These chapters are bigger than my dick! And my dick is huge!
FFS, haven't had this much fun with RPGs in forever. Between this and Persona 5 for the weebfag in me, this is basically the RPG golden age 3, on par with the Fallout + BG + PST era and the RoA + Dark Sun + Darlands + old Square jRPG era. Just need one or two more releases like this and we're there.
I agree on every point, but I must say that some of the itemization is.. questionable. It's not just that I want my fucking 1h slings, but more that some of the gear is just fucking insane in how powerful it is, and how early on you can get it. Combined with the fact that there's a massive disproportion in what gear is available and when (although this might be somewhat due to relative inexperience with the game, and you can theoretically just "go there" to "grab this" in Act 2, I dunno, I don't metagame) and other weirdness (again, who the fuck decided it was a good idea to make both meathead CNPC:s locked in on the same weapon? You could've just not given at least Valerie Exotic Proficiency/Weapon Focus) it makes for some very real issues.I just want to say, Darth Roxxor is a fucking retard for missing out on this game. This is honest to God the best western RPG in perhaps a decade for those who liked BG and RoA. I'm not even exaggerating.
Also, I have 100k gold. I buy every item that looks nice but I haven't sunk any into BP because I'm terrified that the very next merchant I find will sell something awesome... I missed that feeling. Honestly though, I think you're meant to buy BP with it like you would in pen and paper where you fund your inevitable stronghold with murderhobo things.
I'm not sure they can do anything about it. Having built-in "cleaning" carries it's own risks (hurrrr why did my berries disappear?!) and isn't optimal, and it might just be really hard to fix, especially since it seems to be inconsistent - some people are clearly having more issues than others, even with curated save folders and whatnot.Are they planning to do anything about it? Wasteland 2 also used unity but i dont remember that long loading times.
Lol 6s, I wait for 20+ and I also got it on a SSD.Too long. On an expensive M2 high end SSD.
Pick up every item, sell or destroy everything, delete unused saves, don't use the stash. Restart game after a few hours. After twelve hours of playing it took me 6 seconds to load the throne room! Ridiculous.
And yes, I did play BG back in the day. And Gothic. Both of these games had way way way longer loading, true, but the games weren't as long.
Yeah, when the big patch hits and I finally start over, I'm going to be using that damn cleaning mod from the beginning. No way am I going back and cleaning all the areas I've been in.Just 6 seconds? I wish that was the case for me, though I have more of a mid-range SSD. I think all those items I left lying around are starting to really bog down my game. The cyclops tomb was particularly bad in this regard, with what feels like hundreds of zombies, many of them with gear.
Someone on Steam compared itemization with Roguelikes. U go dungens and quests and get loads of stuff and try to make builds with it, not the other way ("My dude uses only star knives so I demand +1 +3 +5 star knives everywhere").Still, a lot of the shit you can get actually feels unique. My only real gripe is that I prefer it when even "mundane" magic weapons are special enough to get names and histories.
I also have a SSD and yes I'm now at 20s + loading times, 20s load the table, 20 sec enter the town on the table map, 20s leave town, 20s leave table, 20s leave throne room, 20s leave capital
wtf
This is wild guesswork, but maybe the problem is that they do not split the loading up into multiple threads, only loading on one CPU while the others idle around.I also have a SSD and yes I'm now at 20s + loading times, 20s load the table, 20 sec enter the town on the table map, 20s leave town, 20s leave table, 20s leave throne room, 20s leave capital
wtf
It's the same even on my PCI-E SSD. Only Battletech (also Unity...) had it comparably bad, though I haven't played it for quite a while.
A propos paladin and smiting evil. In a thread on steam I saw someone who claimed that he checked regular bandits alignments in the code. It turns out most have the alignment set to 0,0 = exactly (true) neutral, while in the pnp module most bandits are supposedly some kind of evil. Another oversight due to how rushed the game was probably. They just forgot to set alignments to some enemies, leaving them with the default set to 0,0 aka perfectly in the middle, neutral. At least they didn't forget to set it for major enemies or bosses so it shouldnt matter much gameplay wise.Damn, as fantastic as Vordakai tomb lvl I was (dat soul eaters fight was epic), the second lvl is an utter chore with its waves of trashmobs. First time I am disappointed with Owlcat encounter design. The first mage with his zombie horde was fun and refreshing, but then they do the same trick over and over again. Golem fight was cool though, that golden one was a tough nut to crack. Also the whole tomb gives you impression that it was designed to make paladins feel better about themselves. Sooo much evul to smite!
Again, Russia what?On page 189 it says that the bottleneck is actually the CPU and the SSD won't help too much. Why don't you have a 1k processor, poorlord?
That said, apparently they didn't code the loading to be multi-threaded so your amazing eight core bullshit will probably not help.
In short, Russia.