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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Grunker

RPG Codex Ghost
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"I enjoy PF and 3.5, think they are fun, but they are shit
And you're retarded"

- Luckmann

Codex is basically based on praising great but heavily flawed things, what are you on about
 

Dzupakazul

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Codex is basically based on praising great but heavily flawed things, what are you on about
Luckmann's attitude is like he thinks he's ashamed of defending Fallout 3 because it's really good at letting you walk, explore and shoot.
 

Luckmann

Arcane
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Codex is basically based on praising great but heavily flawed things, what are you on about
Luckmann's attitude is like he thinks he's ashamed of defending Fallout 3 because it's really good at letting you walk, explore and shoot.
Why would I be ashamed to say that? Fallout 3 is really good if all you want to do is walk, explore and shoot, and nothing else. It's still shit.
 

gestalt11

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Joined
Apr 4, 2015
Messages
629
Is the game still broken miss or did the patches fix most of it ?

The bug line in the sand has moved up chapters. I think maybe chapter 5 at this point? But some things are not buggy so much as need to be gone over to smooth out the math, i.e. kingdom management and the encounters in endgame chapters need numerical tweaks either in stats/DCs or timing and things like that. The Beta did change some issues of timing in the Kingdom Management, it used to be if an event spawned at the end of the month it was unwinnable as it got closed out due to the month change before you could do its time frame. That sort of bad math.
 

Lawntoilet

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Is the game still broken miss or did the patches fix most of it ?

The bug line in the sand has moved up chapters. I think maybe chapter 5 at this point? But some things are not buggy so much as need to be gone over to smooth out the math, i.e. kingdom management and the encounters in endgame chapters need numerical tweaks either in stats/DCs or timing and things like that. The Beta did change some issues of timing in the Kingdom Management, it used to be if an event spawned at the end of the month it was unwinnable as it got closed out due to the month change before you could do its time frame. That sort of bad math.
The only bugs I encountered in Chapter 5 on version 1.0.16 were related to
recruiting allies in Pitax:
1. I killed the River Pirate leader but she survived and was willing to help me
2. I talked to the drug dealer at Rushlight but he wouldn't talk to me in Pitax
3. If I talked to Annamede, whether I sided with her or not, the guards would attack as soon as I re-entered the main square of Pitax
4. After I killed Irovetti and returned to the capital, everyone from Pitax acted like we had made an agreement, whether we actually did or not.
 

Lawntoilet

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Found a nice little callback in Thousand Voices,
you can tell the Priest of Pharasma he should lay the restless souls to rest at the cursed village near the Swamp Witch's hut :incline:
 

Israfael

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Sep 21, 2012
Messages
3,907
Just about to start Chapter 6 (well, i already went into the portal, but somehow both Nok-Nok and Jewbelost got fingered, despite me finishing both their quests). Some questions, probably basically to Shadenuat
1) Someone was talking bout 'skipping whole chapter' - is it still a thing or even an issue? About 50-55 days before curse part vii expires, Linzi summoned everyone and basically told us that there's a portal in thousand voices. Starting from that day, lots of cards with fey problems started to appear (around 8 cards in 2 days). I promptly went to the castle of knives, killed the fey dragons (whatever their name is), got into the portal with 40+ days left. Did i miss anything or it's how I'm supposed to roll? I had some crusaders joining me and it seems the quest was not resolved (along with hellknights)
2) after going into portal, i've skipped all hostile mobs, and met Volly, Harrim, Jewbelost and Nok-Nok (haven't gone further) - first two survived (and harrim apparently 'died' on his own volition but chickened out), other two were FoDded with no possible res. I went in blind, with exhaustion debuff and not optimal gear (i can easily get extra +10 fort for nok-nok). Is it possible to fish out save and not get them gibbed (don't really care about the jew, but I need nok-nok cause MCA and he's actually the best dps in my party)?
3) Does this whole thing even matter? I mean, if it's chapter 6, then there should be an extra chapter, so getting half the team killed isn't really nice.
 

razvedchiki

Magister
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May 25, 2015
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on the back of a T34.
Hmm i can get some points of strenght,if you are dex based build its not bad to dump str to 7?
Also whats with all the rage of the feat that allows you to have extra attacks of opportunity?
 

VentilatorOfDoom

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If you make a fighter type and pick a lawful alignment, perhaps consider 1 lvl traditional monk dip? It's a full BAB class so you don't lose much if anything plus you can pick crane style for better defensive fighting and get +5 will saves. Sounds like a good deal.
 

Haplo

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Pillars of Eternity 2: Deadfire
How to increase will saves for fighter?dip 1 into paladin?
You'd need at least 2 Pal levels for that. And decent Charisma with items.
Other dip that helps a bit with Will and provides access to some free feats, including unlocking the potent defensive Crane Style, is Traditional Monk.

Hmm i can get some points of strenght,if you are dex based build its not bad to dump str to 7?
Also whats with all the rage of the feat that allows you to have extra attacks of opportunity?

Yeah, 7 Strenght would be a major pain. You want to carry your equipment and preferably stay in Light Encumbrance area with a Dex based character.

As for AoOs, there's a ton of opportunities for them in P:K. Whenever you stand next to someone (or near 3 dudes, which is easy with long reach), who wants to shoot a bow or x-bow, you get one. Sucks when there are 3 of them and you only get a single AoO this round. When you are next to a nasty caster who failed his Defensive Casting check (admittedly doesn't happen that often as with my own casters). When you or your animal companion tripped someone, everybody gets an AoO when he's getting up. If you've got Greater Trip, you also get an AoO when he's falling down.
Then there are feats like Rogue Opportunist, which gives him a free AoO once per round, whenever one of your companions hits an enemy in your range.
Then there is Teamwork feat Seize the Moment, which allows characters with the feat (needs Improved Critical) to get free AoOs, whenever their companions (with the same feat) score a crit on an enemy in range.

In P:K you can build characters around the concept of AoOs. Of course, Combat Reflexes and at least somewhat decent Dex is mandatory. Then you'd want high damage per hit and high accuracy.
 

razvedchiki

Magister
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May 25, 2015
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on the back of a T34.
For the aldori build i took one dip of monk for the crane style,but my will saves were still abysmal. I will restart and get wis to 18 and dump str and cha.
Should i use the adamantine full plate that is on sale for 18000?it gibs 3 dmg reduction.heavy armor fucks your initiative right?
 

Haplo

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Pillars of Eternity 2: Deadfire
It also fucks physical-based skills, such as Mobility (avoiding AoOs), athletics (climbing difficult areas, book mode swimming and such), stealth and trickery, if you care. Up to you, but IMO 18.000 gp is a bit steep for what you get. Could be worth it to partially protect yourself from a vicious weapon, when you find one.

As for Monk, did you pick the Traditional one? The new Unchained sub-classes have worse Will save progression. Anyway, it's just +2 for 1 level (but you don't really loose anything and gain a free feat in the process).
18 Wis for a warrior-type is overkill IMO.

You might also consider going Dwarf. Their racial gives them +2 vs spells, which they can upgrade by another +2 with a feat. Note some of the annoying effects in this game are not considered spells (like gazes).
 

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