Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,530
You need Bubbles mod.Took 30 minutes just to buff up the party late game. Yikes...
You need Bubbles mod.Took 30 minutes just to buff up the party late game. Yikes...
You need Bubbles mod.Took 30 minutes just to buff up the party late game. Yikes...
Use mods you fool.Took 30 minutes just to buff up the party late game. Yikes...
Doesn't it have some seriously bad drawbacks?Why didn't any of you fuckers just tell me about Mask of the Most Worthy
Doesn't it have some seriously bad drawbacks?Why didn't any of you fuckers just tell me about Mask of the Most Worthy
Doesn't it have some seriously bad drawbacks?Why didn't any of you fuckers just tell me about Mask of the Most Worthy
ga♥ said:The drawback is occupying a head slot instead of a "eyes/face" one.
In my case - because I never bothered with that annoying quest and never got it.Why didn't any of you fuckers just tell me about Mask of the Most Worthy
My choice would rather be Protective Luck.I am regretting picking misfortune on Camilla instead of slumber. I restarted my game early on when I learned of the Lecturer trait, abandoning my prior game. I had originally picked slumber on her, but opted for misfortune hex the second time around since it was so easy. Turns out slumber is what made all of these encounters effortless. I still haven't rested at all, but The Maze is a wee bit of a slog with how much higher level they are.
It is an excellent item, but I'm certain there is a significant drawback to using it if you complete the game wearing it.Doesn't it have some seriously bad drawbacks?Why didn't any of you fuckers just tell me about Mask of the Most Worthy
It gives some penalties in Areshkagal's domain and against her followers and isn't a particularly great item...
...unless you're trying to make a DC59 saving throw :D
Other than that, I don't see any drawbacks. Though I am playing blind so maybe there's something story-related?
ga♥ said:The drawback is occupying a head slot instead of a "eyes/face" one.
A very worthy use of a slot in that fight in particular
EDIT: Though... is there a benefit to completing your mythic quest before Iz? Because you can't get the mask before Iz.
Where is that mask from? Because iirc, there were at least 2 and the one with the negative effect story wise wasIt is an excellent item, but I'm certain there is a significant drawback to using it if you complete the game wearing it.
I think it negatively affects the ending, like big time.
If you're using items like that could you equip someone with White Dragon? Or drop Caustic Eruption on the party before starting the fight?It basically means any party can beat Nocticula without Vision/a paladin. Desi could just have pointed to that item and said "hah!" and it would be case closed. Unless there's a hitch that I'm missing. You have to do Iz to get it, but I don't think that matters. Doesn't make the fight any less specific and there still aren't any fights like it afaik, but it does mean there's an out that doesn't require warping character builds except for Last Stand on people who can't make the Wail-save. Anyone can basically pick this one up and find some kind of way to beat the fight if their party is otherwise decent
Yeah, it was a hard choice. I almost went with protective luck, but it seemed a bit boring. I generally prefer offensive CC over buffing. I have never played with Hex mechanics before, so I’m experimenting. I went with misfortune because it would also soften up targets for my MC’s spells. With my small party crutching on Seelah at the moment, protective luck would be much more useful.My choice would rather be Protective Luck.I am regretting picking misfortune on Camilla instead of slumber. I restarted my game early on when I learned of the Lecturer trait, abandoning my prior game. I had originally picked slumber on her, but opted for misfortune hex the second time around since it was so easy. Turns out slumber is what made all of these encounters effortless. I still haven't rested at all, but The Maze is a wee bit of a slog with how much higher level they are.
Her DCs aren't great for Slumber - Ember is better for it.
Camelia does Protective Luck and Evil Eye in my teams.
Later in Act 1 the sequence goes: Cam Evil Eye -> Daeran Demoralize -> Ember Slumber -> Seelah or MC with a glaive (x3 crit mod is fairly important) Coup de Grace
Greetings fellow rules lawyers
According to this feat as written, you should be immune to ALL penalties while shield bashing. Even gods should be unable to debuff your attack roll. If you asked your DM to let you attack the Sun and he said "OK but you take a -1000 penalty to the roll" you should be able to respond with "I negate that with my shield master and attack normally". Unfortunately it doesn't work properly and instead only negates the penalties from two weapon fighting, so will one of you report it to Owlcat? Hopefully the guy who just fixed natural attacks will get right on this so that the game is made to be working properly.
EDIT: Apparently this is a common observation for the Pathfinder rules. heh, too late I guess.
If you're using items like that could you equip someone with White Dragon? Or drop Caustic Eruption on the party before starting the fight?It basically means any party can beat Nocticula without Vision/a paladin. Desi could just have pointed to that item and said "hah!" and it would be case closed. Unless there's a hitch that I'm missing. You have to do Iz to get it, but I don't think that matters. Doesn't make the fight any less specific and there still aren't any fights like it afaik, but it does mean there's an out that doesn't require warping character builds except for Last Stand on people who can't make the Wail-save. Anyone can basically pick this one up and find some kind of way to beat the fight if their party is otherwise decent
Unrelated: does power attack (or piranha strike) apply do shield dmg?
The name not dropping any hints to you?Why didn't any of you fuckers just tell me about Mask of the Most Worthy