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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Anyone else been here?

S8w4o1f.png


Completely fucking broken. You enter the map, and you can't move from the spawn point. Complete stop, do not pass go, do not collect 500 shekels.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
I actually posted all the portraits in an archive earlier in the thread, but sure.
That is crazy good to know. Thanks a lot.

Edit: Nevermind. I can confirm that I have no such folder.

What do you mean you have no such folder? Every time when you create your main character with custom portrait pack this folder created, I was not talking about companions or mercs because question was about main character.
 

Havoc

Cheerful Magician
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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Joined
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Yeah, I was expecting Regongar to be an edgy faggot like Dorn but he's actually pretty cool.

Regongar is a constant presence in my party, if only 'cause his combat barks make him sound like a fucking supervillain.

Reg: DIE for me!

*Electrocutes monster into gibs*
They thought I was mad when I said I wanted a piece of that orc ass. MAD I TELL YOU. Little did they realize that Regongar would actually be the best waifu. Years of subsisting on Bioware RPGs has given me a finely honed ability to detect the best waifus, so even though Valerie and Octavia may look better at first glance, the wise adventurer knows the firm grip of a character with 19 natural strength is really the only acceptable place for his dick. :obviously:
Been pleasantly surprised with magus as a class too. Hybrid classes like that aren't usually my bag but the fact that it makes a lot of the less typically useful and popular arcane spells (Touch spells and self buffs) come to the fore I really appreciate. It's less just a case of getting a decent fighter and a decent wizard, it feels a little more unique since it's sort of a fighter that can occasionally go ham with some burst damage.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I actually posted all the portraits in an archive earlier in the thread, but sure.
That is crazy good to know. Thanks a lot.

Edit: Nevermind. I can confirm that I have no such folder.

What do you mean you have no such folder? Every time when you create your main character with custom portrait pack this folder created, I was not talking about companions or mercs because question was about main character.
Ah, alright, I assumed it went for the entire party. If it's only created when you create a character with a custom portrait, anyone that didn't start with a custom portrait is SOL.

Now I just need to figure out a way to replace the portrait of a CNPC and change the colors of the paper doll and we're in business.

Wow, can you post separate images, please.
I actually posted all the portraits in an archive earlier in the thread, but sure.

Are you able to get Storyteller's portrait and other NPCs?
All of it. I extracted every single 2D graphic in the entire game to suck out those juicy portraits. If there's portraits anywhere else, they're sure as hell not kept as simple 2D/textures in the .assets-files.
 

a cut of domestic sheep prime

Guest
Anyone else been here?

S8w4o1f.png


Completely fucking broken. You enter the map, and you can't move from the spawn point. Complete stop, do not pass go, do not collect 500 shekels.
Happened in my game as well. I think hey have you spawn just outside of the map or something.

It's pretty clear that some areas and quests weren't tested at all.
 

a cut of domestic sheep prime

Guest
Also, I am annoyed with the overuse of unskippable cutscene style dialog that hovers over characters' heads with no voice over. If there's no voice over, you are just wasting my time. Stop. Just do normal dialog.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Ah, alright, I assumed it went for the entire party. If it's only created when you create a character with a custom portrait, anyone that didn't start with a custom portrait is SOL.
Yeah, such folder created when you create a character with custom portrait, I suggested this method to Lawntoilet because he specially mentioned that he have character with custom portrait from pack.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany



can anyone explain what is happening with my bard? why does she have a 50% failure chance on a lvl 1 healing spell?

Looks like a bug. It might be a stupid question, but have you tried putting armor on and taking it off, and/or removing all equipment and see if it had any effect? I wouldn't be surprised if there's some equipment piece flagged like medium or heavy armor or some shit like that.

Or maybe she was deafened at some point and it never went away properly.

yes i took her armor off for testing, this was the result without armor
i will try without any equipment but i also think it's a bug.
EDIT: tested without any equipment, same result.
there are also no active effects shown in character screen:



also tried to drink a restoration potion. i failed to drink it :argh:

EDIT 2: killing her solved the problem.
she died after a few fireballs to the face (greyed out) and her ring must have saved her somehow even after death because she was alive and well at the longhouse and i was able to take her with me again. i let her cast the healing spell and it worked 5 times in a row. so i guess the problem is solved.
 
Last edited:

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
Ah, alright, I assumed it went for the entire party. If it's only created when you create a character with a custom portrait, anyone that didn't start with a custom portrait is SOL.
Yeah, such folder created when you create a character with custom portrait, I suggested this method to Lawntoilet because he specially mentioned that he have character with custom portrait from pack.

Oh, that explains it - I couldn't find the folder either. I had started with the portrait of Lander before the custom portrait pack got put together, and I was hoping to change to one of the custom ones.

Thanks anyway, though!
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More reviews: http://www.darkstation.com/reviews/pathfinder-kingmaker-review

Pathfinder: Kingmaker Review
OCTOBER 05, 2018
ss_fdb5b3b760bd4e304ce640b5b2b1dfcfab6b3653.jpg



A while back, I was having a conversation with some folks about the different merits of the various recent editions of Dungeons and Dragons, and I had to point out that when I began playing the game — in 1974! — there were no “editions,” just, well… the game. Of course, D&D went on to become not just a tabletop game icon, but the primary inspiration for computer RPGs as well, some of them using the actual D&D ruleset in one form or another. Pathfinder: Kingmaker is one such example.

PF1.jpg

Backed by a successful Kickstarter campaign, Owlcat Games’ Pathfinder: Kingmaker is inspired by the popular D&D adventure Pathfinder, and uses the D&D 4.0 rules to drive much of what goes on under the hood. From the character creation to every enemy encounter, from equipment and armor effectiveness to weapons and spells, just about everything is transparently the result of a 20-sided dice roll. While it might be possible to stumble through the game oblivious of the underlying mechanic, to do so would ignore the authenticity of Kingmaker’s D&D roots and would probably end in failure.

At first blush, one might be tempted to dismiss Pathfinder: Kingmaker as another fantasy RPG in the vein of Baldur’s Gate, Pillars of Eternity or Divinity: Original Sin. There certainly are similarities. The setting is familiar enough, the monster types have been encountered before and the quests and characters pull from well-established traditions. But Pathfinder adds a wrinkle or two, including a bit of city building and management that adds a new layer to story and character development as well as a significant amount of optional, on-the-side complexity. Like much of Pathfinder, the depth of engagement in the weeds of the mechanics is adjustable. If you want to see each and every roll of the dice, you can.

ss_e849b9486e6c26b702185021547330a63426e3c8.jpg

Although Pathfinder: Kingmaker at first seems welcoming enough, and begins with a prologue in the “gather a party and do battle” mode, it shows its stripes as a more challenging and sometimes frustratingly difficult game in a way that its popular brethren are not. There are some obvious balancing issues, which will no doubt improve with patches and fixes. There are tool tips aplenty but quite a lot of Pathfinder: Kingmaker is opaque and it’s very easy to feel lost and not well-equipped to make important choices. I never felt truly at home, despite that most of the mechanics of movement, party management, fighting, and casting are on the surface pretty familiar. I guess that for me, the game never found the sweet spot between easy mode and too much information mode. And it almost feels like all those numbers weight the game down.

We’re in a happy place in the hobby where nearly all RPGs take the time to present more-or-less interesting and well-written characters. In Pathfinder: Kingmaker, the dialog choices are a reflection of, not just dice rolls and alignment, but choices and actions along the way (even if ultimately, they’re the result of dice rolls, too). The characters that one adds to the party are quirky and although they fulfill the standard RPG roles (fighter, healer, mage, etc), they do so with some interesting and memorable attitudes. The player character’s progression from lone fighter to party member to powerful baron is at the heart of the story and adds a dollop of political intrigue with the expected clash of magical forces, Pathfinder:Kingmaker’s landscapes, castles and dungeons might lack a bit of imagination but they are pretty enough to look at, and there are some effective lighting and spell effects. Overall, the game is colorful, if technically inconsistent, as frame rate slowdowns and longish load times are common.

ss_8a1f13a67fac4af84f9e56a90847c8f11b00567a.jpg

Pathfinder: Kingmaker is definitely one of the most faithful recreations of the D&D experience in digital form and those with patience, a love of numbers and a willingness to tolerate a bit of opacity and imbalance have much to look forward to. There’s something a bit overwhelming and unfriendly about the game’s mechanics and while Pathfinder’s faithful translation of D&D and city building elements are unique, a lot of the setting, story and characters are a bit too “standard CRPG.” There is room for improvement and growth through patches and content, and it will be interesting to watch Pathfinder: Kingmaker evolve.

ds-stars_35.png

http://www.gamepitt.co.uk/pathfinder-kingmaker-pc-review/

Pathfinder: Kingmaker (PC) Review

Having played other games based on the classic pen and paper setting, I was a little leery about trying Pathfinder: Kingmaker. I was worried about clunky and complicated mechanics, and a regurgitated storyline filled with copy and paste NPC characters that haven’t seen an edit for over a decade. It was more than a pleasant surprise to have been wrong in my worries. For those of us who have a history with Pathfinder and similar tabletop gaming, Kingmaker allows us to dive head first into campaign bliss.

The game is based on the Kingmaker campaign module, a setting devoted to the players taking over and controlling their own kingdom. Taking over isn’t a stroll in the park, however. You must first lead your party to the Stolen Lands and take the kingdom from the Stag Lord, a self-made bandit leader who has set up his own makeshift community, at the same time competing with a rival would-be king. Once your kingdom is established, it’s up to you to ensure its prosperity.


I’m glad she’s on my team

Gameplay
Pathfinder: Kingmaker plays just like any proper tabletop game. Its controls are instinctual and everything is easily customisable. Before you launch your new game, be sure to check out the settings option first. This allows you to set up essentially your game’s “House Rules”, letting you take the reign on your adventure. Options such as allowing (or not) a character to revive after a battle is over, difficulty on numerous aspects, automatic or manual use of limited quantity spells or items used by characters, and a myriad of useful quirks and setups grips hold of your inner Game Master and quite suddenly makes old habits resurface. There is an additional, and condensed, configuration for your game once you start, handily tying up loose ends.

It doesn’t stop there for excellent customisation. Kingmaker’s character creation ranks easily in my top 5 of all time. The entire creation is so true to the tabletop process that I found myself reaching for my Player’s Handbook more than a few times. Race and class symmetry are easily balanced, statistics and skill points are especially well rounded, and the fact that you can multiclass/take levels in other classes than your starting class at such ease blew my mind. You even get a nifty levelling guide, showing you how feats, skills, etc will look down the line. The only aspect I felt lacking was the character story portraits did not have any connection with the avatar you create.


Introducing, Sonic The Bard!

A key factor a lot of us Game Masters can forget to include in our campaigns is resting and eating. Pathfinder Kingmaker not only incorporates this necessity but does so in a way that makes the whole experience enjoyable. The game utilizes a clock and calendar system that correlates well with timed quests and character fatigue. When travelling on the world map, your characters will get tired, fatigued and eventually exhausted to the point where they must make camp. You are then able to determine who hunts for food, who can effectively hide the group from possible monsters or enemies, the ever-important cook, and the most vital camp guard. Rations and hunting are no joke, so make sure you stock up! Camping in dungeons is also a good way to restore health without expending potions and restoring spells.

Final Conclusion:
Keep your schedule open, Pathfinder: Kingmaker will be taking up a lot of your time. Fantastic customisation, a well-crafted story and overall wonderful interaction will make you yearn for those years of tabletop gaming, yet keep you firmly glued to your computer. Even if you’re a bit rusty, a few playthroughs with different character builds will satisfy your visual tabletop needs.

FINAL SCORE
9.0/10

THE GOOD:
  • Character customisation
  • Level up how you want
  • Excellent character plot and interactions
  • Set up “House Rules”
THE BAD:
  • Dungeons can be tricky to navigate
  • Supporting quest info not always available
  • Portraits don’t relate to avatars

https://pressplaynews.net/2018/10/03/pathfinder-kingmaker-review-pc/

Pathfinder: Kingmaker review (PC)
pathfinder-kingmaker3.jpg



Pathfinder: Kingmaker by Owlcat Games was launched on Steam just last week. Inspired by classic RPGs as well as the Pathfinder tabletop game, here’s our review of this Deep Silver-published CRPG.

When we first laid eyes on Pathfinder: Kingmaker, we immediately got some hands on time as well. It was during the summer of 2017 at Gamescom, when the game was still being published by My.com (the move to Deep Silver was mainly due to Deep Silver’s experience with physical distribution). The game immediately stood out for two reasons: it was very different from My.com’s usual MMO fare, and it was an RPG made with a clear passion for what came before.

In this regard, “what came before” mainly refers to videogames like Baldur’s Gate – though the popular Pathfinder: Kingmaker game definitely adds its own flavor into the mix as well. Those who played Baldur’s Gate before will feel right at home with Kingmaker – from its classic isometric viewing angle right down to the control scheme, which feels like it was pretty much directly copied from Bioware’s classic.

pathfinder-kingmaker.jpg


Where Pathfinder: Kingmaker differs from a game like Baldur’s Gate is in its grand objective – which sees you assume the role of a baron and mixes elements of empire management into the gameplay as well. You start off with a very traditional party-based role playing adventure though, where you and your recruits try to lay claim to the Stolen Lands. You’ll run into plenty of monsters and other foes, navigate dungeons and towns, and learn more about the plot. Kingmaker is a very dialogue-heavy game, and there’s more (political) intrigue and strife than you’d initially think. This was clear even in the 30 minute hands on session last year, and I was happy to find out that Owlcat keeps the momentum up for the entire duration of the game.

Combat will be familiar to Baldur’s Gate veterans as well, as it allows for real time combat that you can pause in order to issue new and/or changed orders. I tend to play games like this on easy because I mostly enjoy the role-playing aspects and story development (and I also am just as happy playing Diablo), but even then I found Pathfinder: Kingmaker to be quite challenging – forcing me to pause and re-think regularly. To try out how tactical the game could become I started a new game after my initial playthrough as well, only to be brutally slaughtered time after time. It wasn’t until after about a dozen or so confrontations that I found something of a groove to settle into – but it remained a punishingly challenging game all the same.

pathfinder-kingmaker2.jpg


Your own lead character has a base alignment at the start of the game, but you can sculpt and mold it through your actions and conversations. This will even shape conversations later on in the game by changing the responses available to you and the answers you’ll receive – which in turn are affected by how people think you’re managing your barony. On a smaller level, your allies might end up rebelling or leaving your party if they no longer agree with your course. These choices and consequences are a trend we’ve seen in other RPGs in the last few years as well (mainly in Obsidian’s titles), and Owlcat does an excellent job with it in Kingmaker.

If you’re not at all interested in managing an empire (or rather, barony), then you can leave all that up to the game as well, and just play Pathfinder like a regular RPG. It’s fun to dabble in the intricacies of the management side of things though, as you’ll have to make decisions on what tasks to leave in whose capable (or not-so-capable) hands – or make controversial decisions that in turn will affect your reputation and thus your interactions with others.

While there weren’t too many “ooh” and “aah” moments while playing Pathfinder: Kingmaker, I did find it to be an extremely solid RPG. Managing your barony is a nice touch, but doesn’t elevate the game above being an otherwise fairly generic (though well done) RPG. Fans of what inspired the game will definitely enjoy it though, and it’s a brilliant debut for Owlcat.

Score: 7.8/10
 

Lawntoilet

Prophet
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Joined
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Messages
1,840
Yeah, I was expecting Regongar to be an edgy faggot like Dorn but he's actually pretty cool.

Regongar is a constant presence in my party, if only 'cause his combat barks make him sound like a fucking supervillain.

Reg: DIE for me!

*Electrocutes monster into gibs*
They thought I was mad when I said I wanted a piece of that orc ass. MAD I TELL YOU. Little did they realize that Regongar would actually be the best waifu. Years of subsisting on Bioware RPGs has given me a finely honed ability to detect the best waifus, so even though Valerie and Octavia may look better at first glance, the wise adventurer knows the firm grip of a character with 19 natural strength is really the only acceptable place for his dick. :obviously:
Been pleasantly surprised with magus as a class too. Hybrid classes like that aren't usually my bag but the fact that it makes a lot of the less typically useful and popular arcane spells (Touch spells and self buffs) come to the fore I really appreciate. It's less just a case of getting a decent fighter and a decent wizard, it feels a little more unique since it's sort of a fighter that can occasionally go ham with some burst damage.

I'm running with a Magus baron and it's really fun, like you say. Definitely a different feel than anything in the IE games. It was a little fiddly to figure out how to put the Fire/Frost/Keen/etc enhantments on your weapon, but once I figured it out, it's let me be really flexible whenever something has DR
I was able to pretty easily solo the Redcaps at the Verdant Chamber ambush despite not having the Cold Iron dagger with me, because I had +1d6 Frost put on my Shock Shortsword, which let me overcome their DR

It took me an embarrassingly long time to figure out you can use your Arcane Pool to get spell slots back, though.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I am lazy so just copypasta from steam.

Muh opinion on Act V - War of the River Kings

(Act V spoilers) King Irovetti deserved so much better story arc
He is an awesome GoT-like character, scummy and well voiced, with cool palace and capable antagonist. However, the whole act with him felt disjointed as all hell.

The tournament was alright, although lacked things you'd expect and which were in the pnp module (like jousting). But then, the whole plot logic sorta went nowhere. You are attacked with random events from Pitax, but you don't really know what to do there as a ruler. You don't make decisions like sending army or anything, just play some cards in your capital or make a random guess like me and begin scouting around border of your kingdom to find and kill some random poor sods (poor bards, I killed them all) in 3 locations. However, it doesn't even matter because what you have to do is actually follow main plot and go into Nyrissa dream (why?) to learn Irovetti's weakness/some dirt on him (which you really don't use?) by killing some random dudes in an abbey.

Then it's Pitax (which is 1, or 2 locations I think) with some random guards which screams cut content to me, and the palace.

The palace has some awesome fights and architecture, but you can't do anything expect executing Irovetti and that is it, plot arc done.

Now, the pnp module does have same stuff in it, i.e. it does end with storming palace, but it also has rules for sieges/mass combat, which could probably be implemented with text quests at least.

However, I feel that is not really what players expect from war between 2 Kings. I guess most people would want to see politicking, armies, inviting each other to dinner and wine poisonings, not again watching Nyrissa cry over her cup.

So I really hope developers would add some actual military and politicking stuff where appropriate in a chapter that deserves it, and some choice, in a far, far away future. Even if it would be some more text adventures. As for now it doesn't feel like a clash between two rulers, but more like just storming another monster lair after a set of random events.

You build your kingdom, make all the choices, what mercenaries to take in the army, all that stuff, at the very least game should have aknowledged that in Chapter V since it is great time to show player some results during war with another ruler. Instead it is all just another dungeon crawl.

