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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,628
Location
The Eye of Terror
Hmm So I killed Tristan - should I turn sharing off? Will I get any benefits? 6 man party still.
Nah, Xp sharing divides your earned xp by 6 (and distributes it equally to all companions) regardless of how many members you have in your party or waiting in the wings. It's only useful if you have less than 6 members in your party.
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,984
Tales from Pitax.

My monk has now charge permanently disabled. It s curious because it even disabled it from saves way before it happened.

There s a golem in a tomb that can cast permanent aoe confusion that s also not possible to dispel. had to kill ekon then ressurect him. you can also '' talk '' with the confused character as if you are in the town.

If you do any event in the rushlight tournament before talking to that bella something bard she'll disappear and you'll fail linzi quest.
Report these to: technical@owlcatgames.com

They ignore bug reports from forums (steam even) unless it is a big deal and spawns multiple pages.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,653
You know, it would be funny if it wasn't so sad but the last area of the game basically turns the whole thing into another Pillars of Eternity, with dozens upon dozens of monsters just copy-pasted around an annoyingly large map.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,934
How does Phantasmal Putrefaction work? I can't select any living (or unliving) targets with it, is it just bugged or I'm not getting something?
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,984
You know, it would be funny if it wasn't so sad but the last area of the game basically turns the whole thing into another Pillars of Eternity, with dozens upon dozens of monsters just copy-pasted around an annoyingly large map.
Since they ran out of time and released such a buggy game, it is a huge wonder that more of the game was not done in such a way to "make it ready for release".
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,653
Hotfix 1.0.14 – October, 29th 2018

Dear pathfinders,

Starting from this hotfix, we are changing our development approach. We have got more than one thousand bugs exterminated by now in the 1.1 version of the game. All of those are waiting to be checked and released. To release the 1.1 version, we have to refocus the team effort from making frequent hotfixes to working on this big patch. It would take a whole week at minimum to test every aspect of our complex game. That means we need to reduce the frequency of hotfixes and the number of fixes they consist of during the next 1-2 weeks (although we will definitely attempt to address the most critical issues whether they arise).

Once the Release 1.1 version will be close to stable, we plan to make it available for everyone in special beta brunch. We would welcome those players who are interested to check the new version before it released. The detailed instruction how to play the Release 1.1 beta will be available soon.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • "The First Crown" quest couldn't be completed if players didn't talk to Salim Ghadafar before all crown parts would be found. Resolution: fixed.
  • "One Thousand and One Questionable Stories" could start earlier than intended. Resolution: fixed.
  • There was (one more) problem with Tristian romance not progressing after the dialog with him in the Abandoned Keep area. Resolution: fixed. Affected players should load the save file prior to this dialog and get a special romance option in it ("Let me take you home.")

Areas
  • Storyteller couldn't craft "Tiger Armor" and "Star Gauntlet" artifacts. Resolution: fixed.
  • The game could get stuck when leaving the throne room after completing the kingdom event regarding Annamede Belavarah performance at the Capital Square. Resolution: fixed.
  • Characters could leave the ruined basement part of "House At The Edge Of Time" area with irremovable "Wild Energies" debuff. Resolution: fixed. For effected saves where party are still at the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
  • The Defaced Sister at "Barbarian Camp" area can now count to three and provide a correct line depending on how many of her sisters the player has saved / killed.
  • Vendors are added to the "Pitax Town" area after conquering the city.
  • After leaving the councilor post Jhod Kavken could disappear from the Capital Square forever. Resolution: fixed.
  • Bokken didn't trade with the players during the "An Ancient Formula" quest. Resolution: fixed.

Kingdom
  • In rare cases, Sartaye could start coming every time the player enters the throne room. Resolution: fixed.
  • Events for Divine VIII and IX Rank ups as well as Arcane VII and Arcane IX could get stuck in some cases. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Events for Community IX and X Rank ups could get stuck. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Culture X Rank up event will start properly.
  • There were incorrect numbers in the Loyalty stat reward in a couple of Pitax Influence events. Resolution: fixed.
  • Region upgrade cards are correctly removed now when you finish upgrading the region.
  • Bald Hilltop events such as "Creeping Death", "Battle for the Bald Hilltop" and "Hunting the Wild Hunt" correctly complete respective quest objectives now.
  • Linxia stops attacks on denizens of your barony properly.
  • No entry points on Pitax city map. Resolution: fixed.
  • Quest objective "Upgrade any region" in the "How to Build a Kingdom" quest can be completed correctly now.
  • Quest objectives in the "Region Upgrade" quest can be completed correctly now.
  • Rank up time reduction project did not work. Resolution: fixed.

