Yosharian
Arcane
Random question, you can equip pet items like Sturdy Snoot on companions too right? I forgot and I'm away from my PC
That's fair I guess, I just like the fact that she's a challenge but I do appreciate what you're sayingThe problem is I trashed two other Demon Lords at the same time with a Party that was weaker than my current one in like 4-5 Rounds. Probably because neither of them had a bullshit ability that completely prevents you from playing the game unless you play it in one specific way.
Sturdy Snoot could be equipped by people but kneepads are no-no.Random question, you can equip pet items like Sturdy Snoot on companions too right? I forgot and I'm away from my PC
Got it thanksSturdy Snoot could be equipped by people but kneepads are no-no.Random question, you can equip pet items like Sturdy Snoot on companions too right? I forgot and I'm away from my PC
Seelah already has an aura spell for that at spell level 2...Vavakia Van uses Fearsome Dazzling which is a skill check for it, not a save for you. Fear Immunity should be able to stop it, which is probably why one shows up at the end of Seelah’s Quest since she can grant that Immunity to team.I don't believe I will say this, but in this case I will agree with Desiderius. It is really rare for any class to require all feats to be strong.Seize the moment and Outflank shouldn't be cumulative.
They're not, which is why I p. much always stick with Outflank only, though Seize works with ranged attacks too, so it's not a terrible choice either.
Certainly better than Shake it Off, in any case. Anything that helps you delete/disable enemies before they even have a chance to hit back is better than the vast majority of defensive options in general (things like Last Stand excluded), except apparently in that one stupidly designed fight.
Even if the +4 all saves are worth much more than the +2 bonus weapon damage.
The character who stands in CC does not do damage.
All the most annoying enemies in this game are those who use aoe CC: carnivous crystal, vrock, nalfeshnee or vavakia (premiere version)
There are so many things that give fear immunity to be fairSeelah already has an aura spell for that at spell level 2...Vavakia Van uses Fearsome Dazzling which is a skill check for it, not a save for you. Fear Immunity should be able to stop it, which is probably why one shows up at the end of Seelah’s Quest since she can grant that Immunity to team.I don't believe I will say this, but in this case I will agree with Desiderius. It is really rare for any class to require all feats to be strong.Seize the moment and Outflank shouldn't be cumulative.
They're not, which is why I p. much always stick with Outflank only, though Seize works with ranged attacks too, so it's not a terrible choice either.
Certainly better than Shake it Off, in any case. Anything that helps you delete/disable enemies before they even have a chance to hit back is better than the vast majority of defensive options in general (things like Last Stand excluded), except apparently in that one stupidly designed fight.
Even if the +4 all saves are worth much more than the +2 bonus weapon damage.
The character who stands in CC does not do damage.
All the most annoying enemies in this game are those who use aoe CC: carnivous crystal, vrock, nalfeshnee or vavakia (premiere version)
Yes, that’s what I’m referring to. AoE Fear Immunity isn't all that common of an ability.Seelah already has an aura spell for that at spell level 2...Vavakia Van uses Fearsome Dazzling which is a skill check for it, not a save for you. Fear Immunity should be able to stop it, which is probably why one shows up at the end of Seelah’s Quest since she can grant that Immunity to team.
… not a one-dimensional game… the “one specific way” is not just completely ignoring saves then reloading on a bad roll but actually using items the game gives you to boost them.The problem is I trashed two other Demon Lords at the same time with a Party that was weaker than my current one in like 4-5 Rounds. Probably because neither of them had a bullshit ability that completely prevents you from playing the game unless you play it in one specific way.
You're lying. It's unclear whether to us or yourself. You don't have to stack Fort specifically. You do have to either keep your saves in general at a level that lets you consistently win other fights then miss half your saves on this one then try to win it through some Fascinate (which is a lot weaker effect than paralyze or confuse) or prepare specifically for this one, which you know is something that shouldn't be out of line for an optional C & C.Keep in mind that you are actually fighting easier version of Nocti. With full AI on she also follows up with Wail of Banshee that hits for 350+ HP on Hard (x2 on Unfair) and requires another 45+ Fort saves or Last Stand to keep khm... standing.
Still, I agree that this particular fight is something that you need to know about and prepare options beforehand, if you intend to fight her (food, Greater Heroism, Athletic trick in trickster case and etc).
Also, there are items in the Chapter 5 like two +20 all saves masks that could make whole thing easier if do not rush into event right after Chapter 5 started.
In other words, "Stack Fort or get fucked, nothing else works". That feels very out of place in a game that otherwise allows you to handle the same problems in various different ways.
Btw, you can choose not to fight her on both paths where she is available. Then only necessary feat would be to survive couple of rounds in her presence.
That's what I ended up doing because I couldn't be arsed to fight her. Normally, I would not back down from a challenge, but this didn't even feel like a challenge, just a chore. Zero tactics or strategy involved beyond "Stack more Fort".
the “one specific way” is not just completely ignoring saves then reloading on a bad roll but actually using items the game gives you to boost them.
She’s a freaking Demon Lord, and specifically one extraordinarily talented at exploiting human weakness.
You're lying. It's unclear whether to us or yourself.
which is a lot weaker effect than paralyze or confuse) or prepare specifically for this one
and not just yours, which is the problem - this is how challenging content gets unduly nerfed
Skill Focus (Mythic) You mastery with this skill is unmatched, even in difficult situations. You can always take 10 on checks with your choice of skill for Skill Focus if 10 on a roll is enough for a successful skill check.
Wtf does this even do
So it's a toggle that just gives you 10 instead of a d20?Skill Focus (Mythic) You mastery with this skill is unmatched, even in difficult situations. You can always take 10 on checks with your choice of skill for Skill Focus if 10 on a roll is enough for a successful skill check.
Wtf does this even do
You have 26 Points in a certain Skill. There's a Skill Check (in that Skill) that has a DC of 35. Instead of having to roll a d20 to beat that Check, you can automatically take a roll of 10, because 26 + 10 >= 35. So that thing guarantees you a success on the Skill Check in such a scenario, whereas otherwise you'd have a 40% chance to fail.
That's why I like azata, you can transfer all teamwork feat not only to the party but also to all pets or even summons.Lol, that’s why I love Fighter. Feats for days. Works great on Wend.The problem is that archery requires quite a lot of feats and there is rarely room for additional feats (3 feats for greater snapshot), especially if you choose shatter defenses.Probably Improved Snap in fact since range on basic Snap is pretty small. Fighter Wend with Legendary and Improved Snap (along with Fighter's Tactics and Seize) can get pretty good coverage if you send her into melee with Point Blank Master.I can be wrong, but don't you need a snap shot to threaten the enemy with a ranged weapon?roll. Until you can't. Good for Owlcat for punishing that bullshit.I can be wrong, but don't you need a snap shot to not threaten the enemy with a ranged weapon?
I don't know if anyone but a fighter or a slayer could afford it.
Lann ZA gets Snap (and PBM) for free but unfortunately has to take the useless (for him) Rapid to unlock Improved Snap. Greater just adds (a lot of) damage. He starts with Combat Reflexes so Seize is less pricey but have to have a way to get it on other characters. Wend’s Fighter’s Tactics treats whole team as having it and doesn’t even cost a Feat because Fighter gets it thru Advanced Weapon Training.
Of course, this only works if you are not playing caster because you have other important choices.
Have you already forgotten that at the premiere (and a few months later) it was not even classified as fear so the aura didn't work?Vavakia Van uses Fearsome Dazzling which is a skill check for it, not a save for you. Fear Immunity should be able to stop it, which is probably why one shows up at the end of Seelah’s Quest since she can grant that Immunity to team.I don't believe I will say this, but in this case I will agree with Desiderius. It is really rare for any class to require all feats to be strong.Seize the moment and Outflank shouldn't be cumulative.
They're not, which is why I p. much always stick with Outflank only, though Seize works with ranged attacks too, so it's not a terrible choice either.
Certainly better than Shake it Off, in any case. Anything that helps you delete/disable enemies before they even have a chance to hit back is better than the vast majority of defensive options in general (things like Last Stand excluded), except apparently in that one stupidly designed fight.
Even if the +4 all saves are worth much more than the +2 bonus weapon damage.
The character who stands in CC does not do damage.
All the most annoying enemies in this game are those who use aoe CC: carnivous crystal, vrock, nalfeshnee or vavakia (premiere version)
Just to be clear, choosing a superpower causes all your team feats to be shared, not just those you get as a superpower.That's why I like azata, you can transfer all teamwork feat not only to the party but also to all pets or even summons.Lol, that’s why I love Fighter. Feats for days. Works great on Wend.The problem is that archery requires quite a lot of feats and there is rarely room for additional feats (3 feats for greater snapshot), especially if you choose shatter defenses.Probably Improved Snap in fact since range on basic Snap is pretty small. Fighter Wend with Legendary and Improved Snap (along with Fighter's Tactics and Seize) can get pretty good coverage if you send her into melee with Point Blank Master.I can be wrong, but don't you need a snap shot to threaten the enemy with a ranged weapon?roll. Until you can't. Good for Owlcat for punishing that bullshit.I can be wrong, but don't you need a snap shot to not threaten the enemy with a ranged weapon?
I don't know if anyone but a fighter or a slayer could afford it.
Lann ZA gets Snap (and PBM) for free but unfortunately has to take the useless (for him) Rapid to unlock Improved Snap. Greater just adds (a lot of) damage. He starts with Combat Reflexes so Seize is less pricey but have to have a way to get it on other characters. Wend’s Fighter’s Tactics treats whole team as having it and doesn’t even cost a Feat because Fighter gets it thru Advanced Weapon Training.
Of course, this only works if you are not playing caster because you have other important choices.
I was thinking about that. It might seem like a good idea to be able to forego Outflank and/or Shake It Off on the individual characters, giving them the opportunity to pick up more chunky damage feats, if you can be, say, a buffer-type Azata MC who doesn't need Zippy Magic, but I think the first superpower pick, and then the next opportunity to pick another teamwork feat, they both come too late to really substitute satisfactorily for having both those key feats serially on your frontliners from the early levels. It's a possible late team respec route though, might be worth exploring.
******
(Musing)
I'm getting leery of big respecs though. Early on when I was exploring the system and options, I was gung-ho about respeccing at the drop of a hat just to try things out, but these days I'm more interested in finishing the damn game with whatever
In fact, much as I love the mods for the game, I've been tripped up a few times by updates screwing with abandonware mods making me lose hours of playtime (one of them getting quite close to the end of the game), that next time I get a hankering for the game (which I think I've got one more run in me in the not too distant future) I'm thinking of stripping the mods back entirely to just QOL, starting a new character with personality and features I like, and just getting the blinkers on and finishing the !"£$% game. I have a good, clean pre-Drezen mythic choice game (with all options open) that I've been using for testing things out, but even that I'm sick of.
There's a real virtue in living with and inhabiting a character from lvl 1, it makes the game a more holistic experience (says he, rediscovering the wheel )
It takes 10. Touch of Law takes 11.So it's a toggle that just gives you 10 instead of a d20?Skill Focus (Mythic) You mastery with this skill is unmatched, even in difficult situations. You can always take 10 on checks with your choice of skill for Skill Focus if 10 on a roll is enough for a successful skill check.
Wtf does this even do
You have 26 Points in a certain Skill. There's a Skill Check (in that Skill) that has a DC of 35. Instead of having to roll a d20 to beat that Check, you can automatically take a roll of 10, because 26 + 10 >= 35. So that thing guarantees you a success on the Skill Check in such a scenario, whereas otherwise you'd have a 40% chance to fail.
Or is it just 'never roll less than 10'?
Lol. Cope.the “one specific way” is not just completely ignoring saves then reloading on a bad roll but actually using items the game gives you to boost them.
You can either max out your offensive capabilities and very rarely have to rely on Saves to begin with (and have a couple of "OH SHIT!" buttons when that strategy fails occasionally) or you can be a boring fag and not play like that.
You chose to be a boring fag, and there's nothing wrong with that, but I don't like the fact that Nocticula is the only encounter in the game that forces you into being a boring fag to win, with no other options.
She’s a freaking Demon Lord, and specifically one extraordinarily talented at exploiting human weakness.
Yes, it makes perfect sense that a Demon Lord whose main strength is not raw power or strength, but rather cunning, manipulation and guile, would be the Demon Lord that is by far the strongest one in an open combat scenario.
You're lying. It's unclear whether to us or yourself.
Oh shut the fuck up, retard. The fight is garbage design. Period. In a game as varied and teeming with different options as WotR, having one obstacle that allows only one solution is retarded. Go fuck yourself if you think that's acceptable design, or some "clever" punishment from Owlcat, and not just a blatant oversight by them.
which is a lot weaker effect than paralyze or confuse) or prepare specifically for this one
No it's not, retard, because Rupture Restraints protects you from Paralyze and Confuse. A level 1 Spell, Unbreakable Heart, protects you from Confuse by suppressing it. Or you can cast Shield of Law to make your party p. much immune to it 95% of the time. There are I-don't-even-know-how-many things that make you immune to Paralysis. This is called having options, retard.
Nothing protects you from Nocticula's Fascinate. It bypasses everything, as per description. There is no counter-play. Boost this one specific number to win just this one specific fight, or get fucked. This is called not having options, retard.
and not just yours, which is the problem - this is how challenging content gets unduly nerfed
Nocticula is not a challenge, she is literally a Stat-check. You have enough of one specific Stat - you win. You don't - you lose. That's it.
And she is completely unique in that regard, in the entire game. That's how I know her design was actually just a total fuck-up that was left unfixed, and not some "clever" challenge from Owlcat like you'd like to believe. Pull their dicks out of your mouth already.
Lol. How about wearing a Cloak of Resistance and having Heroism, Greater up lol. Nothing in that shot I posted fits what you're saying I'm doing (or delusionally are claiming needs to be done) other than Shake it Off, and that's just +4. Take off the Bestow Grace and it's still at 40, and Sos or Ember could have Bestow themselves.There is no counter-play
Nope. Had to deal with people losing all their shit on the forums due to that.Have you already forgotten that at the premiere (and a few months later) it was not even classified as fear so the aura didn't work?
Attack Bonus Breakdown:
- +20: Base Attack Bonus
- +22: Strength bonus
- +2: Inherent (Demongraft)
- +4: Insight (The Bound of Possibility)
- +2: Circumstance (Half of the Pair)
- +5: Enhancement (Weapon enhancement)
- +4: Polymorph Enhancement (Shroud of the Eternal Hunter)
- +4: Morale (Greater Heroism)
- +6: Competence (Lethal Stance, allied Skald)
- +3: Luck (Favor of the Gods, lategame Crusade bonus)
- +6: Untyped (Enforcing Gaze - Attack)
- +1: Untyped (Weapon Focus feat)
- +1: Untyped (Haste spell)
- +1: Untyped (Haste effect from Skald 20, stacks with Haste)
- +3: Untyped (Inspired Rage, allied Skald)
- +2: Untyped (Call to Violence, worn by Justiciar)
- Non-Conditional Attack Bonus: 86
- Conditional:
- +4: Charge bonus (Cavalier's Charge)
- +4: Morale (Banner, only when charging, stacks with Heroism)
- +4: Untyped (Favored Enemy - Demons of Slaughter (other types only +2))
- +4: Untyped (Outflank feat + Flanking bonus)
- Activated:
- +13: Untyped (Smite Evil)
- +13: Untyped (Smite Chaos)
- +13: Untyped (Knight's Challenge)
- +3: Luck (Divine Power - additional to Favor of the Gods)
- +4: Bane Enhancement (Aeon Bane)
- Total Maximum Attack Bonus: 148