Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,885
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Got useless dueling sword as reward for quick completion of chapter 1; too much work to check weapon focus of your chair and give you something useful or gold as alternative? Game is too big for its good and feels half finished and not speaking about bugs now; they should release three chapters as Kingmaker 1 and then one year later chapters 4-6 as second part.
 
Last edited:

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,629
Spell penetration is not just overcoming spell resistance, it also raises your spells effective difficulty class, no? For example my fey enchantment focused sorceress with 2 spell penetrations literally kept hargulka floored and laughing from the get-go

No, that's what Spell Focus does. Spell Penetration is just a bonus to caster level checks to overcome spell resistance, which is a flat chance to ignore a spell, and only pops up on high level, magical monsters.

(although in this game who knows, maybe every random wolf has it.......)
I see. Well, live and learn I guess. Although I also had spell focus enchantment and fey bloodline so that might explain my unusually high rate of success, esp considering that I reloaded three times because freaking tartuk kept killing either my mainchar or Regongar. Hargulka was never a problem once I figured out melee was not the way to deal with him.
Spell Penetration is practically required when you start hitting dragons, outsiders and high level fae. On normal play. On inflated stats, it may not help you anyway because of the stat bloat, so you might as well not bother.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
With the rate this is going, I'm expecting humans spurting green blood and vice versa with the new DLC.

You expect green blood to spurt humans that spurt green blood that spurts humans?

No base case on the recursion, I suppose it makes sense in context.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Spell penetration is not just overcoming spell resistance, it also raises your spells effective difficulty class, no? For example my fey enchantment focused sorceress with 2 spell penetrations literally kept hargulka floored and laughing from the get-go

No, that's what Spell Focus does. Spell Penetration is just a bonus to caster level checks to overcome spell resistance, which is a flat chance to ignore a spell, and only pops up on high level, magical monsters.

(although in this game who knows, maybe every random wolf has it.......)
I see. Well, live and learn I guess. Although I also had spell focus enchantment and fey bloodline so that might explain my unusually high rate of success, esp considering that I reloaded three times because freaking tartuk kept killing either my mainchar or Regongar. Hargulka was never a problem once I figured out melee was not the way to deal with him.
Spell Penetration is practically required when you start hitting dragons, outsiders and high level fae. On normal play. On inflated stats, it may not help you anyway because of the stat bloat, so you might as well not bother.
Just ignore this idiot. SR value of enemies is not changed by difficulty settings (or the combat log does not say so like it says for their attacks, AC or saves). I got greater spell penetration on some of my lvl 10 characters and it was very useful at that level.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
i've just reached the famous bugged city.

for me this game is better than bg 2
It might be once it is finished. BG2 had way better high level spell battles and it had strongholds per class (or groups of classes) and it had normal loading times :D
Also it had multiple Dragons to fight (and awesome Lich fights).
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,624
Location
The Eye of Terror
It might be once it is finished. BG2 had way better high level spell battles and it had strongholds per class (or groups of classes) and it had normal loading times :D
Also it had multiple Dragons to fight (and awesome Lich fights).
Well, there IS a dragon fight (and a pretty fun one I found), but sadly it doesn't have the build up that the BG2 ones had. And you are right that there is nothing like the spell battles of BG2 either sadly. Still, this game does compare quite favorably to BG2. I'll definitely do a little write-up once I finish this game (Iroverti has fallllllen!!!!)
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
The difficulty is OK, people just aren't used to challenging games anymore. At low levels you can get instagibbed in BG as well. It's just that low lvl DnD doesn't work that well when your party hardly has any HP, resources etc therefor the tutorial and some fights in ch1 are very brutal. They really should have balanced the early game a bit more on the forgiving side. It gets better later though. All this mimimimimimi about PnP stats is fucking stupid, if the mobs had their PnP stats everything would be an effortless roflstomp. Yes, the double bonus on saving throws from the saving throw bonus + the saving throw bonus from increased stats makes save or die/lose/suck spells extremely hard to hit. So, get the spell focus feats, use bestow curse with the reach rod, whatever. Or just focus on buffs instead those don't require saves.