Also 1.0.6 introduced new mega bug, where effects from non-standard items duplicate after every load. meaning my Harrim with -4 con cloak now has -32 con although doesn't die, and Amiri does extra 8d6 acid damage with her +1d6 acid gloves.
 
Last edited:

Serus

Arcane
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Joined
Jul 16, 2005
Messages
6,927
Location
Small but great planet of Potatohole
I am lazy so just copypasta from steam.

Muh opinion on Act V - War of the River Kings

(Act V spoilers) King Irovetti deserved so much better story arc
He is an awesome GoT-like character, scummy and well voiced, with cool palace and capable antagonist. However, the whole act with him felt disjointed as all hell.

The tournament was alright, although lacked things you'd expect and which were in the pnp module (like jousting). But then, the whole plot logic sorta went nowhere. You are attacked with random events from Pitax, but you don't really know what to do there as a ruler. You don't make decisions like sending army or anything, just play some cards in your capital or make a random guess like me and begin scouting around border of your kingdom to find and kill some random poor sods (poor bards, I killed them all) in 3 locations. However, it doesn't even matter because what you have to do is actually follow main plot and go into Nyrissa dream (why?) to learn Irovetti's weakness/some dirt on him (which you really don't use?) by killing some random dudes in an abbey.

Then it's Pitax (which is 1, or 2 locations I think) with some random guards which screams cut content to me, and the palace.

The palace has some awesome fights and architecture, but you can't do anything expect executing Irovetti and that is it, plot arc done.

Now, the pnp module does have same stuff in it, i.e. it does end with storming palace, but it also has rules for sieges/mass combat, which could probably be implemented with text quests at least.

However, I feel that is not really what players expect from war between 2 Kings. I guess most people would want to see politicking, armies, inviting each other to dinner and wine poisonings, not again watching Nyrissa cry over her cup.

So I really hope developers would add some actual military and politicking stuff where appropriate in a chapter that deserves it, and some choice, in a far, far away future. Even if it would be some more text adventures. As for now it doesn't feel like a clash between two rulers, but more like just storming another monster lair after a set of random events.

You build your kingdom, make all the choices, what mercenaries to take in the army, all that stuff, at the very least game should have aknowledged that in Chapter V since it is great time to show player some results during war with another ruler. Instead it is all just another dungeon crawl.

Also 1.0.6 introduced new mega bug, where effects from non-standard items duplicate after every load. meaning my Harrim with -4 con cloak now has -32 con although doesn't die, and Amiri does extra 8d6 acid damage with her +1d6 acid gloves.
And people still believe ONE big patch will change much? Those guys are creating almost as much bugs as they are fixing. It will take years.
 

111111111

Guest
people who believe that one patch will fix all bugs are the same type of people that believe chris roberts is building a real game with scam citizen
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Yeah, I was expecting Regongar to be an edgy faggot like Dorn but he's actually pretty cool.

Regongar is a constant presence in my party, if only 'cause his combat barks make him sound like a fucking supervillain.

Reg: DIE for me!

*Electrocutes monster into gibs*
They thought I was mad when I said I wanted a piece of that orc ass. MAD I TELL YOU. Little did they realize that Regongar would actually be the best waifu. Years of subsisting on Bioware RPGs has given me a finely honed ability to detect the best waifus, so even though Valerie and Octavia may look better at first glance, the wise adventurer knows the firm grip of a character with 19 natural strength is really the only acceptable place for his dick. :obviously:
Been pleasantly surprised with magus as a class too. Hybrid classes like that aren't usually my bag but the fact that it makes a lot of the less typically useful and popular arcane spells (Touch spells and self buffs) come to the fore I really appreciate. It's less just a case of getting a decent fighter and a decent wizard, it feels a little more unique since it's sort of a fighter that can occasionally go ham with some burst damage.
Rated butt-hurt because it's gay. Get it?
 

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