Acrux
Arcane
- Joined
- Jul 1, 2019
- Messages
- 1,489
This is probably a “I didn’t even lift” but how does this compare to Kingmaker? The combat was solid, especially with Turn-Based mod/toggle. But there were a few things that I thought held it back, and I’m curious is WOTR does these better – especially the first 2.
1) The reactiveness was all over the place – I could play a paladin of Erastil but nobody seemed to care.
2) Similarly, the alignment-restricted responses that were simply bizarre. These could be taken care of with mods, but it was poorly done.
3) Random encounters that were in no way level appropriate. I didn’t like using Power word: Reload over and over just because your level 5 party encounters a group of 5 CR 9 Greater Fire Elementals (which has happened to me more than once).
4) Quest triggers that would be bypassed if you didn’t complete them the way devs intended. For instance, my first time playing I missed Ekun and Jubilist because I went to their locations too early.
5) Oh, and vile, pushy Regongar-type characters. Can't stand him.
1) The reactiveness was all over the place – I could play a paladin of Erastil but nobody seemed to care.
2) Similarly, the alignment-restricted responses that were simply bizarre. These could be taken care of with mods, but it was poorly done.
3) Random encounters that were in no way level appropriate. I didn’t like using Power word: Reload over and over just because your level 5 party encounters a group of 5 CR 9 Greater Fire Elementals (which has happened to me more than once).
4) Quest triggers that would be bypassed if you didn’t complete them the way devs intended. For instance, my first time playing I missed Ekun and Jubilist because I went to their locations too early.
5) Oh, and vile, pushy Regongar-type characters. Can't stand him.