Hargulka for example I just destroyed with the commando nigger and my Eldritch Archer without much fuss after buffing up the party. Buff up, destroy them quick, real quick. You can kill things extremely quickly in this game, you should focus on that imo.

The good thing about this game as opposed to your typical nu-RPGs is that it actually allows you to fail. You can do things wrong and if you do, you lose. That's a good thing. Even just chapter 1 of this game is 10 times more fun than the entirety of crap like Biofail, Obshittian, inEptile nu-RPGs combined.
 
Last edited:

panda

Savant
Joined
Dec 31, 2014
Messages
398
The difficulty is OK, people just aren't used to challenging games anymore. At low levels you can get instagibbed in BG as well. It's just that low lvl DnD doesn't work that well when your party hardly has any HP, resources etc therefor the tutorial and some fights in ch1 are very brutal. They really should have balanced the early game a bit more on the forgiving side.
Even that is only because you decided to play on higher difficulty. On normal game has 0.8 dmg multiplier to party and weakened crits.
It was mentioned bazilion times already but people choose hard mode and then whine that it is actually hard.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,747
Codex 2012 MCA
Just reached
Vordakai's tomb
, getting assraped by dread zombie cyclops, gonna burn through a lot of displacement, haste and shit. Had to reload save from a bit earlier and go to get a shitload of scrolls and camping resources...

:shredder: :bunkertime:
 

lophiaspis

Arbiter
Joined
Oct 24, 2012
Messages
379
I imagine josh as thassilonian mage.

Chris Avellone: CG Bard
Tim Cain: NG Bard
Leonard Boyarsky: LG Bard
Josh Sawyer: TN Cleric of Atheism (worships the ideal of Balance)
Cleve Blakemore: CN Inquisitor
Feargus Urquheart: CE Sorcerer
Brian Fargo: ???

I smell a LP...
 
Last edited:

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,618
HBksStz.png
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
Couple of things that BG 2 still has over this for me, mostly story-related ones:
1. Companions - While PF's companions are probably the best we've seen in a rpg for a while now (esp compared to PoE), BG (and Minsc!) still edges it.
2. Whammy-ness - BG was deliciously funny, whammy and self-depreciating at times. No such feel in PF. UPD: Except for Jubilost.
3. A better written story - It's not to say that BG's story is superior, it's simply better written. Better writers.
4. Item description stories - Once again, they might have opted for not doing it after they saw PoE loredumps on every rusty dagger, but BG 2 item stories were fun to read and I still remember some of them.
5. No iconic, larger-than-life characters - Irovetii could have become one but he's not explored in that way. A shame. PF would make good use of its own John Irenicus.
6. More reactivity to details - the game recognizes i'm an aasimar and npc's tell me of it, but being a paladin of Shelyn I'd expect some extra flavour from Valerie dialogues. No such luck.

On the other hand, being the barbarian-type and a mage-hater, I rather enjoy the fact mages arent as powerful as in BG 2 and melee dudes do actually stand a chance. Y
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
6. More reactivity to details - the game recognizes i'm an aasimar and npc's tell me of it, but being a paladin of Shelyn I'd expect some extra flavour from Valerie dialogues. No such luck.
BG2 had close to none reactivity towards the main character, except for assigning the appropriate stronghold and romance-sim. Icewind Dale actually got more dialogue options based on who did the talking than BG2.

edit: As for the dlc, less blood, more bugfixing! :argh:
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
6. More reactivity to details - the game recognizes i'm an aasimar and npc's tell me of it, but being a paladin of Shelyn I'd expect some extra flavour from Valerie dialogues. No such luck.
BG2 had close to none reactivity towards the main character, except for assigning the appropriate stronghold and romance-sim. Icewind Dale actually got more dialogue options based on who did the talking than BG2.
You might be right there. Wasn't it IWD that gave you sweet strength bonus in one of the locations if you were a certain type of cleric?
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
6. More reactivity to details - the game recognizes i'm an aasimar and npc's tell me of it, but being a paladin of Shelyn I'd expect some extra flavour from Valerie dialogues. No such luck.
BG2 had close to none reactivity towards the main character, except for assigning the appropriate stronghold and romance-sim. Icewind Dale actually got more dialogue options based on who did the talking than BG2.
You might be right there. Wasn't it IWD that gave you sweet strength bonus in one of the locations if you were a certain type of cleric?
I don't recall that, tbh. IWD2 gave dreadmasters of bane a bonus to wisdom based on the outcome of a certain quest.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Wow, bard thundercaller turns out to be super powerful. They trade inspire competence (eh) for a 10-foot sound blast that STUNS enemies. With lingering performance, you can inspire courage and then spend two rounds blasting and stunning everyone. That's on top of the usual arcane spellcasting. It just werks.

