Who doesn't complain about House at the Edge of Time?Aren't you the one who complains about House at the Edge of Time?I'm afraid it's exactly like Pillars design: frontload the best dungeon (Raedrick, Garnison, Fort Deadlight) at the start of the game, and everything else is mostly tiny maps.
you’re gonna have to be more specific
Rest till you interrupted by an encounter?I am at the final fight
There are no sources of XP left
Hmm, frankly not sure what I may add.Haplo
sorry, seems like you've missed this because of delaying posting for new forum membersI've started with Kitsune, +4 buff to three stats looks more or less interesting, plus that extra bite attack pretty useful at start.
Personally, currently I'm having more fun with the Mobility Trickster. But I do think it's not necessarily the best pick for a first playtrough
Yea, Trickster is definitely a bit more... tricky than Sanctified Slayer, I miss some of SS bonuses, plus sneak attack was a really really helping early game which is why I was thinking about possible ways to increase the damage with sneak.
Ahh, no offence, but I do agree with Yosharian that it sucks, sounds like a pretty bad trade off of two levels. Maybe some sneak attack levels of some other class and elven curved blade as a weapon with much more higher critical range? I'm just unsure which two (potentially even 4 if going to 11 SS instead of 13 and dropping that late int damage bonus) levels can make a difference, considering the fact that going to crit oriented weapon means that it's more efficient to focus on some pure damage bonuses instead of sneak attack which doesn't multiply on crit (at least it was working like that in NWN)There are Rage Powers to improve Move Speed further (+10, can be picked up to 3 times)
I have an efficiency OCD, so knowing that leopard a bit better in terms of effective charging I can't really use anything else, heheAnd you can potentially also go for a bigger mount.
I'd appreciate any vanilla game change advices in your build since I'm a console player retard.Also the crit properties of scythes are a good fit for Vek's TTT modification to Perception 2 Trick
And of course, - thanks a lot again, very valuable feedback!
I've said this so many times - Cut D:OS at the end of Cyseal and it's a great 20-hour adventure. Cut D:OS2 at the end of Fort Joy, and it's a great ~30 hour adventure. Nothing will ever feel repetitivie.Yeah loading all the good content at the beginning has become so commonplace it doesn't even surprise you anymore. With RPGs unfortunately it means they are usually the most interesting at low level.
I haven't played in awhile, but I'm 90% sure this is correct: temporary negative levels show up as a debuff, permanent negative levels just show as a -1 on your level. Why? I dunno, Owlcats!Negative level: shouldn't that show on debuff bar?
I came up to pretty much the same conclusions, there's no obvious 2-4 levels of something that will really make a dramatic difference. Maybe something in Loremaster secrets (Opportunist would be able to add something?), but this would cost a focus feat. I'd proceed with scythe (so far just got this level 5 of Mutation Warrior and finessed heavy blades) or any other heavy blade group weapon that has x3-x4 multiplier. I do like more single target damage oriented things, so I'll check if there's something good in that weapon group.Hmm, frankly not sure what I may add.Haplo
sorry, seems like you've missed this because of delaying posting for new forum membersI've started with Kitsune, +4 buff to three stats looks more or less interesting, plus that extra bite attack pretty useful at start.
Personally, currently I'm having more fun with the Mobility Trickster. But I do think it's not necessarily the best pick for a first playtrough
Yea, Trickster is definitely a bit more... tricky than Sanctified Slayer, I miss some of SS bonuses, plus sneak attack was a really really helping early game which is why I was thinking about possible ways to increase the damage with sneak.
Ahh, no offence, but I do agree with Yosharian that it sucks, sounds like a pretty bad trade off of two levels. Maybe some sneak attack levels of some other class and elven curved blade as a weapon with much more higher critical range? I'm just unsure which two (potentially even 4 if going to 11 SS instead of 13 and dropping that late int damage bonus) levels can make a difference, considering the fact that going to crit oriented weapon means that it's more efficient to focus on some pure damage bonuses instead of sneak attack which doesn't multiply on crit (at least it was working like that in NWN)There are Rage Powers to improve Move Speed further (+10, can be picked up to 3 times)
I have an efficiency OCD, so knowing that leopard a bit better in terms of effective charging I can't really use anything else, heheAnd you can potentially also go for a bigger mount.
I'd appreciate any vanilla game change advices in your build since I'm a console player retard.Also the crit properties of scythes are a good fit for Vek's TTT modification to Perception 2 Trick
And of course, - thanks a lot again, very valuable feedback!
Yes, Extra Rage Power for Fast Movement is a poor idea if it's classified as Enchantment bonus for some reason.
One other late game option for speed could be Winds of Vengeance buff - but don't know how to get it on such a character.
Not sure what significant sneak attack bonuses you hope to get with 2 levels. And not a fan of dropping 2 SS levels and Int to damage, key Arcana and enchantment point. Very bad idea IMO. Even with a finesse weapon, also not a fan of dropping Fighter Weapon Training, as that's +3 to hit and damage with dueling gloves -generally better then minor sneak bonuses.
You want to go with ECB? Then go ahead. But it won't be quite as fun then IMO, as you're giving up aoe potential for (slightly) better single target performance. Although personally for single target I'd go with greataxes instead.
I really wish you could take feats for all natural attacks at once. Just to round things out. and also to enable some stupid turn everyone into dragons trickster playthroughWho said their BFT are not good in offense in DLC3?
Mine is doing fineas a dragon.
You don't really need them. All this character is missing is power attack and mythic power attack. But this BFT is not even built to fight in melee as a Dragon and still she is kicking ass.I really wish you could take feats for all natural attacks at once. Just to round things out. and also to enable some stupid turn everyone into dragons trickster playthroughWho said their BFT are not good in offense in DLC3?
Mine is doing fineas a dragon.
No shit, dude. That was my joke too. Sucks when you have to explain it.Who doesn't complain about House at the Edge of Time?Aren't you the one who complains about House at the Edge of Time?I'm afraid it's exactly like Pillars design: frontload the best dungeon (Raedrick, Garnison, Fort Deadlight) at the start of the game, and everything else is mostly tiny maps.
you’re gonna have to be more specific
That was the joke
I really wish you could take feats for all natural attacks at once. Just to round things out. and also to enable some stupid turn everyone into dragons trickster playthroughWho said their BFT are not good in offense in DLC3?
Mine is doing fineas a dragon.
Note that end game you'll have Trick Fate (been advised picking Completely Normal Spell if only for that - to have 4 more casts per rest) - and then a x4 crit weapon wouldn't be half bad....I came up to pretty much the same conclusions, there's no obvious 2-4 levels of something that will really make a dramatic difference. Maybe something in Loremaster secrets (Opportunist would be able to add something?), but this would cost a focus feat. I'd proceed with scythe (so far just got this level 5 of Mutation Warrior and finessed heavy blades) or any other heavy blade group weapon that has x3-x4 multiplier. I do like more single target damage oriented things, so I'll check if there's something good in that weapon group.Hmm, frankly not sure what I may add.Haplo
sorry, seems like you've missed this because of delaying posting for new forum membersI've started with Kitsune, +4 buff to three stats looks more or less interesting, plus that extra bite attack pretty useful at start.
Personally, currently I'm having more fun with the Mobility Trickster. But I do think it's not necessarily the best pick for a first playtrough
Yea, Trickster is definitely a bit more... tricky than Sanctified Slayer, I miss some of SS bonuses, plus sneak attack was a really really helping early game which is why I was thinking about possible ways to increase the damage with sneak.
Ahh, no offence, but I do agree with Yosharian that it sucks, sounds like a pretty bad trade off of two levels. Maybe some sneak attack levels of some other class and elven curved blade as a weapon with much more higher critical range? I'm just unsure which two (potentially even 4 if going to 11 SS instead of 13 and dropping that late int damage bonus) levels can make a difference, considering the fact that going to crit oriented weapon means that it's more efficient to focus on some pure damage bonuses instead of sneak attack which doesn't multiply on crit (at least it was working like that in NWN)There are Rage Powers to improve Move Speed further (+10, can be picked up to 3 times)
I have an efficiency OCD, so knowing that leopard a bit better in terms of effective charging I can't really use anything else, heheAnd you can potentially also go for a bigger mount.
I'd appreciate any vanilla game change advices in your build since I'm a console player retard.Also the crit properties of scythes are a good fit for Vek's TTT modification to Perception 2 Trick
And of course, - thanks a lot again, very valuable feedback!
Yes, Extra Rage Power for Fast Movement is a poor idea if it's classified as Enchantment bonus for some reason.
One other late game option for speed could be Winds of Vengeance buff - but don't know how to get it on such a character.
Not sure what significant sneak attack bonuses you hope to get with 2 levels. And not a fan of dropping 2 SS levels and Int to damage, key Arcana and enchantment point. Very bad idea IMO. Even with a finesse weapon, also not a fan of dropping Fighter Weapon Training, as that's +3 to hit and damage with dueling gloves -generally better then minor sneak bonuses.
You want to go with ECB? Then go ahead. But it won't be quite as fun then IMO, as you're giving up aoe potential for (slightly) better single target performance. Although personally for single target I'd go with greataxes instead.
First Quest of the DLC 3's integrated version, that starts in Chapter 3, is also broken - boss doesn't spawn and it is impossible to progress past one island.They completely broke the Gwerm mansion quest, good job Owlcat
They completely broke the Gwerm mansion quest, good job Owlcat
Daidre said:It is hilarious that it is exactly one issue that they are promised to fix with 2.0.1e hotfix for Rogue-like.
I did not, but I did the Toybox solution and it worked in a jiffy. Still frustrating that a year down the line they're introducing companion quest breaking bugs and taking time to fix them.Did you see my post about it? If it's the "can't signal" bug, you can fix it by editing the save (there's also a toybox solution that might work)
This seems about on par with owlcat patching from my recollection of the game stopping bugs for the initial release. It doesn't happen for every game stopping bug, but it is not a novel issue.Daidre said:It is hilarious that it is exactly one issue that they are promised to fix with 2.0.1e hotfix for Rogue-like.
The Gwerm signal bug is also a bug they specifically mention being fixed in 2.0.1e and it seems broken for more people than ever
Funny enough, I remember seeing fix for Gwerm mansion in 2.0.1e patch notes, but I look at them right now:
And there is no mention of it. They have what, edited it later, when bug reports started to pour in from everywhere?!
Good point, thanks!Note that end game you'll have Trick Fate (been advised picking Completely Normal Spell if only for that - to have 4 more casts per rest) - and then a x4 crit weapon wouldn't be half bad....I came up to pretty much the same conclusions, there's no obvious 2-4 levels of something that will really make a dramatic difference. Maybe something in Loremaster secrets (Opportunist would be able to add something?), but this would cost a focus feat. I'd proceed with scythe (so far just got this level 5 of Mutation Warrior and finessed heavy blades) or any other heavy blade group weapon that has x3-x4 multiplier. I do like more single target damage oriented things, so I'll check if there's something good in that weapon group.Hmm, frankly not sure what I may add.Haplo
sorry, seems like you've missed this because of delaying posting for new forum membersI've started with Kitsune, +4 buff to three stats looks more or less interesting, plus that extra bite attack pretty useful at start.
Personally, currently I'm having more fun with the Mobility Trickster. But I do think it's not necessarily the best pick for a first playtrough
Yea, Trickster is definitely a bit more... tricky than Sanctified Slayer, I miss some of SS bonuses, plus sneak attack was a really really helping early game which is why I was thinking about possible ways to increase the damage with sneak.
Ahh, no offence, but I do agree with Yosharian that it sucks, sounds like a pretty bad trade off of two levels. Maybe some sneak attack levels of some other class and elven curved blade as a weapon with much more higher critical range? I'm just unsure which two (potentially even 4 if going to 11 SS instead of 13 and dropping that late int damage bonus) levels can make a difference, considering the fact that going to crit oriented weapon means that it's more efficient to focus on some pure damage bonuses instead of sneak attack which doesn't multiply on crit (at least it was working like that in NWN)There are Rage Powers to improve Move Speed further (+10, can be picked up to 3 times)
I have an efficiency OCD, so knowing that leopard a bit better in terms of effective charging I can't really use anything else, heheAnd you can potentially also go for a bigger mount.
I'd appreciate any vanilla game change advices in your build since I'm a console player retard.Also the crit properties of scythes are a good fit for Vek's TTT modification to Perception 2 Trick
And of course, - thanks a lot again, very valuable feedback!
Yes, Extra Rage Power for Fast Movement is a poor idea if it's classified as Enchantment bonus for some reason.
One other late game option for speed could be Winds of Vengeance buff - but don't know how to get it on such a character.
Not sure what significant sneak attack bonuses you hope to get with 2 levels. And not a fan of dropping 2 SS levels and Int to damage, key Arcana and enchantment point. Very bad idea IMO. Even with a finesse weapon, also not a fan of dropping Fighter Weapon Training, as that's +3 to hit and damage with dueling gloves -generally better then minor sneak bonuses.
You want to go with ECB? Then go ahead. But it won't be quite as fun then IMO, as you're giving up aoe potential for (slightly) better single target performance. Although personally for single target I'd go with greataxes instead.
You are my hero, broWill romance Camellia and then have her devoured by bugs.