Heroic Liberator
Arcane
So yeah, what I've previously stated. Your argument in favor of respec is based on its perceived necessity as a cope for the game's current state and not as a design choice.My arguments does not make respec absolute since my arguments targeted people who trying to read notations to people how they should play a game, my point was that if respec doesn't harm you physically - allow people use it as they want.Good game design makes respec obsolete by your own arguments. The lack of respec forces the player to make a choice as to how to approach the game from beginning to end, thus every choice is relevant. And as to the unfamiliarity of a player with a system, that's part of its charm - you fuck up with a particular build, realize your mistakes and then either adjust or try a different build altogether.
Your explanations about how choices important work only in ideal game where all spells useful and skills work like in rule book (which impossible even in PnP, thats why some people making home brew ruleset), but more realistic situation would be:
"Player create character with stats how he imagining character, after 30 hours in game he realizing something wrong, check forums and read that some spells/skills does not work as they logical should or just useless, trying to re-roll character (because cheating can broke achievements and game in general), gets tired playing same prologue over and over again and waiting for patches or event forget about game."
Not to mention your point on cheating which is quite funny. Basically, you want respec as a kosher developer-implemented cheat.