Classes & Mechanics
  • "Secret of Hooking and Summoning" killed any creatures, not just summoned ones. Resolution: fixed.
  • At 15th level of Arcane and Sage bloodline Sorcerer the characters received School Power - but were unable to select the school that would receive a bonus. Resolution: Sorcerers can now select the school properly. The game will try to select the favored school for sorcerers that are already past level 15 (the selection is based on the other school related feats and the spell selection of a sorcerer, favoring schools with spell focuses and higher level selected spells).
  • Weapon enhancing abilities of Magus, Paladin and ranger archetypes Stormwalker and Flamewarden did not affect unarmed attacks. Resolution: While the rules were ambiguous, we decided that there is no need to limit player selection in this case and made them affect unarmed attacks as well as weapons.
  • Alchemist counted as a divine class for the requirements of Mystic Theurge. Resolution: fixed.
  • The caster level check was incorrect for "Bloodbird" removal (37 instead of 26). Resolution: fixed.
  • "Overwhelming Presence" worked incorrectly. Resolution: fixed.
  • Whenever any character had two identical metamagic rods equipped on his belt the charges were spending on both. Resolution: fixed.
  • Paladin's archetype Divine Guardian could only use Lay on Hands as a move action on himself (while he should have also been able to use them as a move action on the target of his Divine Troth ability). Resolution: fixed.

Miscellaneous
  • Linzi didn't disappear after death if she died with active polymorph effect. Resolution: fixed.
  • Chinese localization bugs in Recipes are fixed.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I also :retarded: with that phantasmal putrefukshn
spell
Like, undead ok, fey many are immune, but cmone

Vendors are added to the "Pitax Town" area after conquering the city.
sweet

  • Rank up time reduction project did not work. Resolution: fixed.
latest
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,984
they promised the patch for this week

ish.

ISH

oh well.
They said full testing takes at least 1 week. I guess we get access to beta for 1.1 on Friday and test it for them until some time next week when they decide to release the full version.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
313
Hotfix 1.0.14 – October, 29th 2018

Dear pathfinders,

Starting from this hotfix, we are changing our development approach. We have got more than one thousand bugs exterminated by now in the 1.1 version of the game. All of those are waiting to be checked and released. To release the 1.1 version, we have to refocus the team effort from making frequent hotfixes to working on this big patch. It would take a whole week at minimum to test every aspect of our complex game. That means we need to reduce the frequency of hotfixes and the number of fixes they consist of during the next 1-2 weeks (although we will definitely attempt to address the most critical issues whether they arise).

Once the Release 1.1 version will be close to stable, we plan to make it available for everyone in special beta brunch. We would welcome those players who are interested to check the new version before it released. The detailed instruction how to play the Release 1.1 beta will be available soon.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
  • "The First Crown" quest couldn't be completed if players didn't talk to Salim Ghadafar before all crown parts would be found. Resolution: fixed.
  • "One Thousand and One Questionable Stories" could start earlier than intended. Resolution: fixed.
  • There was (one more) problem with Tristian romance not progressing after the dialog with him in the Abandoned Keep area. Resolution: fixed. Affected players should load the save file prior to this dialog and get a special romance option in it ("Let me take you home.")

Areas
  • Storyteller couldn't craft "Tiger Armor" and "Star Gauntlet" artifacts. Resolution: fixed.
  • The game could get stuck when leaving the throne room after completing the kingdom event regarding Annamede Belavarah performance at the Capital Square. Resolution: fixed.
  • Characters could leave the ruined basement part of "House At The Edge Of Time" area with irremovable "Wild Energies" debuff. Resolution: fixed. For effected saves where party are still at the "House At The Edge Of Time" area, players have to visit the ruined basement part and leave it again to remove the debuff.
  • The Defaced Sister at "Barbarian Camp" area can now count to three and provide a correct line depending on how many of her sisters the player has saved / killed.
  • Vendors are added to the "Pitax Town" area after conquering the city.
  • After leaving the councilor post Jhod Kavken could disappear from the Capital Square forever. Resolution: fixed.
  • Bokken didn't trade with the players during the "An Ancient Formula" quest. Resolution: fixed.

Kingdom
  • In rare cases, Sartaye could start coming every time the player enters the throne room. Resolution: fixed.
  • Events for Divine VIII and IX Rank ups as well as Arcane VII and Arcane IX could get stuck in some cases. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Events for Community IX and X Rank ups could get stuck. Resolution: fixed. Projects for respective rank ups are given as intended.
  • Culture X Rank up event will start properly.
  • There were incorrect numbers in the Loyalty stat reward in a couple of Pitax Influence events. Resolution: fixed.
  • Region upgrade cards are correctly removed now when you finish upgrading the region.
  • Bald Hilltop events such as "Creeping Death", "Battle for the Bald Hilltop" and "Hunting the Wild Hunt" correctly complete respective quest objectives now.
  • Linxia stops attacks on denizens of your barony properly.
  • No entry points on Pitax city map. Resolution: fixed.
  • Quest objective "Upgrade any region" in the "How to Build a Kingdom" quest can be completed correctly now.
  • Quest objectives in the "Region Upgrade" quest can be completed correctly now.
  • Rank up time reduction project did not work. Resolution: fixed.

Classes & Mechanics
  • "Secret of Hooking and Summoning" killed any creatures, not just summoned ones. Resolution: fixed.
  • At 15th level of Arcane and Sage bloodline Sorcerer the characters received School Power - but were unable to select the school that would receive a bonus. Resolution: Sorcerers can now select the school properly. The game will try to select the favored school for sorcerers that are already past level 15 (the selection is based on the other school related feats and the spell selection of a sorcerer, favoring schools with spell focuses and higher level selected spells).
  • Weapon enhancing abilities of Magus, Paladin and ranger archetypes Stormwalker and Flamewarden did not affect unarmed attacks. Resolution: While the rules were ambiguous, we decided that there is no need to limit player selection in this case and made them affect unarmed attacks as well as weapons.
  • Alchemist counted as a divine class for the requirements of Mystic Theurge. Resolution: fixed.
  • The caster level check was incorrect for "Bloodbird" removal (37 instead of 26). Resolution: fixed.
  • "Overwhelming Presence" worked incorrectly. Resolution: fixed.
  • Whenever any character had two identical metamagic rods equipped on his belt the charges were spending on both. Resolution: fixed.
  • Paladin's archetype Divine Guardian could only use Lay on Hands as a move action on himself (while he should have also been able to use them as a move action on the target of his Divine Troth ability). Resolution: fixed.

Miscellaneous
  • Linzi didn't disappear after death if she died with active polymorph effect. Resolution: fixed.
  • Chinese localization bugs in Recipes are fixed.


i wish i played with this linxia fix. she's worse than any crisis for the kingdom
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,984
Huh found new bug. My baron stuck in constant dragon form... I can live with that unless it mess up some scripts etc later on.
Oh relaunched game - fixed.
My druid gets left in elemental forms all the time. But it is only a graphical glitch, all stats and options are back to his non shapeshifted form.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,653
i wish i played with this linxia fix. she's worse than any crisis for the kingdom

I looked up the quest and it said "Just wait it out" so I did but lol nothing happened because of course it is bugged.
Alternative take:
This is what niggers do to a nation.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
313
i wish i played with this linxia fix. she's worse than any crisis for the kingdom

I looked up the quest and it said "Just wait it out" so I did but lol nothing happened because of course it is bugged.
Alternative take:
This is what niggers do to a nation.

yea. even if you did pick one of the quest answers that do not bug she still triggers you losing stats and lower kingdom status after the quest ends. i think she single handedly dropped me 3 status levels. at the very least i'm sure she did 2.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,547
i wish i played with this linxia fix. she's worse than any crisis for the kingdom

I looked up the quest and it said "Just wait it out" so I did but lol nothing happened because of course it is bugged.
Alternative take:
This is what niggers do to a nation.

yea. even if you did pick one of the quest answers that do not bug she still triggers you losing stats and lower kingdom status after the quest ends. i think she single handedly dropped me 3 status levels. at the very least i'm sure she did 2.

I just did this on 13c, siding with the devil pirate, hopefully I avoid it :negative:
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
For fuck's sake, finally hit chapter 2 and still keep restarting, there's still at least 4 characters I want to try: melee sorc/RDD, inquisitor summoner, necromancer, Aldori sWordlord/duelist...
 

Riel

Arcane
Joined
Apr 29, 2012
Messages
1,606
Location
Itaca
I am very happy they are working on 1.1, when it hits GOG I will give the game another go.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,117
Location
Small but great planet of Potatohole
So now that several people have either finished the game or reached mid-late/late game. What are the weapon types that appear consistently throughout the game (so not just a +1 early and then an end game +5 but also for levels in-between) and are worth focusing early on?
 

Canus

Savant
Joined
Jan 26, 2011
Messages
647
Just got one of those 'send your scouts to find treasure in your kingdom' event that gave me 32 +4 Breastplates, or 132,000 gold as they swiftly became.
 

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