting in saves which won the day yet still will lose in a few days no matter what.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,460
It's still baffling to me that retards can cry about any difficulty above the easiest one being too hard. If it's too hard for you, you drop the difficulty. It's not fucking rocket science.

This motherfucker Andy Kelley probably played for 20 hours tops, got his ass stomped repeatedly, then just went to steam reviews/forum to get the deadline done. Despicable.
20 hours? Having a gamejourno play a game for more than 20 minutes is a miracle.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Meanwhile I can't hire any mercs because screen with creation character doesn't appear after dialogue with guy on trading post. I mean, I have 2000g -> click on dialogue live -> dialog finished and nothing happens. Judging by comments on steam price for companions will increase for each level and can be more than 18000 for one custom companion. Well I guess I will playing this game 3 years later when there will be patches or mods to fix bugs.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Random encounters are not bugged. It seems they depend on the region you're currently in, each of them having a pool of thematic encounters, it looks like. I'm surprised people don't recognize this pretty conventional feature.
 

asterix

Educated
Joined
Oct 1, 2018
Messages
46
Hi Codex, another lurker here unlurking and registering to heap praises on this game. I used to spend more time on the forums where Sawyer posts, but their Pathfinder thread is a disaster of lolling over how bad and buggy game is, circle-jerking about how its only audience are masochistic Russian grognards, or feeling the need to qualify their enjoyment of the game with things like 'but of course Deadfire is objectively much more well made, even though I'm having so much fun with this dumb game', like they're ashamed of liking it. The last straw was a post that purportedly liked Pathfinder, but still compared it to Deadfire as a 'fun airport pulp fiction' to 'high literature to be savoured slowly', and that's when I broke down and peaced out.

But this is not the PoE thread, so here are a few things I love about Pathfinder: Kingmaker:

+ Music. Title theme owns, the rest of Chapter 1 music was pleasant if fairly unmemorable, but when the Stag Lord's battle theme kicked in I actually paused the game and listened to a few loops straight on. Never done that in a game before, and I can only hope that the rest of the boss fights deliver just as much.

+ Soundscape in general - all the critter sounds, the ambiance of walking through your little village with indistinct conversations all around you, random weather effects when you're lost in the middle of nowhere. Beautifully done.

+ One more point on sound design - imagine my surprise when the voiced dialogues in prologue actually addressed my character as 'her' and 'she', rather than 'Watcher', 'Lawbringer' or any other of the impersonal titles you tend to get in these kinds of games to transparently hide the fact that nobody could be arsed to record different lines for 'he' and 'she'. Such a small, inconsequential thing, but it's an early promise of attention to detail, and it works.

+ Changing seasons, and random weather in general. Happened to get a stormy night when sneaking around Stag Lord's fort, and stopped yet again, just watching lightning dance across the screen, listening to thunder, preparing to battle.

+ All the little critters jumping around and doing their thing in the wilderness make the world feel so much more alive.

+ All the 'survival' features - camping, permanent injuries, even fatigue and encumbrance. Taken separately, they're not the kinds of things I thought I'd enjoy, and yet put all together here they build a coherent, sensible atmosphere of adventure into a dangerous, unknown lands. Encumbrance system prevents you from overloading your party with tons of useless crap and having to waste time inventory managing afterwards. Having a fatigued party with your melee chars on death door bump into a couple of spitting centipedes right as you're on Oleg's doorstep makes for a tense encounter even if you'd annihilate them otherwise, because now you have to change up your party formation and tactics to keep the melees alive in addition to winning the battle. Having rations weigh a ton makes you actually plan your dungeon expeditions, and only carry what you need rather than running around with an entire stash for all occasions. Feels like there's a lot of thought put behind even more unpopular design decisions.

+ Speaking of camping, the amount of companion banters written must be insane - each time I get a different one, most of them voiced, some referencing the events of the chapter you're in, some just nice bits of fleshing out the characters and their interactions. Together with the long time taken on the road, it really feels like you're getting to know the characters slowly, and having them grow into a party around your PC.

+ Difficulty - I'm generally a complete story-player (or at least I thought I was!), and most of the time I don't bother putting games above 'normal'. I've never played a tabletop D&D, know fuck all about the rules, and the only Infinity Engine game I finished was Planescape: Torment. And yet, I find P:K's combat system extremely rewarding and tactical, and the difficulty (play mostly core rules, I think - no side has advantages/disadvantages) just right. Every defeat feels like I've learned something, and it's very satisfying to go from a TPK to victory within a couple of reloads just from changing the tactics. I enjoy having to carefully explore without knowing when I come across something way over my head. It raises the stakes, and adds to the sense of achievement when after trying out a few different approaches the combat log slowly reveals immunities/weaknesses some creature has, and you have to change your tactics on the fly to work around it, rather than being immediately handed everyone's levels and stats as soon as you waltz into a fight and then clicking your way to victory.

I can sorta understand some feedback the game gets about it being slow, hard, even at times frustrating - but that's why it works. It's not an amusement park you zip through comfortably devouring content along the way until the five-quest main story ends rewarding you with a bunch of ending slides as the 'consequence' part of your promised C&C. Instead, it's a long, arduous journey that will test your patience, tactical thinking, time management and god knows what else, that will take its time to develop characters and plot, that will incorporate your choices into the gameworld as you play rather than when you stop playing, and that will throw curveballs along the way, potentially game-ending, but will reward you with a sense of achievement as you slowly overcome those hurdles one by one, strengthening your party/barony/kingdom and discovering the main plot. Slowly.

It's a completely different experience, but I think it's about time we had different, new experiences of this scope in this genre. And at least so far it feels damn good at achieving what it sets out to do.

Only just started Chapter 2, and wanna go back to the game to find more things to love, but should probably do my civic duty and leave a review first. It absolutely doesn't deserve a 'mixed' rating - even with bugs and warts and all it has more heart and soul than anything post-Kickstarter Obsidian put out, and should be commended for that alone.

TL,DR: game good, sorry for word vomit.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,004
Location
Small but great planet of Potatohole
Meanwhile I can't hire any mercs because screen with creation character doesn't appear after dialogue with guy on trading post. I mean, I have 2000g -> click on dialogue live -> dialog finished and nothing happens. Judging by comments on steam price for companions will increase for each level and can be more than 18000 for one custom companion. Well I guess I will playing this game 3 years later when there will be patches or mods to fix bugs.
Are you playing the first or second hotfix but not the third one for some reason? The first hotfix broke that feature but the third one restored it. At least according to patch notes.
Also they're 500gp if you do it at level 1 (don't level your main char before the battle with bandits).
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,723
Codex 2012 MCA
Started game with Sword Saint, without any armor. Survivability: zero...maybe I should start over with some class which isn't as much of glass cannon.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,415
6508a18ddc0ac33ab08f965f22161524.png


Obscure dragon age reference, seems like these ruskies did their homework
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Because since it's not a *need* it's nothing to cry about? Also, speak for yourself...not once have I ever paid for my party.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,919
In order to claim resources for your kingdom you have to (1) go to that resource, (2) click on it again and (3) pay BP for it.

Some of them are claimed automatically but some of them require the additional click because perhaps you did not have enough BP when you first visited them or bug (!?)

A successfully claimed resource has a custom indicator near them. If it doesn't have the indicator then it's NOT claimed.

FML. Most resourced from my kingdom are not claimed :argh:
 

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