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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
See If I can post in the right thread now :)
------

Please send help. How do I deal with doomspider? And a caster that constantly cast hold on everyone like she is wielding a machinegun.

Hifle.

Time is running out... not sure how many rolls I can make before insanity crits my brain.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
I have noticed that I can run the game without steam being active (just checked the task manager), I wonder if it's intended or not
 

Andnjord

Arcane
Joined
Aug 22, 2012
Messages
3,515
Location
The Eye of Terror
Finally finished up the Old Sycamore tree, turns out I had already cleaned up most of it with the starting four characters
:stupid:

Question:
Now that Tristan, Harrim and the elven Goth have been freed up, how long will they free-load at the outpost until they stop complaining about their wounds and join me on adventures?
I need a cleric bad :negative:
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
So neither heavy armor (like in regular d&d) or heavy shield n stuff affect CMD. Size does though.

Which is why Valygar with his 20 DEX has 27 CMD, and Valerie 25 because her STR and DEX are shitty which is why wolves lol trip her.

Due to Fighter high BAB it's still high but nearly not as high to be completely protected, fug.

Also every fighter companion is just too dumb to get Trip themselves cause you need 13 int. hurrr.

In fact it feels like aside from Coordinated-Feat feats it's quite hard to affect CMD for companions anyway.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
Finally finished up the Old Sycamore tree, turns out I had already cleaned up most with the starting four characters
:stupid:

Question:
Now that Tristan, Harrim and the elven Goth have been freed up, how long will they free-load at the outpost until they stop complaining about their wounds and join me on adventures?
I need a cleric bad :negative:

What's wrong with them? I'm only aware that if you dilly-dally long enough, Tristian gets mauled by the bear at the temple and becomes incapacitated till the end of chapter 1.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Finally finished up the Old Sycamore tree, turns out I had already cleaned up most with the starting four characters
:stupid:

Question:
Now that Tristan, Harrim and the elven Goth have been freed up, how long will they free-load at the outpost until they stop complaining about their wounds and join me on adventures?
I need a cleric bad :negative:

What's wrong with them? I'm only aware that if you dilly-dally long enough, Tristian gets mauled by the bear at the temple and becomes incapacitated till the end of chapter 1.
It's not about dilly-dallying. If you go to the Old Sycamore Tree caves first, you'll be informed that anything could've been going on at the temple by now, even if you do it as fast as humanly possible. Some things are simply scripted (in a, I think, reasonable fashion, albeit understandably frustrating sometimes).

The same happens if you're following up on the bandits but go the Ancient Tomb before going to the Thorn Ford. Interestingly, if you go to the Thorn Ford first and then go to the Ancient Temple, you'll get the popup that the bandits probably has gone away by now, but it's not relevant anymore, because you've already talked to them. I think.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Reading the steam reviews is triggering the shit out of me. I now understand how and why the decline happened and have a target to direct my anger towards for it occurring in the first place. I worry the amount of whining is going to discourage any developers witnessing this to avoid making difficult RPG's at all, even with difficulty options.

And this is difficulty issue is the most incredible part of this to me. The developers added a way to completely change many/most of the difficulty settings. The ability to fine tune the difficulty is more detailed and extensive than on almost any game I can remember. You would think being told this fact would be enough to settle their issue, but no- most of the idiots are actually already aware that these these options exist and they refuse to change them. Their reasoning for not being willing to change the difficulty is that they "should not have to" and that "they always play CRPG's on hard", because they are seasoned and accomplished gamers. So instead of taking 15 seconds to change the settings themselves like the developers intended they instead want the developer to make the changes for them using code and a patch. How does this make any sense? And its not like this is some isolated complaint, it seems about half the complaints are about this issue. Maybe more than half even.

The entire thing comes down to their fucking feelings being hurt by name given to the internal difficulty settings. How does it make sense to them that they ask for a patch for something they can just go change in the settings right now? And how is it that so many fucking other idiots agree with and seem to share this same type of thought process? its totally bizarre. Its like mass mental illness. Its fucking insane as hell.
There is this "I want to play on the hardest difficulty but don't have a hard time because my little ego is that fragile.", this is incredible retarded, those ass clowns want ego stroking without having to work for it, pathetic. Common, I understand you don't wanting too much challenge when you don't know the system and is learning or you are too lazy to min max and just want to chill out, that is exactly what the normal mode is for but those people demanding the harder difficulties mode to be dumb down, making the experience of people who want challenge worse so their can feel good without deserving it, they can take a glowing, tetanus ridden, spiked metal rod on their ass.

Hope the ruskies don't listen to those whining turds.
 

Brancaleone

Prophet
Joined
Apr 28, 2015
Messages
1,047
Location
Norcia
Reading the steam reviews is triggering the shit out of me. I now understand how and why the decline happened and have a target to direct my anger towards for it occurring in the first place. I worry the amount of whining is going to discourage any developers witnessing this to avoid making difficult RPG's at all, even with difficulty options.

