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Pathfinder Pathfinder: Wrath of the Righteous Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I will take a Kitsune (a bard or her special class) and go CN Trickster. However, if there is no reactivity from
Nenio
I will reroll and complain here profusely.
Tbh from what I saw from her (didnt touche the beta in the last 4ish months) Nenio not caring about you being a Kitsune is in character.

She's now the wrong kind as well (the CHR-based one). Has that always been the case?
 

Thonius

Arcane
Joined
Sep 18, 2014
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6,495
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Pro-Tip Corporation.
BTW played a cavalier a bit and noticed that Charge at times ( lot of times) is hard to pull off correctly due to size of mount (pathfinding issues), I deff recommend using smaller mount ergo halflings and dwarfs are better candidates at it (human on med size mount looks weird af).
PS. That makes mastodon and bear the worst mount because you'll be stuck a lot.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
BTW played a cavalier a bit and noticed that Charge at times ( lot of times) is hard to pull off correctly due to size of mount (pathfinding issues), I deff recommend using smaller mount ergo halflings and dwarfs are better candidates at it (human on med size mount looks weird af).
PS. That makes mastodon and bear the worst mount because you'll be stuck a lot.

You really want to open combat with it for full effect. That puts you and your Mount at the point of attack beating face. Horse starts out at 3 attax and a lot of STR so I haven’t had many issues. Barding and Mounted Feats good of course because you’ll draw a lot of attention.

Lann on Dog/Wolf worked ok but he can’t Charge so I used CMs to close. Basically Mounts don’t mix well with Summons or too many pets.
 

Crazed Weevil

Prophet
Joined
Dec 26, 2013
Messages
173
Thinking about what class / classes to try at launch, how well do you reckon an Ecclesitheurge / Empyreal Sorcerer / Mystic Theurge should do, assuming I went Fire Domain with Ascendant Element? Abundant Casting would give me 2 x 12 extra spell slots for their levels wouldn't it? More even if I went Angel and didn't merge spell book, though I would think Caster Level might be more helpful there.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,061
Location
Frostfell
Anyone can point me to some quick summary of the Mythic paths available (and to which classes they are supposed to match well, ideally)?

  • Pun Pun(Legend) - Allow dual class lv 20/lv 20
  • Pentecostal Fanatic(Angel) - WIS based holy powers. Good for clerics
  • I wanna be a dragon(Golden Dragon) - Not much info. Probably good for sorc
  • Edgelord(Lich) - Good for INT based prepared casters
  • Teen Edgelord(swarm who talks) - Who knows. Not much info yet.
  • Left libertarian(Azata) - Good for supporting party members. Mainly bards
  • Ancap(Trickster) - Good for rogues and arcane tricksters.
  • Lack of impulse control(Demon) - Good for blood rager and barbarians and DC casters
  • Rule Lawyer(Aeon) - IDK
  • Devil - Not much info yet.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Anyone can point me to some quick summary of the Mythic paths available (and to which classes they are supposed to match well, ideally)?

  • Pun Pun(Legend) - Allow dual class lv 20/lv 20
  • Pentecostal Fanatic(Angel) - WIS based holy powers. Good for clerics
  • I wanna be a dragon(Golden Dragon) - Not much info. Probably good for sorc
  • Edgelord(Lich) - Good for INT based prepared casters
  • Teen Edgelord(swarm who talks) - Who knows. Not much info yet.
  • Left libertarian(Azata) - Good for supporting party members. Mainly bards
  • Ancap(Trickster) - Good for rogues and arcane tricksters.
  • Lack of impulse control(Demon) - Good for blood rager and barbarians and DC casters
  • Rule Lawyer(Aeon) - IDK
  • Devil - Not much info yet.

Cute names but many details are wrong.
 

CodexTotalWar

Learned
Joined
Jan 19, 2021
Messages
121
How much are spells used out of combat?
If you're asking if you can cast spells on the combat map like HoMM, or even stronger, like Disciples... no. Most spells are combat oriented. Not much has changed on that front from Kingmaker, where exploratory spells are very sparce. My knowledge is limited from companion only shenanigans, since I roll martial classes mostly, though.

Thanks. Yeah, that's basically what I was getting at. I wasn't sure if you would get to use your magic to influence the overall strategic map the way HoMM could. I.e. scrying the opponent, control weather to mess with enemy armies, wind walk to cruise through the world map, using Gate x2 to transport entire armies, etc. Thought that there would've been a chance Owlcat implemented some of that to emulate high-level magic in an actual tabletop game, since they were going the whole epic route.

I might just stick with a Paladin run then.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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14,848
Insert Title Here Pathfinder: Wrath
How much are spells used out of combat?
If you're asking if you can cast spells on the combat map like HoMM, or even stronger, like Disciples... no. Most spells are combat oriented. Not much has changed on that front from Kingmaker, where exploratory spells are very sparce. My knowledge is limited from companion only shenanigans, since I roll martial classes mostly, though.

Thanks. Yeah, that's basically what I was getting at. I wasn't sure if you would get to use your magic to influence the overall strategic map the way HoMM could. I.e. scrying the opponent, control weather to mess with enemy armies, wind walk to cruise through the world map, using Gate x2 to transport entire armies, etc. Thought that there would've been a chance Owlcat implemented some of that to emulate high-level magic in an actual tabletop game, since they were going the whole epic route.

I might just stick with a Paladin run then.

There is a kingdom level spell you can cast in latest release so capability is there (they also added Energy Pts to fuel them) if they leave that level in the game.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
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Entre a serra e o mar.
Sure, you get extra Sneak Dice, but it seems the biggest boost would be to builds that want to crit.
Well, Rogues are big on crits and Arcane Tricksters can crit just as well via their Rays. With the Knowledge World 2 and Perception 2 tricks you can reach 1, 15-20 rolls for confirming crits with ray spells. Of course normal weapons are a bit better and special crit weapons are insane at 1, 11-20. Trickster is well and truly amazing for melee characters but the reason for it isn't crits per se, but the Mobility Trick that gives you a bunch of attacks of opportunity. This sets melee tricksters apart from ranged martials and ray casters.

There are other ways to develop a Trickster, such as the master of all that uses skills to substitute for AC and Saves. I tried to theory a way to boost spell DC via Perception 2 and open a way for my own character concepts, though it's probably not as good as someone who just focuses on ray'ing things to death.

All in all Trickster is a fun path that does a lot for most characters. At first sight it's one blind spot is spell casting, where everybody else gets help with spell resistances, DCs, quicker spells and so on. The one final note I'd make is that I'm told its most obvious power - the kill yourself trick - doesn't scale with your total rolls in persuasion but rather with your ranks in persuasion. So no stacking different skill foci and buffs to reach 100 in persuasion and auto kill everyone you meet. This applies to some other tricks as well. And that might make them not as useful in Unfair. Should you care about that.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
Sure, you get extra Sneak Dice, but it seems the biggest boost would be to builds that want to crit.
Well, Rogues are big on crits and Arcane Tricksters can crit just as well via their Rays. With the Knowledge World 2 and Perception 2 tricks you can reach 1, 15-20 rolls for confirming crits with ray spells. Of course normal weapons are a bit better and special crit weapons are insane at 1, 11-20. Trickster is well and truly amazing for melee characters but the reason for it isn't crits per se, but the Mobility Trick that gives you a bunch of attacks of opportunity. This sets melee tricksters apart from ranged martials and ray casters.

There are other ways to develop a Trickster, such as the master of all that uses skills to substitute for AC and Saves. I tried to theory a way to boost spell DC via Perception 2 and open a way for my own character concepts, though it's probably not as good as someone who just focuses on ray'ing things to death.

All in all Trickster is a fun path that does a lot for most characters. At first sight it's one blind spot is spell casting, where everybody else gets help with spell resistances, DCs, quicker spells and so on. The one final note I'd make is that I'm told its most obvious power - the kill yourself trick - doesn't scale with your total rolls in persuasion but rather with your ranks in persuasion. So no stacking different skill foci and buffs to reach 100 in persuasion and auto kill everyone you meet. This applies to some other tricks as well. And that might make them not as useful in Unfair. Should you care about that.

You’re missing the two best Trickster abilities lol. And there are probably two more better than the crit multiplying nonsense. If you’re critting you’re already winning. Mythic Perception is the disappointing one.

And there’s a guy on Discord going off with infinite Mobility which yeah great more attacks. It’s funny how people gravitate to doing more of what they’re already used to doing instead of exploring all the new things they can do.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Azata is best for casters who can’t Merge. Merging is OP. Aeon best for beating face.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The one final note I'd make is that I'm told its most obvious power - the kill yourself trick - doesn't scale with your skill in persuasion but rather with your ranks in persuasion. This applies to some other tricks as well. And that might make them not as useful in Unfair.
Probably. Persuasion 2 - the paralyze one - works just like that. I took in in my Trickster run in Beta 1 and, by the end of Ch.4, I even forgot I had it because the DC was too low to matter. Anything I wanted paralyzed saved and everything that didn't (not to many IIRC), I could already kill easily.

The main ones that give you unique edge over other Mythics are Trickery 2 and Stealth 2. Probably Arcana (all three) as well. Religion 2 also very good but not unique.
 

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