I meant his time in kingmaker. He says he's played 2500 hours but never finished itNone of the DLC is available in beta, as far as I know.
Sorry for the derailment, Crisper. I respect your work ethic.I know this is a long thread, but please keep the off-topic shitposting to a minimum.
Fuck off you old fag,you should be send to mod the political forum and not let to kill off conversations in the RPG forum lol. The discussion got derailed because there is nothing to discuss,and it was not be me that started the derailing. You just got butthurt because i posted political music as joke,because it have opposite views. Go take a dip in some forest pond while it is burning around you,fucking liberals! Oh and on top that i was the dude that tried to turn the discussion back on to the game,as i asked a few times.I know this is a long thread, but please keep the off-topic shitposting to a minimum.
This means you, fantadomat.
I meant his time in kingmaker. He says he's played 2500 hours but never finished itNone of the DLC is available in beta, as far as I know.
AMABIt’s ironic that the Discord admin that booted me intervened over the same thing - ostensibly talking about P:K in Wrath forum but really talking about a metaissue regarding both. To @Crispy’s credit that’s less obvious here and he isn’t being a dick about it.
Pathfinder: Wrath of the Righteous beta, version 0.8.1
Quests
- When persuading Lann to lead the mongrels, a speaker was displayed incorrectly - fixed.
- After meeting the messenger from the Queen in the Warcamp, it was impossible to find the Queen herself - fixed.
Areas
- During the siege of Drezen, you couldn’t commence the assault on the final gates - fixed.
- Some random encounters caused the game to crash - fixed.
- In Midnight Fane one set of stairs was inaccessible - fixed.
Turn-based mode
- the game would sometimes freeze in turn-based mode - fixed.
- Loading a save after a turn-based battle could make some parts of the map inaccessible - fixed.
Crusade
- Some units couldn’t move in the crusade tactical battles or got stuck - fixed.
- Some units could occupy the same space in tactical combat, making it hard to target - fixed.
- You could receive rank-ups before the requirements for them were met - fixed.
Classes & Mechanics
- Encyclopedia links didn't work in character creation - fixed.
- Mythic ability Rupture Restraints could be used indefinitely - fixed.
- The description of Mythic Demon’s Aspect of Vrolikai didn’t specify that to apply negative levels you need to rage - fixed.
- Mythic Demon’s Aspect of Vavakia could deal damage to all enemies within 50 feet multiple times during the round - fixed.
- Mythic Demon’s Aspect of Vrock didn’t give the enemies a penalty to reflex saves - fixed.
- Mythic Ability Everlasting Judgement didn’t give the Inquisitors the ability to use Judgements any number of times per day - fixed.
- Some enemies wrongly worshipped Abadar - now they no longer do.
- Elemental Witch’s Elemental Ray damaged the Witch - fixed.
- Mythic Trickster’s Ray of Halberds had too many halberds in it - fixed.
- Mythic feat Sorcerous Reflex didn’t work in turn-based mode - fixed.
- Halflings didn’t benefit from the Hasty trait - fixed.
- Sometimes your character could lose their mythic levels, which led to inability to proceed in Drezen and complete chapter 2 - fixed.
- Cleaving Shot wasn’t dealing damage to enemies within 10 feet - fixed.
- Flames of the Abyss empowered the wrong number of attacks - fixed.
- Daeran couldn’t ride a mount - fixed.
- Mythic Demon’s Death-Stealing Gaze didn’t give negative levels - fixed.
- A lot of enemies had an Accomplished Sneak Attacker feat - fixed.
- Mythic Lich’s Weapon of Death didn’t give a penalty to caster level to overcome spell resistance - fixed.
- Mythic Lich’s Decaying Touch didn’t deal unholy damage and ability damage to strength - fixed.
Misс
- Issues with various animations - fixed.
- Minotaurs’ axes were hanging in the air - fixed.
- When reporting a bug, the default context was always Crusade, which was incorrect - fixed.