And this is difficulty issue is the most incredible part of this to me. The developers added a way to completely change many/most of the difficulty settings. The ability to fine tune the difficulty is more detailed and extensive than on almost any game I can remember. You would think being told this fact would be enough to settle their issue, but no- most of the idiots are actually already aware that these these options exist and they refuse to change them. Their reasoning for not being willing to change the difficulty is that they "should not have to" and that "they always play CRPG's on hard", because they are seasoned and accomplished gamers. So instead of taking 15 seconds to change the settings themselves like the developers intended they instead want the developer to make the changes for them using code and a patch. How does this make any sense? And its not like this is some isolated complaint, it seems about half the complaints are about this issue. Maybe more than half even.

The entire thing comes down to their fucking feelings being hurt by name given to the internal difficulty settings. How does it make sense to them that they ask for a patch for something they can just go change in the settings right now? And how is it that so many fucking other idiots agree with and seem to share this same type of thought process? its totally bizarre. Its like mass mental illness. Its fucking insane as hell.
It's not so incredible if you assume that these are people who play games not to have fun/disconnect/enjoy a challenge, but in order to prop their shaky egos. In other words, "This fucking game is telling me that I suck at it? That's not what I've spent my 39€ for!" (that is, to have my ego massaged). I'd say we are seeing this kind of overblown and apparently absurd reactions because the game is (involuntarily) threatening a core part of their identity, i.e. the perception of themselves as "hardcore gamers" (perception that has been constantly nurtured throughout the years by hundreds of games designed to make them feel they were being exceptional for doing easy-peasy things but presented under a "maximum difficulty" label).

I honestly hope that Owlcat pull a Daniel Vavra and sells well in spite of the legion of "exceptional gamers" throwing tantrums on Steam also because if it does not, it's going to set a really grim precedent for any developer planning to make an RPG with any amount of challenge in it, as you said.

Edit: there, DeepOcean was quicker than me.
 
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Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
Reading the steam reviews is triggering the shit out of me. I now understand how and why the decline happened and have a target to direct my anger towards for it occurring in the first place. I worry the amount of whining is going to discourage any developers witnessing this to avoid making difficult RPG's at all, even with difficulty options.

And this is difficulty issue is the most incredible part of this to me. The developers added a way to completely change many/most of the difficulty settings. The ability to fine tune the difficulty is more detailed and extensive than on almost any game I can remember. You would think being told this fact would be enough to settle their issue, but no- most of the idiots are actually already aware that these these options exist and they refuse to change them. Their reasoning for not being willing to change the difficulty is that they "should not have to" and that "they always play CRPG's on hard", because they are seasoned and accomplished gamers. So instead of taking 15 seconds to change the settings themselves like the developers intended they instead want the developer to make the changes for them using code and a patch. How does this make any sense? And its not like this is some isolated complaint, it seems about half the complaints are about this issue. Maybe more than half even.

The entire thing comes down to their fucking feelings being hurt by name given to the internal difficulty settings. How does it make sense to them that they ask for a patch for something they can just go change in the settings right now? And how is it that so many fucking other idiots agree with and seem to share this same type of thought process? its totally bizarre. Its like mass mental illness. Its fucking insane as hell.
It's not so incredible if you assume that these are people who play games not to have fun/disconnect/enjoy a challenge, but in order to prop their shaky egos. In other words, "This fucking game is telling me that I suck at it? That's not what I've spent my 39€ for!" (that is, to have my ego massaged). I'd say we are seeing this kind of overblown and apparently absurd reactions because the game is (involuntarily) threatening a core part of their identity, i.e. the perception of themselves as "hardcore gamers" (perception that has been constantly nurtured throughout the years by hundreds of games designed to make them feel they were being exceptional for doing easy-peasy things but presented under a "maximum difficulty" level).

I honestly hope that Owlcat pull a Daniel Vavra and sells well in spite of the legion of "exceptional gamers" throwing tantrums on Steam also because if it does not, it's going to set a really grim precedent for any developer planning to make an RPG with any amount of challenge in it, as you said.
Can you imagine these snowflakes playing the original XCom?

"What do you mean my guy got shot??? BULLSHIT!"
"WTF? Bullshit slo-mo cam!"
"That alien shot a female! The misogynist!!!"
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
4NTUqwj.png


Praised be RNGesus!
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
This might be new game induced hyperbole, but I haven't felt like a cRPG was actually mechanically based on a PnP since Ps:T.
Tides of Numenera was. :M

Yes and as a Numenera GM I appreciate that. However that game also seems to have included a complete fucking managerial meltdown which resulted in a total blown opportunity of a game. And those ridiculous fucking portraits. Jesus.
 
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Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Damn bugs triggering the shit out of me, wasted an hour of my life looking for a switch that doesn't exist, and I can't progress on my main quest without it. This game really needs debug mode/bunch of console commands to circumvent a lot of annoying shit instead making you sit and wait for a fix like an asshole.

:x
:x
:x:x
:x:x:x
 
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TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
... You haven't played ToEE???

Like I said a few pages back, yes I have...but not for very long. Also for some reason I always remembered PS:T as early aughts. Also stop being pedantic, I obviously just meant "In a long time".
 

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