Lambach
Arcane
Hold on, does Pounce work with Demonic Charge? It’s not an attack right?
I don't think it should. Demonic Charge isn't actually a charge, it's a teleport.
Hold on, does Pounce work with Demonic Charge? It’s not an attack right?
Iirc spawning armies never replenished morale, only conquering areas and defeating stationary armies does.There was a bug where they stopped spawning and morale would go down and you could not do anything about it.you always had random weak armies spawning to attack.I always rush and never had morale issues.
I think this was a problem when the game came out, now you have some random enemy armies spawning, keeping your morale high by victory.
(Which btw sucks and its a chore).
That does tend to happen. That's why I don't speak to Graybor in the tavern until l'm ready.Got jumped by Devarra on way to Greengates. Don’t remember that happening before. Is it customary to just hunt her down first? Used to wait for lvl 11.
DLC1 question
When Inevitable excess came out, you had to kill Inevitable Darkness to have rifts with items from the DLC appear in the main game.
I killed it on hard, 1000 patches ago.
Did they change anything that requires to kill it again? Maybe on Unfair?
As far as I know, no. This was changed not to "run out of" forts.Do I need to be strategic about saving enemy forts for morale purposes? I certainly haven't been waiting for the banner to turn yellow between fort captures. Is that gonna bite me later?
Ah that’s what did it. I used to delay it back when it cost 25k. Now that it’s only 2.5k I figured I’d get things rolling while I was picking up the Goggles. Thx for the tip.That does tend to happen. That's why I don't speak to Graybor in the tavern until l'm ready.Got jumped by Devarra on way to Greengates. Don’t remember that happening before. Is it customary to just hunt her down first? Used to wait for lvl 11.
She doesn't spawn then.
Just don't delay it too long - I want Graybor onboard when you're ready to upgrade the cavalry.
Got jumped by Devarra on way to Greengates. Don’t remember that happening before. Is it customary to just hunt her down first? Used to wait for lvl 11.
Finally figured that out. First time didn’t have a chance to.Got jumped by Devarra on way to Greengates. Don’t remember that happening before. Is it customary to just hunt her down first? Used to wait for lvl 11.
If you avoid the fire breath and run away, she eventually goes away after following for like 10 secs.
Most of hem have some super boss. Aeon fightsAre the other mythic quests insane like azata's? First the slave market fight, after that mephistoteles. It actually made me reduce the difficulty because he keep spamming sirrocco+hellfire ray, etc.
I'm looking forward to kicking that bitch's assMost of hem have some super boss. Aeon fightsAre the other mythic quests insane like azata's? First the slave market fight, after that mephistoteles. It actually made me reduce the difficulty because he keep spamming sirrocco+hellfire ray, etc.and Trickster and Demon for example can optionally fight, imho, nastiest enemy in the game:even meaner version of Meph
Nocticula
They are pretty close, it is matter of flavor.Which mythic path is in a better place atm, demon or lich?
Played through as trickster on release.
They are pretty close, it is matter of flavor.Which mythic path is in a better place atm, demon or lich?
Played through as trickster on release.
Imo, Trickster is worst possible choice for the first time run and got the least amount of narrative content too. So little, that sometimes it seems they had run out of time mid-development and never bothered to put it in-line with all other "basic" Mythic Paths. I have played Aeon for the first time recently and difference in reactivity is just... brutal.
Really, it's that bad?They are pretty close, it is matter of flavor.Which mythic path is in a better place atm, demon or lich?
Played through as trickster on release.
Imo, Trickster is worst possible choice for the first time run and got the least amount of narrative content too. So little, that sometimes it seems they had run out of time mid-development and never bothered to put it in-line with all other "basic" Mythic Paths. I have played Aeon for the first time recently and difference in reactivity is just... brutal.
Really, it's that bad?They are pretty close, it is matter of flavor.Which mythic path is in a better place atm, demon or lich?
Played through as trickster on release.
Imo, Trickster is worst possible choice for the first time run and got the least amount of narrative content too. So little, that sometimes it seems they had run out of time mid-development and never bothered to put it in-line with all other "basic" Mythic Paths. I have played Aeon for the first time recently and difference in reactivity is just... brutal.
It is amazing mechanically but its tone is huge hit or miss depending on tastes.Really, it's that bad?
Hmm cool. I think I will definitely play Demon at some point but I want to devise something different from my Trickster mounted charger, can't play the same shit over and over.Demon, one of the richest narratively, although huge chunk of it in the Chapter 4 and fits main storyline exceptionally well. A bit backloaded on the power curve, blooms around MR 5, but it is still the best path for DC casters and some niche melees, like Vital Strikes or natural attackers.
It is amazing mechanically but its tone is huge hit or miss depending on tastes.Really, it's that bad?
I have played 5/6 basic Mythic paths (and my Lich run was interrupted in the middle by fatal modding accident in Chapter 4) and my impression were like:
- Angel, amazing mechanically, on merged casters - to the point of being broken. Very solid story-wise, lot of content and writing is pretty nice. Could be a bit boring (or predictable) from time time, but it is a solid Crusade against evil experience as it was supposed to be in original module.
- Aeon, very cool narrative and reactivity, only path that forces you to RP your mythic choice to get most out of it. But it is one of the weakest paths mechanically until MR 6, ok-to-strong after depending on build. Weird case where Mythic Core Mechanics - Aeon Gazes and Bane Weapon clash with each other (and with itself in case of Gaze!), cluttering action-economy.
- Lich, from what I saw, above average on the narrative side, very strong on merged casters with unique spellbook and surprisingly good on martials.
- Azata, average amount of story content, but tone is hit or miss - for my tastes it is too tryhard with in its desperate attempts to be "cute". Sugar overdose. Average mechanically too, but Azata is early-bloomer so that is a huge plus in the game where last 4 MRs crammed into last 20 hours of 100-hour long journey.
- Trickster, as I've already mentioned, it is even bigger hit-or-miss story-wise. Whole drunken revelry aspect is a huge turn off for me personally. Also, the least amount of unique content. But I absolutely love it mechanically and it is an only path that can inherit something after the path-switch in Chapters 5.
- Demon, one of the richest narratively, although huge chunk of it in the Chapter 4 and fits main storyline exceptionally well. A bit backloaded on the power curve, blooms around MR 5, but it is still the best path for DC casters and some niche melees, like Vital Strikes or natural attackers.
Honestly, none of them. Olwcat was pressured to extend Golden Dragon/Devil paths for a long time, some content was datamined or mentioned as planned by CM on Reddit, but most of it never made it into EE. But at least there is some vague hope for those two.Which ones do you think will get the most content added with new patches?