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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
22,016
Just look how people react when they are on receiving end. Wisp and his trap for retards.:love:
It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and other bandits pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
Just look how people react when they are on receiving end. Wisp and his trap for retards.:love:
It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.

Coz it's very gimmicky - he casts shield to immune from magic missiles, while having 42 AC (more than the wisps at Candlemere!) and his damage being ignorable by resist electricity. Means you go afk while you hit enough natural 20s to gib him.

He's pretty fun, just dunno about the super high AC.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
22,016
Just look how people react when they are on receiving end. Wisp and his trap for retards.:love:
It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.

Coz it's very gimmicky - he casts shield to immune from magic missiles, while having 42 AC (more than the wisps at Candlemere!) and his damage being ignorable by resist electricity. Means you go afk while you hit enough natural 20s to gib him.

He's pretty fun, just dunno about the super high AC.
He is doable at least. If you get this attack while resting you cannot do anything but watch your team get raped. At best you will win with 1-2 dead party members (your team has armor removed for this encounter which makes your tanks useless).
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
Just look how people react when they are on receiving end. Wisp and his trap for retards.:love:
It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.

Coz it's very gimmicky - he casts shield to immune from magic missiles, while having 42 AC (more than the wisps at Candlemere!) and his damage being ignorable by resist electricity. Means you go afk while you hit enough natural 20s to gib him.

He's pretty fun, just dunno about the super high AC.
He is doable at least. If you get this attack while resting you cannot do anything but watch your team get raped. At best you will win with 1-2 dead party members (your team has armor removed for this encounter which makes your tanks useless).

The random battles aren't worth discussing IMO.

Traveling on the map lvl5ish, 1st random battle - poisonous primal manticore x3, reload after death. New one - 4 wolves :M
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,657
Just look how people react when they are on receiving end. Wisp and his trap for retards.:love:
It is strange people complained about that one when on low levels I had much worse "sleeping" encounters. All it takes is for enemies to show up and your guard to fail a perception check. Then you get a charging barbarian bandit killing your first guy while he is still down and others pepering arrows and attacks on others. By the time your party all rise up and are ready to fight, you already lost two.

Coz it's very gimmicky - he casts shield to immune from magic missiles, while having 42 AC (more than the wisps at Candlemere!) and his damage being ignorable by resist electricity. Means you go afk while you hit enough natural 20s to gib him.

He's pretty fun, just dunno about the super high AC.
Wisps traditionally had very high AC for its CR. In 3.5, for example, a wisp is CR 6 with an AC of 29. It is almost impossible to fight at that level.

Natural invisibility means you can't dispel it. See Invis arguably works (well, it shouldn't any more than it will allow you to see non-visible gases, but by RAW, See Invis does work), and it can do it at will.
High AC means you need a bonus of +4 over a BAB of +6 just to have a chance to hit it on anything other than a natural 20. And if it goes invisible, good luck to you. Note that at level 6, you should really only have +1 weapons.
Perfect flight means that it doesn't make a noise while moving and it can easily hover out of reach.
It has magic immunity vs anything that gives SR other than magic missile and maze. Damage spells that don't give SR require a ranged touch attack vs its touch AC of 29. Good luck with that with your wizard.
And if it wants to fight, its attacks are melee touch attacks for 2d8 electrical. At +16 to hit vs your touch AC.

A single wisp is a nightmare for a level 6 party. You better hope you have enough magic missiles prepared to take out its 40 hp before it starts playing hit and fade games with you with its unlimited invisibility.

A souped up version with magic missile immunity? Bwahahahahahahahahaha!
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
I used resist electricity and wand of true strike to kill ViceAmiral Cockburn. My 2handed fighter had pumped UMD. Even added Wand of Lead Blades to the mix just to larp.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,604
Location
Deutschland
it also dies in the first round if you have two characters using true strike

True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
First 4 chapters are bug free, that's 20-80 hours of content.
It's definitely not bug free. Far from it.
Is playable enough, though, and most stuff in the early game is rather minor, so one can as well start playing now.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
You can really tell the good players from the bad in this thread.

Also, a tip for those who get difficult random encounters while traveling: roll better on the random encounter table.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,260
The sun+moon puzzles weren't difficult to solve, just going back and forth between two floors was pain in the ass.
Major pain in the ass.
You need to do it only once in first playtrough. In next ones you just set pieces right from the start and grab your prize.
Even secret room in prologue is harder, because you need to remember 5 pieces instead of 2.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
it also dies in the first round if you have two characters using true strike

True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.

No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,260
it also dies in the first round if you have two characters using true strike

True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.

No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
First 4 chapters are bug free, that's 20-80 hours of content.
It's definitely not bug free. Far from it.
Is playable enough, though, and most stuff in the early game is rather minor, so one can as well start playing now.

Can't recall any bugs prior to Pitax, other than the lumberjack/nymph outcome you mentioned and artisans being finnicky. Nok-Nok quest doesn't accept if you chose the wrong dialogue. Getting multiples of kobold/mite relics?

Really nothing gamebreaking though.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,260
A souped up version with magic missile immunity? Bwahahahahahahahahaha!
Iirc he has ~40 AC on difficulty setting which, surprise, called unfair.
Me: Yes, wisps are nasty and hard to fight. Has always been that way.
Him: Difficulty is called unfair for a reason.

:nocountryforshitposters:
I just pointed that he's not that overclocked on other difficulty settings. Stop with your permanent butthurt already.
And go play the game.
 
Last edited:

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
it also dies in the first round if you have two characters using true strike

True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.

No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.

I have a guaranteed win, you cast resist electricity and win. Easy.

I'd like to see how you guys get to "EXTREMELY LIKELY TO HIT" 42 Ac at lvl 2 though, I couldn't get it with the default party, but I'm no pathfinder expert.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
33,260
it also dies in the first round if you have two characters using true strike

True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.

No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.

I have a guaranteed win, you cast resist electricity and win. Easy.

I'd like to see how you guys get to "EXTREMELY LIKELY TO HIT" 42 Ac at lvl 2 though.
You DON'T NEED to kill him on lvl 2. It's completely optional encounter. He's not even here until YOU summon him.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,549
it also dies in the first round if you have two characters using true strike

True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.

No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.

I have a guaranteed win, you cast resist electricity and win. Easy.

I'd like to see how you guys get to "EXTREMELY LIKELY TO HIT" 42 Ac at lvl 2 though.
You DON'T NEED to kill him on lvl 2.

But I did at lvl3.

People here claim though his AC isn't an issue, how did you guys buff up enough?
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,657
it also dies in the first round if you have two characters using true strike

True strike is just +20, not enough to guarantee a hit. It's HP also isn't 1.
Do I have to explain it? It moves your hit chance from only on a 20 to extremely likely to hit. It also ignores miss chance from concealment. And you certainly will do more than 1 dmg.
But it's OK - you don't have to use true strike and can instead fish for 20s like that other guy itt and then come back complaining that you had to fish for 20s.

No, it's not extremely likely to hit. He has 42 AC, extremely likely means >50% in my book. Even with true strike you need +12 AB to hit that, GL at lvl 2 when the only ones with TS are Jaed & Harrim.
Stop whinning. Now you want guaranteered win on lvl 2. He's DOABLE with preparations.

I have a guaranteed win, you cast resist electricity and win. Easy.

I'd like to see how you guys get to "EXTREMELY LIKELY TO HIT" 42 Ac at lvl 2 though, I couldn't get it with the default party, but I'm no pathfinder expert.
It isn't hard. You get +2 BAB from class, +5 from Strength, +1 from Weapon Focus and +2000 from the Monty Haul lewt that the game gives you. Oh, and a +20 from True Strike. See? Easy.
 

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