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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Delterius

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the average conversation of people in this forum with the iron lady consists of people calling her a cunt and she calling them faggots or limpdicks, i doubt she's the kind of person you can bully with an homage
 

The_Mask

Just like Yves, I chase tales.
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Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I hope that like... 5 years from now, she plays the game, misses the character, shits on the game, and then some fucking zoomer tells her she's a dumb bitch. LOL
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Depending on how UMD still works (if game difficulty increases the check, if it's 20+caster level for scrolls etc) it would only be worth it if you can max it.
If they would add ability to circumvent item restrictions even in a limited way, scroll wand wielding restricted item using Fighter would make some sense.

That’s the point of a decent INT is it gives you 3-5 pts to put in some skills every level and by midgame you’re fine. If you fail the check it doesn’t consume the item so you can just keep trying and you’re using it for personal buffs like Mirror Image most of the time. By late game you can add some spells in combat here and there.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
the average conversation of people in this forum with the iron lady consists of people calling her a cunt and she calling them faggots or limpdicks, i doubt she's the kind of person you can bully with an homage

Doesn’t matter Ontology’s on his own crusade to proselytize us ignorant natives.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Can't really bruteforce the game with only vanilla warriors & bowmen and a token spellcaster for a few healing and positive buffing spells, so yeah.
Aktchully, that's exactly how I played my Alpha run. Buffed to the max, and brute forced everything. Went pretty smooth with just a couple of exceptions, and I didn't rest spam either. Only used CC spells on 3 occasions in chapter 1 and never touched them again after. Now, I just finished replaying ch.1 in the Beta, and it was the same 3 fights in which I used pits and grease, everything else just buff and kill fast. I don't claim this style of play is actually smart or good or anything like that, but it worked for me and didn't require wrecking my brain over min maxing.

Yep by end of P:K only in combat casting I was doing was Dispel Magic.
 

smaug

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anyone playing tb mode? can someone inform me how competent the ai is or is it better to just play rtwp and not bother?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Difficulty is still a total clusterfuck. No idea why they can’t just give people sliders. Core is supposed to be identical to PnP so I guess PnP is hard at first couple levels?
 

santino27

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My team has the sexiest and deadliest waifus you can recruit.
Some of the early fights were pretty tough, especially with a melee MC. Water elemental/lizard in the maze, shadow demon in the market square, the succubus in the extra loc.

Playing on what I call core (I think even 'core' makes enemy PCs less at 0.8 strength?)... basically everything set to regular (crits, enemy strength, damage, etc.) but with Advanced AI behaviors and respec also turned on. Once I hit lvl 5, things have smoothed out a bit, but there were some interesting mishaps along the way.

I also tried with extra mobs turned on, and that was a treat.
 

Xamenos

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Pathfinder: Wrath
jesus why is 'core rules' where challenging used to be
Challenging was the closest to Core rules in KM, the only difference being slightly buffed monsters compared to tabletop.

Difficulty is still a total clusterfuck. No idea why they can’t just give people sliders. Core is supposed to be identical to PnP so I guess PnP is hard at first couple levels?
Typically yes, first levels are the toughest. And don't forget that tabletop is ironman.

I am salivating at the chance to play with what I'm hearing from you guys.
 

Delterius

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I think the greatest difficulty spike is the fact that the tutorial is a real, whole floor of a dungeon. In Kingmaker's tutorial the library fight and the final fight could give you some trouble. This time you have troops of monks with +4 Will saves at every corner with over ten fights. Sure, you're level 2 already in the tutorial. But you didn't dungeon crawl at Kingmaker's level 2 either. Picked a spellcaster PC with low use out of the first 3 castings of Grease? Get ready to rest at least once, scrub.
 

smaug

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i remember some gargoyle fight in the market square, that was a major bitch, used my only haste scroll on it
 

Xamenos

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Pathfinder: Wrath
I think the greatest difficulty spike is the fact that the tutorial is a real, whole floor of a dungeon. In Kingmaker's tutorial the library fight and the final fight could give you some trouble. This time you have troops of monks with +4 Will saves at every corner with over ten fights. Sure, you're level 2 already in the tutorial. But you didn't dungeon crawl at Kingmaker's level 2 either. Picked a spellcaster PC with low use out of the first 3 castings of Grease? Get ready to rest at least once, scrub.
At least the first companion you get is a paladin this time and you don't need to put a halfling bard in the frontline.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Seelah is roughly comparable to Val. Lann is ranged. Once Seelah gets her Smilo mount at lvl five things smooth out a bit.

Extra mobs = extra EXP so yeah keep that one on
 
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Pink Eye

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Well. Finally managed to play the beta, and stream it. Without wanting to throw my guts up. Yay me. Thanks to those who came by and watched. Turn Based Mode lacks a lot of features, that I've otherwise kind of expect. No Ready Vs. No Grappling for my monks. Five Foot Rule kept bugging out on me. The mode generally felt clunky as heck. Furthermore, Switching between a standard attack and full attack - in order for my zen archers to get two attacks - kept bugging out on me. Keyboard controls. Bugging out on me as well. Couldn't rebind them either. I also had Lann get stuck in a door during Turn Based mode.

It's Beta, sure. But knowing Owlcat's track record, these issues will permeate to release.
 

Bara

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I saw that door bit that was hilarious where he's just banging his head against a invisible wall some how when everyone else in your party got through.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I saw that door bit that was hilarious where he's just banging his head against a invisible wall some how when everyone else in your party got through.

I had something like that happen with the TB mod and Kingmaker. I had to turn TB off to correct it. As I recall, it had to do with the main entrance of the lizardman village. So it might be something weird about some of the entrances.
 

fantadomat

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jesus why is 'core rules' where challenging used to be
Custom difficulty is the best one in pathfinder. Only edgy tryhards play on premade difficulty so they could brag about how they lost 800 hours of their life but managed to beat it on impossible or some such shit.
 

Pink Eye

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To its credit however. It does support sliders for speeding enemy/player animations thus making it much faster than the Real Time Based gameplay. The turn based mode has potential to be good. I found myself enjoying it the more I played it. I'd rather they took away the whole switch on the fly gimmick, and actually invested resources into creating a full fledged turn based mode with redesigned encounters. Instead of this clunky switch on the fly gimmick. Also to elaborate on the "clunkiness", the game is still played in Real Time, but changes to Turn Based if you perform an attack, or an enemy makes an attack on you. Meaning cheesing fights before they start is still possible, regardless of which gameplay system you play on.

In regards to difficulty, I had to constantly play around with it. If enemies were getting killed in one hit by my monks, I modified the difficulty settings to max. If enemies were one hitting me to death. I lowered it to hard. It's about as extreme as Kingmaker's difficulty was. I wonder what Unfair 2.0 will be like.
 

Pink Eye

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Another thing worth mentioning is that enemies don't know how to use the five foot rule. When it works. You can move without taking any attacks of opportunity. Very nifty if you're trying to buy some time. However, enemies didn't take advantage of it. They constantly ate up attacks when trying to advance on me, while breaking engagement from my melee attackers. During stream, there were countless examples where enemies accidentally killed themselves by breaking engagement. For spellcasters, they would cast spells while being engaged on. Thus inadvertently eating up AoOs. So that was funny to see.
 

razvedchiki

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jesus why is 'core rules' where challenging used to be

there was a lot of reeeeeing complaints on kingmakers various forums about why the game doesnt pump the players e penis by making the game easer translate accuratelly the monsters numbers from the pnp.
 

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