The tooltip lies, however: it's not a fortitude but reflex save to avoid the stun. Still, a lot of chances to deny enemies a lot of things: dex AC, flat 2 AC, THE ABILITY TO TAKE ACTION (!), and some CMD. Wew! I haven't gotten to the point of getting storm call, but if it works with inspire courage, it's just a cherry on top of a very strong class!
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
Wow, bard thundercaller turns out to be super powerful. They trade inspire competence (eh) for a 10-foot sound blast that STUNS enemies. With lingering performance, you can inspire courage and then spend two rounds blasting and stunning everyone. That's on top of the usual arcane spellcasting. It just werks.

The tooltip lies, however: it's not a fortitude but reflex save to avoid the stun. Still, a lot of chances to deny enemies a lot of things: dex AC, flat 2 AC, THE ABILITY TO TAKE ACTION (!), and some CMD. Wew! I haven't gotten to the point of getting storm call, but if it works with inspire courage, it's just a cherry on top of a very strong class!
You fight enemy thundercallers from time to time. They are very irritating with that stun.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
563
Location
spain
Hotfix 1.0.13 released this one weights 1 GB:

Hello everyone!

Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • "A Simple Favor" quest could not be completed under certain conditions. Resolution: fixed.
  • "The Door to Nowhere" quest could not be completed in rare cases. Resolution: fixed. Jubilost will correctly spawn at the "Tavern" area.
  • Players couldn't talk to Fredero Sinnet while doing the "Shelyn's Chosen" quest. Resolution: fixed.
  • The "Amiri Wants to Talk" kingdom event could get stuck in some cases and the "Reforged Blade" quest didn't start. Resolution: fixed.

Areas
  • Lootboxes in the "River Blades' Camp" area could not be looted. Resolution: fixed.
  • There interface to enter the Capital's sub-location was absent in some cases. The players could enter the "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed.
  • NPCs at "Pitax" area said incorrect phrases in the dialogues after Pitax conquest. Resolution: fixed.
  • One of the key character could die during the final fight resulting in the incorrect ending (part of the dialogue options could be missing). Resolution: fixed.

User Interface
  • Party roster wasn't saved correctly when players enter and exit the Capital. Resolution: fixed.
  • There could be duplicated and missing portraits in the saved games. Resolution: fixed.
  • Dead companions couldn't be selected in the Inventory and Character Interface if they died in the area different than the current one. Resolution: fixed.

Classes & Mechanics
  • Alchemists who lost their bomb ability due to an issue should have it back.
  • "Fighting Defensively" counted "Mobility" ranks with a dexterity bonus when determining whether to give a +2 or +3 bonus. Resolution: "Fighting Defensively" counts only ranks now.
  • There could be issue with characters lost their "Weapon Proficiencies". Resolution: fixed.

System
  • There could be issues with save files if players exited the game while a save file was being written to disk. Resolution: the game will exit only after completing the save procedure.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
6. More reactivity to details - the game recognizes i'm an aasimar and npc's tell me of it, but being a paladin of Shelyn I'd expect some extra flavour from Valerie dialogues. No such luck.
Yeah, the reactivity in the game is very much a let-down. There are very few cases where your class actually seems to matter or be acknowledged. I did get one or two comments from Valerie for being a Cleric of Shelyn, though, early on, in one of the first conversations. But since then, nothing.

On the flipside, it's so subtle it's very easy to miss. Felt very organic.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom