Delterius
Arcane
it is 'have arcane trickster levels'FYI you can get this beauty as early as CH3. Not sure what the requirements are, I got it on my chaotic good Azata playthrough.
it is 'have arcane trickster levels'FYI you can get this beauty as early as CH3. Not sure what the requirements are, I got it on my chaotic good Azata playthrough.
Even though your build didn't work out the way you planned, I love that there are so many possibilities to experiment with and think about even after the game's been out this long.In either case - I was wrong!
It’s not presumed, but it’s mostly front-loaded/avoidable and more of a storyfag thing that doesn’t impact combat except to the extent that it drains resources from competent programmers.I do agree that outside this thread it feels that most people posting about wrathfinder are shitting on it (mainly for presumed sjwry), but I don't think those are legitimate opinions.Is that actually true? if so, codexers are dumb.And yeah, I think I'm starting to expect that I will be going for another playthrough of this one unless the upcoming chapters get really bad. I've enjoyed my time more than I did with Kingmaker, which is surprising since Codex consensus (except for the few diehards in this thread) seems to be that this game is somehow worse than Kingmaker. Do the later chapters really get that bad?
I mean I don't have like quantitative data on it or anything, but it's the distinct impression I've gotten from the total sum of Wrathfinder posts I've read (beyond like I said the good handful of people keeping this thread alive).
A lot of the people who would like it are probably too clever to play it so close to the (goty) release, better wait for the bugs to get solved.
TTT implements PnP intent of Standard Action only, then you can get Full Attack with Mounted Skirmisher Feat (or Trick Riding, one is prereq for the other and gives second Mobility check to cancel an attack per turn). One of the big upsides of TTT since free Pounce on top of Mount attack is pretty obviously too strong.BTW, another thing I'd wondered: the Pathfinder rules are not very specific on this point, but their examples certainly are: after moving on a mount, you should not be able to make a full attack. This is hard to translate to a vidya game, because the reason stated in the rules is that the game assumes "time flows" while riding, so theoretically, you could make a full attack if you made them across the move (so for example, 1 attack at the start of the move, another in the middle, and another in the end). This is only for melee characters - ranged characters can full attack all they want on a mount after a move.
I presume Owlcat just said "fuck it" and intentionally implemented full attack for melee characters as well? Or has there been some Paizo ruling on the subject? It certainly seems like universal behavior.
Chapter 4 would be fun as well if they didn't decide to make it super irritating place to navigate around and FPS drops are not fun either.. it reminded me of that one city in Morrowind that has multiple levels and circular towers and shit. I could not find anything there so I just left and never came back to it.Yeah that wasn't clear at all, I meant chapters 1-3 of course.
BTW, another thing I'd wondered: the Pathfinder rules are not very specific on this point, but their examples certainly are: after moving on a mount, you should not be able to make a full attack. This is hard to translate to a vidya game, because the reason stated in the rules is that the game assumes "time flows" while riding, so theoretically, you could make a full attack if you made them across the move (so for example, 1 attack at the start of the move, another in the middle, and another in the end). This is only for melee characters - ranged characters can full attack all they want on a mount after a move.
I presume Owlcat just said "fuck it" and intentionally implemented full attack for melee characters as well? Or has there been some Paizo ruling on the subject? It certainly seems like universal behavior.
I would be inclined to agree but... you don't get to experience a lot of Mythic powers in this period. Arguably for the better, but then again my inner munchkin likes those toys.Yeah that wasn't clear at all, I meant chapters 1-3 of course.
With those debuffs in place, I think you could make really good use of Ember's Slumer... and Coup de Graces.Here's Scion with 34 Intimidate at lvl 6 in Garrison and the results from that (yeah, on Core):
View attachment 29558
Save debuff from Dazzling let Archon's land, Archon's helped Debilitating land, Debilitating helped Abrupt Force land to proc, then Archon's and Dazzling helping proc beat save.
Wenduag cleans up the debuffed mob. You can't tell me you wouldn't want Standard Dazzling with 34 Intimidate on Unfair. That's where I'd want it the most. Glaive can't proc if it's whiffing.
And as it typical with newer games you just need to raise the difficulty higher and higher until you find the sweet spot between fun/challenge. For me it usually highest difficulty before the last, because actual highest difficulty often have some annoying mechanic like double hp/damage that wrecks indented balance and encounter design.Typical of nuRPGs, best fun is at the at the low levels.
And as it typical with newer games you just need to raise the difficulty higher and higher until you find the sweet spot between fun/challenge. For me it usually highest difficulty before the last, because actual highest difficulty often have some annoying mechanic like double hp/damage that wrecks indented balance and encounter design.Typical of nuRPGs, best fun is at the at the low levels.
It worked pretty well for me with all new RPG I recently played - King Arthur, Solasta, Dangeon of Naheulbeuk. Well, Solasta is kinda easy but x2 enemy hp would make it's late game even more boring, but other two were consistently challenging throughout the game on default max difficulty.
And it is the same with Wrath - first "standard" difficulty where AI is feature-complete is Hard, so that is what I usually play, or custom. I do not not like playing Unfair since with x2 damage it is just too reloady for my tastes.
I've tried that too but difference between Hard/gutted Unfair is minimal.You know you can just play on Unfair and turn off x2 damage specifically, right?
Stop talking about this! I will be so fucking pissed if they nerf YET ANOTHER mechanic I've built my character aroundBTW, another thing I'd wondered: the Pathfinder rules are not very specific on this point, but their examples certainly are: after moving on a mount, you should not be able to make a full attack. This is hard to translate to a vidya game, because the reason stated in the rules is that the game assumes "time flows" while riding, so theoretically, you could make a full attack if you made them across the move (so for example, 1 attack at the start of the move, another in the middle, and another in the end). This is only for melee characters - ranged characters can full attack all they want on a mount after a move.
I presume Owlcat just said "fuck it" and intentionally implemented full attack for melee characters as well? Or has there been some Paizo ruling on the subject? It certainly seems like universal behavior.
Yes, it is an OP homebrew Owlcat implementation. Interestingly, it wasn't like this on release BTW, was changed to work like this in some pretty early patch.
Like Desiderius wrote, install TTT if you want to fix this behaviour. In line with tabletop, you need 3 feats there (2 if you get Mounted Combat anyways) and minimum level 14 if you want to keep these mechanics with Mounted Skirmisher.
it is too good and should be nerfed.Stop talking about this! I will be so fucking pissed if they nerf YET ANOTHER mechanic I've built my character aroundBTW, another thing I'd wondered: the Pathfinder rules are not very specific on this point, but their examples certainly are: after moving on a mount, you should not be able to make a full attack. This is hard to translate to a vidya game, because the reason stated in the rules is that the game assumes "time flows" while riding, so theoretically, you could make a full attack if you made them across the move (so for example, 1 attack at the start of the move, another in the middle, and another in the end). This is only for melee characters - ranged characters can full attack all they want on a mount after a move.
I presume Owlcat just said "fuck it" and intentionally implemented full attack for melee characters as well? Or has there been some Paizo ruling on the subject? It certainly seems like universal behavior.
Yes, it is an OP homebrew Owlcat implementation. Interestingly, it wasn't like this on release BTW, was changed to work like this in some pretty early patch.
Like Desiderius wrote, install TTT if you want to fix this behaviour. In line with tabletop, you need 3 feats there (2 if you get Mounted Combat anyways) and minimum level 14 if you want to keep these mechanics with Mounted Skirmisher.
I hate you.it is too good and should be nerfed.