Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - now with A Dance of Masks epilogue DLC

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
so animal growth doesn't actually grow animals that have already had a natural growth at level 7, so a primal druid can't enlarge person to get the buffs, then animal growth their animal, that's weak, apparently you need legendary proportions which is gated behind bones, kinda gay, maybe toybox or dark codex fixes this?
You can get a horse :P

And yeah, I think TableTop Tweaks fixes that.

It also fixes Animal Companions having full 20 levels. And Legendary Proportions giving +2 Size increases :P
primal druid can't get hors, only ancient dinos
 
Joined
May 31, 2018
Messages
2,763
Location
The Present
I think WotR works fine with basic builds. It definitely excels at goofy build-porn, but that takes a bit to accumulate. Until you get to Chapter 5, it's mostly normal character building with a couple of extravagant perks. The Midnight Isles DLC is what you want to play for rapid progression build experimentation. I probably spent more time on that than the campaign. The biggest problem with messing around in the DLC is that you don't get access to many items or permanent bonuses that only exist through the plot.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
I think WotR works fine with basic builds. It definitely excels at goofy build-porn, but that takes a bit to accumulate. Until you get to Chapter 5, it's mostly normal character building with a couple of extravagant perks. The Midnight Isles DLC is what you want to play for rapid progression build experimentation. I probably spent more time on that than the campaign. The biggest problem with messing around in the DLC is that you don't get access to many items or permanent bonuses that only exist through the plot.
It doesn't need to be goofy, it can be loreful. Like playing an Armiger10/Hellknight10 or Wizard10/Loremaster10. Loremaster alone makes the game 10x more fun than Kingmaker due to all the divine spells you can add to your arcane caster and play a proper school specialist who has (almost) full arsenal of school-related spells.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
can you install dark codex and tabletop tweaks together?, with toybox

it seems it do be like that

within 1 of these 2 mods there is a feat called undersized mount that allows you to ride your mount even if you are the same size, which makes my riding primal druid viable, fun, based, redpilled

hopefully at level 16 when primal druid increases by 2 size categories, animal growth will increase a large animal to a xl so that you can still ride because you're xl then

might have to test this in toybox but that just seems very fun being huge
 
Last edited:

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,684
Does anyone even know how DR (doesn't) works currently? Most DR items were bugged, then they did some "patching" disallowing DR stacking making something not really relevant more irrelevant because that's exactly what patches for this game should do, then they added a bunch of new DR features along the way. God bless anyone who wants to dabble in it.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Last Stand solves all defense problems anyway.
Waste of a mythic ability and a crutch for shitbuilds. If you take it as your first mythic power, you have absolutely no clue what you're doing and your "build" has no direction.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Many mythic feats are 1dx per mythic rank so it isn't good to take at low mythic rank
A common misconception spouted by the ignorant. The reality is such that your build should be mostly ready by MR4, because MR4 can be rushed at the start of chapter 3, allowing you to play over 60% of the game with a mostly feature complete build. If your build "comes online" at MR5 or later, then it's dogshit, because you've spent more than half of the game playing an incomplete shitbuild. Many builds cannot afford to sacrifice mythic feats to get extra mythic abilities so in most cases you will get to pick only 2 mythic abilities once you hit MR4. Taking Last Stand deprives you of half of your mythic ability choices and provides precisely zero benefit for any good build in a properly built party.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,427
Properly built party: doesn't use the most overpowered feat in the whole game. Yeah that totally makes sense.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Properly built party: doesn't use the most overpowered feat in the whole game. Yeah that totally makes sense.
How is it overpowered when a properly built party doesn't take damage? Why would someone need to build for failure when they never fail?
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,427
For what possible reason should I build for not taking damage? I have a feat for that.

But hey, keep sperging about a "proper" way to play, I'd rather do stuff that's fun to play , because I'm immortal for 2 rounds, biatch.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
For what possible reason should I build for not taking damage? I have a feat for that.

But hey, keep sperging about a "proper" way to play, I'd rather do stuff that's fun to play , because I'm immortal for 2 rounds, biatch.
A feat that activates once per day in situations you should never experience. When you have good tanks with a proper DC caster capable of AoE disables, you won't need Last Stand on anyone. Last Stand is one of the biggest noob traps in the game: not only does it waste half of your MR1-4 mythic abilities, but it's not even that good in a failure scenario to begin with. If you get dropped to low HP by a hard-hitting boss due to having a suboptimal party with no proper tanks, what are the chances that your suboptimal party is going to beat that boss in the 2 rounds of invincibility provided by Last Stand? Were you to build a proper party, you'd just one round the boss without getting dropped to low HP.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,736
Pathfinder: Wrath
Yeah the issue with Last Stand is that its a crutch . Granted its a 6 party members game and it could be that the 2 rounds allows the rest of the 5 to do something to kill the boss, but in general literally anything else can be picked to enable your build that Last Stand activating should not be a thing. It fundamentally doesn't enable you to do anything, a defensive tax which effectiveness depends on how the rest of the 5 is doing.

That being said if it works for you it works for you and you can have your fun.
 
Joined
Jan 7, 2012
Messages
14,857
It is a crutch but its such a powerful one that you'd be stupid not to take it. Shit happens, characters get dispelled, fail random saving throws, enemies roll 20s for all their attacks, etc etc. If you need a mythic ability to kill a boss in under 3 turns then your build sucks. It's literally enough time to spend a whole round dispelling (making anything into a joke fight), then a whole round killing it, then you have a whole nother round to toast marshmellows or w/e.

The only, only weakness of Last Stand is that it doesn't apply to pets and pets dying means you end up on the floor spending a turn to get up.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
It is a crutch but its such a powerful one that you'd be stupid not to take it. Shit happens, characters get dispelled, fail random saving throws, enemies roll 20s for all their attacks, etc etc. If you need a mythic ability to kill a boss in under 3 turns then your build sucks. It's literally enough time to spend a whole round dispelling (making anything into a joke fight), then a whole round killing it, then you have a whole nother round to toast marshmellows or w/e.

The only, only weakness of Last Stand is that it doesn't apply to pets and pets dying means you end up on the floor spending a turn to get up.
People who can walk on their own don't use crutches, same way good builds don't build for failure. Initiative, immunities through buffs, enemy disadvantage on attack rolls that forces to roll double 20s in order to hit instead of just 20: there are many ways to counter and prepare for any tactical scenario without relying on a worthless crutch that will never proc, if you do everything right.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,427
Yeah plus, there's myriad ways to completely break the game, one less mythic ability makes a diddly squat of a difference, you're still going to be broken OP by chapter 5 regardless.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,736
Pathfinder: Wrath
Yeah plus, there's myriad ways to completely break the game, one less mythic ability makes a diddly squat of a difference, you're still going to be broken OP by chapter 5 regardless.

Yeah by chapter 4ish you are expected demigod already

The guy point is just to reach the peak earlier because its only by that point that the build still somehwat matters (due to the fact that by Chapter 4 end nothing in the base game is a threat to you anymore)

Granted as mentioned, if you can win in whatever difficulty of your choosing then its not wrong
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom