Grunker
RPG Codex Ghost
This is a strange patch.
After being disillusioned by the EE I took a look at a bunch of other patch notes, and a ton of them are exactly like this.
This is a strange patch.
I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
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Sure and you wait for update to mod before playing again. That is fun of using mods while game is still being heavily patched. (same reason why I use zero mods for this game).I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
View attachment 29565
What do you mean? Last update for TTT was 11 days ago.
Sure and you wait for update to mod before playing again. That is fun of using mods while game is still being heavily patched. (same reason why I use zero mods for this game).I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
View attachment 29565
What do you mean? Last update for TTT was 11 days ago.
Lol, wrong team for that. They already brought the talent back in to avoid embarrassing themselves on third DLC. It’s already working.OK, I will be waiting for big explosions in Nicosia, Cyprus.Again with the second person.You cannot change Owlcat Games
I can and will.
Vek keeps TTT regularly updated.Sure and you wait for update to mod before playing again. That is fun of using mods while game is still being heavily patched. (same reason why I use zero mods for this game).I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
View attachment 29565
What do you mean? Last update for TTT was 11 days ago.
Mods that touch many game areas can break even on hotfixes that come 7 years after the patch cycle has ended. For example, most reason Beamdog language update broke any current game Baldur's Gate game using Spell Improvements. So in that regard, there's no such thing as "while game is still being heavily patched." And it's kind of a joke to say WotR is being heavily patch - there may be frequent patches, but they certainly aren't heavy.
For WotR, it seems that TTT is one of a few culprits in being sensitive to the patch cycle (and sensitive in general, tbh). Respec mod works nearly flawlessly with the EE despite not being updated for it. Toybox can have missing or wonky features but doesn't break anything by being installed if an update comes. Bubble Buff also works without updates to the mod (though they are frequent anyway) and doesn't seem to break anything.
A general rule of "no mods" is rarely useful unless you're talking "you shouldn't use mods at all ever". Rather, it's often the mods that make non-contextual changes that can break saves on updates.
Yeah and undoubtedly it will be absolutely shitSupposedly a Shifter class is already in the game code.So, regarding this natural attack demon build - I've started thinking about a Shapeshifter build instead. Much more room for optimization, and has a more traditional power curve - starting out relatively weaker and ending up more powerful. Which is what I prefer tbh.
The Marilith form is actually quite insane. It has 12 APR and uses a Longsword with a 1.5X STR mod to damage & PA bonus.
Plus there are a lot of fun toys to equip that boost poly forms.
I'm thinking about SS 13/MW 5/IW 2, but I haven't fully decided yet.
Supposedly it looks pretty decent.
Vek keeps TTT regularly updated.Sure and you wait for update to mod before playing again. That is fun of using mods while game is still being heavily patched. (same reason why I use zero mods for this game).I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
View attachment 29565
What do you mean? Last update for TTT was 11 days ago.
Mods that touch many game areas can break even on hotfixes that come 7 years after the patch cycle has ended. For example, most reason Beamdog language update broke any current game Baldur's Gate game using Spell Improvements. So in that regard, there's no such thing as "while game is still being heavily patched." And it's kind of a joke to say WotR is being heavily patch - there may be frequent patches, but they certainly aren't heavy.
For WotR, it seems that TTT is one of a few culprits in being sensitive to the patch cycle (and sensitive in general, tbh). Respec mod works nearly flawlessly with the EE despite not being updated for it. Toybox can have missing or wonky features but doesn't break anything by being installed if an update comes. Bubble Buff also works without updates to the mod (though they are frequent anyway) and doesn't seem to break anything.
A general rule of "no mods" is rarely useful unless you're talking "you shouldn't use mods at all ever". Rather, it's often the mods that make non-contextual changes that can break saves on updates.
I was wondering where the vescavors went in Leper's smile, though granted those bug (heh) out all the time. The bug swarm filter in Iz also only worked half the time.https://store.steampowered.com/news/app/1184370/view/3389547565066423854
- The weather is back! Prepare your umbrella and vescavor repellent spray. And turning on photomode no longer starts the rain.
weird class interactions
Sure and you wait for update to mod before playing again. That is fun of using mods while game is still being heavily patched. (same reason why I use zero mods for this game).I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
View attachment 29565
What do you mean? Last update for TTT was 11 days ago.
Maybe for Unfair but Unfair is not following D&D rules. Basic rules need to work for Core.. not some crazy modifications.I can't believe they dumpstered DR builds. For no fucking reason. Who the hell was building for DR and breaking the game? It was barely viable before. Now it's just completely useless.
I can't believe they dumpstered DR builds. For no fucking reason. Who the hell was building for DR and breaking the game? It was barely viable before. Now it's just completely useless.
Nah even on Core it really isn't a good ability.Maybe for Unfair but Unfair is not following D&D rules. Basic rules need to work for Core.. not some crazy modifications.I can't believe they dumpstered DR builds. For no fucking reason. Who the hell was building for DR and breaking the game? It was barely viable before. Now it's just completely useless.
Having a patch almost every week with 20+ changes is heavily patched for sure. Most games give you such patch every few months.Sure and you wait for update to mod before playing again. That is fun of using mods while game is still being heavily patched. (same reason why I use zero mods for this game).I'd suggest you to learn to read:And the latest patch seems to have broken tabletop tweaks base fml.
View attachment 29565
What do you mean? Last update for TTT was 11 days ago.
My adamantine DR on everyone disagree. 10 damage less per hit comes up as a lot less damage very fast.Nah even on Core it really isn't a good ability.Maybe for Unfair but Unfair is not following D&D rules. Basic rules need to work for Core.. not some crazy modifications.I can't believe they dumpstered DR builds. For no fucking reason. Who the hell was building for DR and breaking the game? It was barely viable before. Now it's just completely useless.
Depends which damage you’re trying to ameliorate. As has already been noted the gap between bosses and other mobs is big enough already without DR reducing non-bosses to total irrelevance.Well I disagree but maybe we have different playstyles.