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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
Reading the steam reviews is triggering the shit out of me. I now understand how and why the decline happened and have a target to direct my anger towards for it occurring in the first place. I worry the amount of whining is going to discourage any developers witnessing this to avoid making difficult RPG's at all, even with difficulty options.

And this is difficulty issue is the most incredible part of this to me. The developers added a way to completely change many/most of the difficulty settings. The ability to fine tune the difficulty is more detailed and extensive than on almost any game I can remember. You would think being told this fact would be enough to settle their issue, but no- most of the idiots are actually already aware that these these options exist and they refuse to change them. Their reasoning for not being willing to change the difficulty is that they "should not have to" and that "they always play CRPG's on hard", because they are seasoned and accomplished gamers. So instead of taking 15 seconds to change the settings themselves like the developers intended they instead want the developer to make the changes for them using code and a patch. How does this make any sense? And its not like this is some isolated complaint, it seems about half the complaints are about this issue. Maybe more than half even.

The entire thing comes down to their fucking feelings being hurt by name given to the internal difficulty settings. How does it make sense to them that they ask for a patch for something they can just go change in the settings right now? And how is it that so many fucking other idiots agree with and seem to share this same type of thought process? its totally bizarre. Its like mass mental illness. Its fucking insane as hell.
you can't force feed rpgs to idiots. it's a niche genre. that's all there is to it. trying to make it playable for every idiot is indeed what happened with the decline. but it's not a problem with the audience, it's a problem with the devs. they need to realize that they can't both make an rpg and sell millions so they have to make a simple choice: either a braindead action rpg for the masses or a serious one with little selling expectations. it's that simple. any complexity at all will create criticism from these morons, even if it's just a few difficulty sliders.
it's also not a secret that not all people are equally smart. IQ spread is a bell diagram: half of the worlds population is on the left side! the side with under 100!! and the bell diagram is not even concerned with attention span limitations!!! now try to sell a complex game to someone who hangs out on facebook playing some farmville crap for 5 minutes at a time and expect them to change difficulty sliders... do that as a dev and the whole mess is on you: it is you as the dev who is the idiot if you expect them to buy your game and not complain about the complexity.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
I don't think they balance the kingdom management part very well.

Even the journal didn't say anything about it, chapter 2 and 3 has a soft time cap. The monster's attack will getting more aggressive overtime and eventually leads to a game over. So you are pushed to finish the major story. But if you want to build your kingdom, you need to wait quite a long time to gather the currency for building things. And you need to be in the throne room and doing nothing for at least two weeks every time you claim a new land or upgrade you capital.

So you have to travel around a lot while visit your capital very often, as a result lots of the time are spent on going back and forth, and camping, instead of doing something meaningful, like exploring or actually manage your kingdom.

It feels like they want to achieve a balance but in the end you just can't do either of them well.

The time to finish those events need to be shorter and the price of build things could use a discount.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
I don't think they balance the kingdom management part very well.

Even the journal didn't say anything about it, chapter 2 and 3 has a soft time cap. The monster's attack will getting more aggressive overtime and eventually leads to a game over. So you are pushed to finish the major story. But if you want to build your kingdom, you need to wait quite a long time to gather the currency for building things. And you need to be in the throne room and doing nothing for at least two weeks every time you claim a new land or upgrade you capital.

So you have to travel around a lot while visit your capital very often, as a result lots of the time are spent on going back and forth, and camping, instead of doing something meaningful, like exploring or actually manage your kingdom.

It feels like they want to achieve a balance but in the end you just can't do either of them well.

The time to finish those events need to be shorter and the price of build things could use a discount.

Have you tried lowering the difficulty of the kingdom management part?
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
I don't think they balance the kingdom management part very well.

Even the journal didn't say anything about it, chapter 2 and 3 has a soft time cap. The monster's attack will getting more aggressive overtime and eventually leads to a game over. So you are pushed to finish the major story. But if you want to build your kingdom, you need to wait quite a long time to gather the currency for building things. And you need to be in the throne room and doing nothing for at least two weeks every time you claim a new land or upgrade you capital.

So you have to travel around a lot while visit your capital very often, as a result lots of the time are spent on going back and forth, and camping, instead of doing something meaningful, like exploring or actually manage your kingdom.

It feels like they want to achieve a balance but in the end you just can't do either of them well.

The time to finish those events need to be shorter and the price of build things could use a discount.

Have you tried lowering the difficulty of the kingdom management part?

I had it on normal. Might try to tweak it tomorrow to see how it works. It probably will only effect the DC of those events. If it shortens the time to finish them I'll put it down the lowest level.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
How many chapters are there btw? Is the third one (Vanishing of your neighbour) - last?
There was suppose to be 6, and some more which is created by the game dev instead of the table top game.

However the third chapter is season of bloom, not sure about which chapter the "vanishing of your neighbour" is.
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
How many chapters are there btw? Is the third one (Vanishing of your neighbour) - last?
There was suppose to be 6, and some more which is created by the game dev instead of the table top game.

However the third chapter is season of bloom, not sure about which chapter the "vanishing of your neighbour" is.

The next one, well, still ways to go then, hopefully they'll fix this sepulcher shit asap.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Where is spell list for game? Looking for mage spellbook list: with schools (Evocation, Enchantment, etc).

Help please ^
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
So, tested some shit with cheat engine - your party members can get frightened if you transform in dragon form 3 as DD10.. Also you can cast in dragon form... Cast Bull strength-Dragon form-Dragon form - tenzer transformation. Get 32 Atacks roll, unlimeted breath weapons. With one dip at grenadier - it all stacks! Plus add haste and enlarge for extra borked damage rolls!
Oh yeah don't forget belt of STR... gear melds in too!
 

hexer

Guest
What the hell was that?!
Just got my ass seriously kicked over at location Bridge over the Gudrin River.

:shredder:
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,515
Location
The Eye of Terror
Finally finished up the Old Sycamore tree, turns out I had already cleaned up most with the starting four characters
:stupid:

Question:
Now that Tristan, Harrim and the elven Goth have been freed up, how long will they free-load at the outpost until they stop complaining about their wounds and join me on adventures?
I need a cleric bad :negative:

What's wrong with them? I'm only aware that if you dilly-dally long enough, Tristian gets mauled by the bear at the temple and becomes incapacitated till the end of chapter 1.
They say that they need time for their wounds to heal...Guess I'll have to kill the Stag Lord without a Cleric :shredder:
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Damn bugs triggering the shit out of me, wasted an hour of my life looking for a switch that doesn't exist, and I can't progress on my main quest without it. This game really needs debug mode/bunch of console commands to circumvent a lot of annoying shit instead making you sit and wait for a fix like an asshole.

:x
:x
:x:x
:x:x:x

MOTHERFUCKER FSDJGSKDFJGKDJ

Jesus fucking christ, it's not bugged (well the plates aren't, but HIGHLIGHTING OBJECTS IS), there's an invisible (not being highlighted by the tab/mouse over) door in the room right next to the green/yellow switch, the one with the pillar and dead body at the center. You leave one guy behind to operate the green/yellow switch (click till he's separated from the rest), and the invisible door opens to the left.

TightElementaryGoosefish-max-1mb.gif


Kill me
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,983
Location
Flowery Land
And no, not everyone hated that sneak attack doesn't affect entire races. It made sense, given what sneak attack represents. Please tell me where is the vulnerable points of a living mass of flames. Only the munchkins and the dramaqueens hated it, and both those groups can go jump.

Because one of the players being randomly useless, with no equivalent for anyone else* let alone at the same frequency, is fun. Rogues wouldn't even be a powerful class even if their sneak attack functioned reliably, so this is just bad balance for the sake of it. Even if we ignored this true elementals are actually the minority of enemies immune to sneak attack. Characters in fiction never attack a zombie's head or joints, so zombies should totally be immune to precision damage. Non-true elemental elementals inherit the type's no SA rule: Why is an invisible stalker (invisible humanoid, can be seen if covered in flour or someone has see invisible cast), Crysmal (scorpion made of gemstones), salamander (snake man on fire), Azer (flaming dwarf), Xorn (whatever it is it has stuff like joints, eyes and possibly internal organs) or Thoqqua (flaming worm thingy) immune (and that's just the SRD monsters)?

*Spell resistance can be overcome or bypassed by using no SR spells. Incorporeal creatures can be hit 50% of the time with magic and ghost touch is a core property. Swarms take half damage or tossing splash weapons is a valid tactic. Rogue had no way to bypass sneak attack immunity in core, and even in the whole span of 3.5 the options that let him bypass immunity were late support.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
Rogues are still one of the worst classes even with universal sneaks lol. You just can't win with some people. "Muh realism"-D&D folk especially
 

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