Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,549
Is this game in any playable state right now?
First 4 chapters are bug free, that's 20-80 hours of content.
Is this game in any playable state right now?
Reading is hard for him, it is why Bethesda has replaced words and sentences in Fallout 4 with 4 short words that all have same outcome.Read the thread you lazy negroslav.Anyone can give tl:dr if this is gud or not ?
It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and other bandits pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.Just look how people react when they are on receiving end. Wisp and his trap for retards.![]()
It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.Just look how people react when they are on receiving end. Wisp and his trap for retards.![]()
He is doable at least. If you get this attack while resting you cannot do anything but watch your team get raped. At best you will win with 1-2 dead party members (your team has armor removed for this encounter which makes your tanks useless).It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.Just look how people react when they are on receiving end. Wisp and his trap for retards.![]()
Coz it's very gimmicky - he casts shield to immune from magic missiles, while having 42 AC (more than the wisps at Candlemere!) and his damage being ignorable by resist electricity. Means you go afk while you hit enough natural 20s to gib him.
He's pretty fun, just dunno about the super high AC.
He is doable at least. If you get this attack while resting you cannot do anything but watch your team get raped. At best you will win with 1-2 dead party members (your team has armor removed for this encounter which makes your tanks useless).It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.Just look how people react when they are on receiving end. Wisp and his trap for retards.![]()
Coz it's very gimmicky - he casts shield to immune from magic missiles, while having 42 AC (more than the wisps at Candlemere!) and his damage being ignorable by resist electricity. Means you go afk while you hit enough natural 20s to gib him.
He's pretty fun, just dunno about the super high AC.
Wisps traditionally had very high AC for its CR. In 3.5, for example, a wisp is CR 6 with an AC of 29. It is almost impossible to fight at that level.It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.Just look how people react when they are on receiving end. Wisp and his trap for retards.![]()
Coz it's very gimmicky - he casts shield to immune from magic missiles, while having 42 AC (more than the wisps at Candlemere!) and his damage being ignorable by resist electricity. Means you go afk while you hit enough natural 20s to gib him.
He's pretty fun, just dunno about the super high AC.
it also dies in the first round if you have two characters using true strike
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.it also dies in the first round if you have two characters using true strike
True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
It's definitely not bug free. Far from it.First 4 chapters are bug free, that's 20-80 hours of content.
Iirc he has ~40 AC on difficulty setting which, surprise, called unfair.A souped up version with magic missile immunity? Bwahahahahahahahahaha!
Major pain in the ass.The sun+moon puzzles weren't difficult to solve, just going back and forth between two floors was pain in the ass.
You need to do it only once in first playtrough. In next ones you just set pieces right from the start and grab your prize.Major pain in the ass.The sun+moon puzzles weren't difficult to solve, just going back and forth between two floors was pain in the ass.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.it also dies in the first round if you have two characters using true strike
True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.
Me: Yes, wisps are nasty and hard to fight. Has always been that way.Iirc he has ~40 AC on difficulty setting which, surprise, called unfair.A souped up version with magic missile immunity? Bwahahahahahahahahaha!
Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.it also dies in the first round if you have two characters using true strike
True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.
No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
It's definitely not bug free. Far from it.First 4 chapters are bug free, that's 20-80 hours of content.
Is playable enough, though, and most stuff in the early game is rather minor, so one can as well start playing now.
I just pointed that he's not that overclocked on other difficulty settings. Stop with your permanent butthurt already.Me: Yes, wisps are nasty and hard to fight. Has always been that way.Iirc he has ~40 AC on difficulty setting which, surprise, called unfair.A souped up version with magic missile immunity? Bwahahahahahahahahaha!
Him: Difficulty is called unfair for a reason.
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Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.it also dies in the first round if you have two characters using true strike
True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.
No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
You DON'T NEED to kill him on lvl 2. It's completely optional encounter. He's not even here until YOU summon him.Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.it also dies in the first round if you have two characters using true strike
True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.
No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
I have a guaranteed win, you cast resist electricity and win. Easy.
I'd like to see how you guys get to "EXTREMELY LIKELY TO HIT" 42 Ac at lvl 2 though.
You DON'T NEED to kill him on lvl 2.Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.it also dies in the first round if you have two characters using true strike
True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.
No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
I have a guaranteed win, you cast resist electricity and win. Easy.
I'd like to see how you guys get to "EXTREMELY LIKELY TO HIT" 42 Ac at lvl 2 though.
It isn't hard. You get +2 BAB from class, +5 from Strength, +1 from Weapon Focus and +2000 from the Monty Haul lewt that the game gives you. Oh, and a +20 from True Strike. See? Easy.Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.it also dies in the first round if you have two characters using true strike
True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.
No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
I have a guaranteed win, you cast resist electricity and win. Easy.
I'd like to see how you guys get to "EXTREMELY LIKELY TO HIT" 42 Ac at lvl 2 though, I couldn't get it with the default party, but I'm no pathfinder expert.