Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,618
j8ucm5R.png

>tfw no monk :negative:
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
j8ucm5R.png

>tfw no monk :negative:

Well, at least you didn't have to suffer through the hell that is early levels with +2 attack rating and the painful realization that everything you get on level ups is strictly for fists. Personally, it had proven too much for me, so I changed a dual-wielding monk for a dual-wielding inv. rager. +15 attack bonuses in rage mode on 4th level just warm my heart.

Speaking of hearts. I've just defeated stag lord for the second time, and his last words were as heartbreaking as the first time. Great job developing a sympathetic antagonist. i cri.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,631
6. More reactivity to details - the game recognizes i'm an aasimar and npc's tell me of it, but being a paladin of Shelyn I'd expect some extra flavour from Valerie dialogues. No such luck.
BG2 had close to none reactivity towards the main character, except for assigning the appropriate stronghold and romance-sim. Icewind Dale actually got more dialogue options based on who did the talking than BG2.
You might be right there. Wasn't it IWD that gave you sweet strength bonus in one of the locations if you were a certain type of cleric?
I don't recall that, tbh. IWD2 gave dreadmasters of bane a bonus to wisdom based on the outcome of a certain quest.
Paladins get +1 Str, +1 Wis when you get the Holy Avenger.
Clerics of Bane get +2 Wis when you kill the priest of Bane in Kuldahar.
Clerics of Ilmater gets a bonus 1200 XP when cleansing the Kuldahar graveyard.
Drow, Dwarf and Gnome (I think) gets bonus XP for deciphering the dead goblin's ravings in Targos.

There is also a bunch of race and alignment related reactions and lines, mainly in Targos and quests related to it. After you hit the glacier, it was pretty generic except a line here and there.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
564
Location
spain
well, i can´t finish the game. I think I have find a gamebreaking bug. I´m at endgame, at the location called ravaged capital-entrance. the only way to continue is to enter a location called underground passage. I have killed the wild hunt there and explored the location (Is a tiny one) And the only exit makes me come back to ravaged capital-entrance. So close and i can´t finish the game >_<
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
"Oh boohoo, I have to pre-plan against enemies and use spells", there's a merchant in the city who sells protection against electricity scrolls, he has like 999 in his stock. People used to complain in here how PoE is boring because it doesn't have hard-counters and buffs etc are inconsequential, well, we have a game now which has all those things, and you bitch and whine? Git gud, losers or go back to play Pillows of Eternity.

Nobody is whining about Resist Electricity, that's cool. The fear spam as well.

Giving him 41 AC is the questionable part.

Not like I didn't dumpster him or anything, just pretty WTF. First though is there is an environmental gimmick to lower it, but no.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,694
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What a bloody mess:



What is sweeter than looking down upon the face of a defeated enemy? Perhaps, only the realization that you had to work hard and pay for your victory in blood!
The "Pathfinder: Kingmaker - Bloody Mess" DLC lets you bask in the gore and glory of battle, witnessing its bloody traces both on your companions and your enemies.

Here’s how it works:

Bloodstains appear on a character or creature according to the amount of Hit Points they have left. The more wounded a character, the more bloody and battered they look. First blood splatters appear when their Hit Points go down below 80%.
Of course, not all creatures in Pathfinder: Kingmaker can have bloodstains at all. As you would expect, those who don't have blood - elemental and incorporeal creatures, for example - are not affected by this feature. Also, while humanoids and animals bleed red, this isn't so for others: for example, the undead show black stains on their clothes, and plants drip green sap.

To clean up your wounded companions, you need to restore their Hit Points by either letting your party rest or using healing abilities.

Players may control the visibility of the new feature with a special setting - "Bloodstains" - which can be found on the "Game" page of the Options menu. The setting is turned on by default.


lol there's a trailer:

 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
The best part of the trailer is how that aasimar has wings in it but we cannot get those ingame currently :D
Bloody Mess indeed..
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
Well - I've given in and decided to give GOG Galaxy a try. My last P:K version was V6, and we seem to be up to V12 now - I've been upgrading my PC and it was out of action. So I'd have to download the entire thing again right before they release the big patch, meaning I'd have to start again because my bandwidth is so low that I doubt I'd get the entire thing.

I really consider the Polish to be more of a cyber bullying threat at this point than the Russians.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
>tfw no monk :negative:

Well, at least you didn't have to suffer through the hell that is early levels with +2 attack rating and the painful realization that everything you get on level ups is strictly for fists. Personally, it had proven too much for me, so I changed a dual-wielding monk for a dual-wielding inv. rager. +15 attack bonuses in rage mode on 4th level just warm my heart.

Speaking of hearts. I've just defeated stag lord for the second time, and his last words were as heartbreaking as the first time. Great job developing a sympathetic antagonist. i cri.

Have you tried a dual wielding character with Monk flurry of blows to see if they stack APR with the TWF'ing feats? I've been researching it a bit and apparently they don't, but have yet to try it in the game...
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,975
So.... this buggy buggy game...
Loading time work arounds
I know this will bring the professionally offended purists nightmares. However, there are mods that allow your party to ignore encumbrance. this is particularly useful in cleaning up the game for better load times. The reason the games load times become more and more atrocious the further you progress, is due in fact, that all the items left on the ground by enemies and opened containers remain cached, to then be loaded back into the world at the place they were dropped. The more enemies you kill, the more you leave behind, the worse your load times will accumulate.

This fortuanantly can be fixed with a bit of proactive work by the player, all you have to do is enable an encumbrance mod upon entering an instanced area and upon exit of its various levels loot everything you left behind. When you get back to the travel map from your adventure, and this is the tedious part, comb your inventory for all the things you do not want to sell and decide to drop them on the world map. this item will be deleted as there is no instance to leave them in, and in turn will free up the cache. You can then just disable the encumbrance mod and travel will affect you as it would have all along.
https://steamcommunity.com/app/640820/discussions/0/1735468693691456020/
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,590
Location
Standin' pretty. In this dust that was a city.
So.... this buggy buggy game...
Loading time work arounds
I know this will bring the professionally offended purists nightmares. However, there are mods that allow your party to ignore encumbrance. this is particularly useful in cleaning up the game for better load times. The reason the games load times become more and more atrocious the further you progress, is due in fact, that all the items left on the ground by enemies and opened containers remain cached, to then be loaded back into the world at the place they were dropped. The more enemies you kill, the more you leave behind, the worse your load times will accumulate.

This fortuanantly can be fixed with a bit of proactive work by the player, all you have to do is enable an encumbrance mod upon entering an instanced area and upon exit of its various levels loot everything you left behind. When you get back to the travel map from your adventure, and this is the tedious part, comb your inventory for all the things you do not want to sell and decide to drop them on the world map. this item will be deleted as there is no instance to leave them in, and in turn will free up the cache. You can then just disable the encumbrance mod and travel will affect you as it would have all along.
https://steamcommunity.com/app/640820/discussions/0/1735468693691456020/
They should just implement either manual destruction of items, or a timed despawn. It's common sense ffs...
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I never seen class options before, this is second time. Was it always there or did they begin to add/unbug them?

GDbCD3G.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom