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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,977
Asking for the Codex wisdom my brothers:

Playing on hard, I've made a mercenary druid focused on summoning (so low strength, max wisdom). So far at lvl 7 it seems thoroughly underwhelming, the spell selection of druids seems very meh and all those entangle-like spells have such a massive area of effect that they are tremendously unwieldy. Have I made a mistake and should I start saving up to buy another merc (gulp, prices are seriously starting to ramp up :( )? Or should I just wait for better spells later on and the druid will get better?
Druids don't need strength. Just stay Wildshaped and get that feat that allows you to cast in animal form.

If it is in the game, get the Stone Spikes type spell. Cast one on the enemy and tell your guys to hold position. Slow and damage over time is nasty, nasty stuff. Also, Insect Swarm/Plague is quite powerful, although it doesn't seem like it.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,542
Pillars of Eternity 2: Deadfire
I think in Pathfinder Druids may need Strenght if they want to melee. The wildshape is supposed to add a bonus to stats, not overwrite them.
 

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I think in Pathfinder Druids may need Strenght if they want to melee. The wildshape is supposed to add a bonus to stats, not overwrite them.

Yep, most shapeshifter druid builds have high strength. There is also a pnp class called Shifter which is a full martial dedicated to shape-shifting and taking beast buffs, it is unfortunately much weaker than playing a druid who specialises in wildshape.

It isn't that hard to do really, you just keep mental stat (wisdom) high enough to accomplish any casting you need to do and put the rest into phys stats.
 

Cael

Arcane
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I think in Pathfinder Druids may need Strenght if they want to melee. The wildshape is supposed to add a bonus to stats, not overwrite them.
The bonus to strength is just to help out carrying things and the like. He is playing a caster with maxed Wisdom. You don't want to be in melee with a character like that. Just stay in the back and let your summons and the like do the heavy lifting. Your role is buff and cheerleader. With a dedicated summoner druid in the party, you can practically leave the NPC tanks at home and wreck face with a bunch of squishy casters and archers.
 

Cael

Arcane
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Fair enough. But why stay in Wildshape then?
Increased physical stats is good for a variety of reasons. Saves, initiative, HP, carrying capacity, AC. There is basically no reason not to for most caster type characters.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Fair enough. But why stay in Wildshape then?

Because (on a properly built character) Wildshape makes you almost as good at combat as a full martial whilst giving lots of special abilities that Fighters/Barbarians have to waste a lot of feats/money on gear to get.

You also still remain a prepared caster who can provide lots of utility to a group outside of combat.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
I have a question! Does dispel in its 'area' form remove terrain effects such as the above-mentioned spikes or web? Because if it does, it'll alleviate a ton of post-battle annoyances and make these spells not insufferable to use. Which is pretty great...
 

Luckmann

Arcane
Zionist Agent
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Jul 20, 2009
Messages
3,759
Location
Scandinavia
I have a question! Does dispel in its 'area' form remove terrain effects such as the above-mentioned spikes or web? Because if it does, it'll alleviate a ton of post-battle annoyances and make these spells not insufferable to use. Which is pretty great...
Yes, unless it was broken in a patch, Dispel (strangely) dispels Web.
 

Alienman

Retro-Fascist
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Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Just wondering. Was there a way to replace quick slot items without having to go to inventory? Got so many scrolls, but a real pain in the ass to replace them each time.
 

jerfdr

Scholar
Joined
Jul 17, 2017
Messages
100
New hotfix has just appeared, 1.0.7:

Hello everyone!

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

• Quests
o "The Seed of Sorrow" quest didn't progress after the evil dialogue choice in the Capital Asylum. Resolution: fixed.
• Areas
o Several encounters had the wrong enemies at Oleg's Trading Post become infused with First World energies (last chapter state). Resolution: fixed.
o Incorrect copies of Mim and Dragn NPCs could be found in the capital. Resolution: fixed.
o The encounter at Poacher’s Hideout could become unfinishable. Resolution: fixed.
o One of the cutscenes got stuck if Tristian was wounded and had zero Hit Points at Vordakai Tomb. Resolution: fixed.
o Trade with Dumra was not available during the "Deal with the Devil" quest. Resolution: fixed.
o Party couldn't move at Rill-and-Spill area. Resolution: fixed.
o Solo completion for the "Other World" area was not supported. Resolution: fixed.
• Items
o Some magical items could have issues with empty descriptions of their magical traits in the tooltips. Resolution: fixed.
• User Interfaces
o Days of the week could display incorrectly. Resolution: fixed.
o There was no direct way to check the build version. Resolution: the build version has been added to the Main Menu.
o The description for Enemy Difficulty settings didn't reveal all the mechanical elements altered by this option. Resolution: a more detailed description has been added for the Enemy Difficulty settings.
• Kingdom
o It was unclear and confusing that after defeating the main threat of the chapter, all of the kingdom events associated with that threat remained active. Resolution: after defeating the main threat of the chapter, all of the kingdom events associated with that threat are removed from the barony. In case there are too many of such events, the kingdom is considered damaged and its development is slowed down. This state can be removed with special new barony project.
o It was not always clear that some events can destroy the kingdom if not addressed. Resolution: a more detailed description added for the events that damage the kingdom and projects that remove these events.
• Classes
o Valerie's quest ability "Valorous" provided Strength and Constitution bonuses instead of Strength and Charisma. Resolution: "Valorous" ability provides Strength and Charisma, as per description.
o Metamagic rods didn't work for sorcerers. Resolution: fixed.
o Enemy Difficulty settings affected saving throws twice - the first time by increasing the enemy ability scores and the second time with a specific bonus to saving throws. Such implementation forced players to avoid spells with saving throws on the higher difficulties. Resolution: Saving throws are now affected by the Enemy Difficulty settings only once by increasing of base ability scores.
• Misc
o New pack of localization fixes.
• System
o Some players have persistent issues loading game saves that we were unable to reproduce so far. After analyzing possible threats that may cause this issue we implemented improvements that hopefully would fix the problem.
o Some players complained about being thrown out of the game and into the Main Menu while entering Throne Room (including the exit while trying to Rest at the capital). Resolution: fixed.

Hopefully, it doesn't break something major ;) :shredder:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,718
Pathfinder: Wrath
Ok, but does she use CHA for anything? I thought she was supposed to be a Paladin at one point, but she isn't anymore and they haven't changed her CHA to reflect that.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,552
Location
Bulgaria
Isn't Valerie a fighter or something which doesn't use Charisma? Now with more Charisma!
She is a paragon of beauty...dumb and good looking. People are not made to spec a certain archetype! You are bard in real time mate,doesn't mean yo have 20 in charisma and 8 in everything else! She have good stats for a fighter tho.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,717
Enemy Difficulty settings affected saving throws twice - the first time by increasing the enemy ability scores and the second time with a specific bonus to saving throws. Such implementation forced players to avoid spells with saving throws on the higher difficulties. Resolution: Saving throws are now affected by the Enemy Difficulty settings only once by increasing of base ability scores.

Fucking finally.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Ok, but does she use CHA for anything? I thought she was supposed to be a Paladin at one point, but she isn't anymore and they haven't changed her CHA to reflect that.
Yes she is an advisor that uses CHA.

Also you can multi her or give feats that benefit from cha.



Where's Bokken after you make him court alchemist? Game tells me to go check what he made for me. is it bokken=broken thing?

Also there are a lot of impaled people in my barony lol. And music from HoMM Necropolis castle plays all the time
 
Last edited:

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
Where's Bokken after you make him court alchemist? Game tells me to go check what he made for me. is it bokken=broken thing?
Once I built a town in Outskirts, before recruiting Bokken, upon visiting it, there was an enterable, yet weirdly empty house, so I kind of assumed he will be there, since you have to build him a workshop in Outskirts anyways.
 

veevoir

Klytus, I'm bored
Patron
Joined
Jan 15, 2015
Messages
1,797
Location
Riding the train, high on cocaine
Shadorwun: Hong Kong BattleTech
Yeah, for some reason asshole is still at Oleg's. Once I taxed the asshole and turned the outpost into military bunker - was pretty disappointed the looks of the outpost has not changed, my military is nowhere to be seen and Oleg doesn't seem to acknowledge I turned his fort into a proper fort
 

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