- Sometimes characters would lose their materials for a second and would appear white - fixed.
- Fixed issues with scaling of cloaks.
- Fixed cloaks on rangers, rogues, and inquisitors.
- The ability to change body types was previously disabled in character creation - fixed.
- Fixed tiefling tails.
- Clothes and armour could change colour to gray - fixed.
- Some capes weren’t coloured - fixed.
- After loading a save, abilities would disappear from the quick bar - fixed.
A friendly reminder: Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods you used or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.
Absolutely, you can go a lot higher than that. I didn't even bother with party buffs in that picture, I just threw up whatever buffs happened to be available to the saint itself so there is a huge amount of room to push the numbers up.Haplo has hit 1,000 w/ SS in P:K so who know how high you can go.
They should just make all sources of claw stack or something. Tried to see if DD and Teifling ( AT LEAT TTEIFLING's claws should stack!) and you just get 3 sets of claws... one of which (demon) you can get permanent. Overall if you want to go in claw direction, DD or just plain bloodrager is a better choice. Since DD gives elemental dmg, bite, and other shit.Messed around a bit with the demon path using the toolbox mod - aside from that illusionist caster idea brought up by D_X I am really not seeing a niche for it. I tried scaling the claws that they gain on level up, that is completely pointless. They do not gain iteratives so you are always locked into only hitting twice per round if you try to make use of them and you are also losing out on whatever bonuses a weapon might have. I will mess around a bit more with it and see if I can come up with something but right now I am really not very impressed with the mechanical side of demon. Hopefully it does better when it comes to flavor.
They should just make all sources of claw stack or something. Tried to see if DD and Teifling ( AT LEAT TTEIFLING's claws should stack!) and you just get 3 sets of claws... one of which (demon) you can get permanent. Overall if you want to go in claw direction, DD or just plain bloodrager is a better choice. Since DD gives elemental dmg, bite, and other shit.Messed around a bit with the demon path using the toolbox mod - aside from that illusionist caster idea brought up by D_X I am really not seeing a niche for it. I tried scaling the claws that they gain on level up, that is completely pointless. They do not gain iteratives so you are always locked into only hitting twice per round if you try to make use of them and you are also losing out on whatever bonuses a weapon might have. I will mess around a bit more with it and see if I can come up with something but right now I am really not very impressed with the mechanical side of demon. Hopefully it does better when it comes to flavor.
If he's anything like me most of that time was spent in character creation.I meant his time in kingmaker. He says he's played 2500 hours but never finished itNone of the DLC is available in beta, as far as I know.
The release is near - please check your orders!
Hello crusaders!
Less than 4 weeks are left until we release Pathfinder: Wrath of the Righteous. We can’t wait for you to start downloading and playing it. However, we noticed that some of our backers haven’t finished the transfer of their pledges from Kickstarter to our backers’ portal. So we would like to remind you to check that everything is correct with your order there!
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We won’t be emailing codes for the game to you. We created the backers’ portal specifically to allow you to select your favorite platform and activate your code there. So when the release day comes, those who confirmed the pledges will be able to get their codes and start playing right away, while the backers who haven't confirmed their pledges on the backers' portal will have to confirm their pledges first.
What should I do?
Please log into your account on the backers’ portal and check the Orders tab. If you see an order from Kickstarter with a ‘Paid’ status, then everything is correct.
But if your Orders tab is empty, it means you didn’t complete the pledge transfer from Kickstarter. Recently we’ve sent the transfer emails again. Please search your mailboxes for an email from media@owlcatgames.com containing a link. Follow this link to finish your pledge transfer.
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If your orders are correct, you don’t need to do anything else.
Additionally, we would like to give a shout-out to our friends from Trese Brothers, who recently announced that Cyber Knights: Flashpoint will release in the first half of 2022. Please visit the game’s Steam page and add it to your wishlist! And don’t forget to watch their awesome trailer too: