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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
There's one team working on breaking as much stuff as possible and second one to make sure the things that get broken stay so forever. And secret black ops thrid group shitposting on the codex.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
I'm afraid it's exactly like Pillars design: frontload the best dungeon (Raedrick, Garnison, Fort Deadlight) at the start of the game, and everything else is mostly tiny maps.
Most games suffer from too little quality spread over too much quantity. Because quantity of content is so much easier to generate with the help of technology.

There's also the fact that the percentage of players who actually complete a game (i.e. reach the ending) is, overall, quite low. Kinda hard to ascertain the exact numbers, but it goes from 0.2% to roughly 60%, and rarely more. Average seems to hover around 30-35%, if that.

So we've got a classic case of which came first: the chicken or the egg? Do players rarely reach the end of a game because its quality content is massively front-loaded, thus making the last 50-75% of that game much less interesting; or do developers front-load so much of the quality content because they know that, statistically, players won't push far into the game?

Might be a bit of both, and doubtlessly there's other factors at play here, but that's an interesting question.

There's one team working on breaking as much stuff as possible and second one to make sure the things that get broken stay so forever. And secret black ops thrid group shitposting on the codex.

I know you're kidding, but somewhere not too far there's a parallel reality in which a variation of what you imagine is a viable long-term development strategy.

Have one team working on breaking stuff, with a minimum quota of five bugs introduced with each patch; and a second team, working on fixing things that were broken by the last patch. No communication is allowed between the two.

On Reddit there's a huge amount of people fervently praising Owlcat for the ever-continuous 'fixing' of Wrath, and very little backlash when things go awry—said backlash being promptly assuaged by a nany-like community manager. And those are perhaps the most important players: those who will jump head first into another Kickstarter or buy the game on day one.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
On Reddit there's a huge amount of people fervently praising Owlcat for the ever-continuous 'fixing' of Wrath, and very little backlash when things go awry

While Reddit is certainly more optimistic than the 'dex, it's actually my impression that EE has more critics there than defenders, which is very striking for a game subreddit.
 

traa

Literate
Joined
Oct 1, 2022
Messages
17
Location
Deadfire archipelago
I thought they had two separate teams working on each game?

Anyone relevant is working on Rogue Trader and anyone they would like to fire because of incompetence, but can't because of contracts, is working on WotR
This is sad and funny at the same time, but it might be not too far away from truth. WotR already mostly in a support phase with (likely) small team(s) working on a DLC content and support team(s) working on bugfixes. This is a rare case when support team squad is a bright minds, usually it's a few familiar with code senior engineers and rest is junior level folks who needs to have overseeing from seniors. Knowing that there's another game in development, we can safely assume that significant (I'd say majority) of resources were moved out from WotR and we should not expect that things will be moving in any other pace than slow.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,778
I know you're kidding, but somewhere not too far there's a parallel reality in which a variation of what you imagine is a viable long-term development strategy.

Have one team working on breaking stuff, with a minimum quota of five bugs introduced with each patch; and a second team, working on fixing things that were broken by the last patch. No communication is allowed between the two.

On Reddit there's a huge amount of people fervently praising Owlcat for the ever-continuous 'fixing' of Wrath, and very little backlash when things go awry—said backlash being promptly assuaged by a nany-like community manager. And those are perhaps the most important players: those who will jump head first into another Kickstarter or buy the game on day one.
Well, I read the EE thread on reddit someone posted some time ago and I noticed that the dev representative keep replying to people asking for genuine improvements with "we didn't have time/budget for everything". That's all fine and dandy, but when you have budget for photo mode and time for reintroducing old bugs and breaking things even further then my middle finger really starts to itch.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The absolute genius of owlcat to release an unfinished rogue like dlc and then gatekeep us from finding out with successive boss spawn bugs is something for the sagas of game development.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
This is sad and funny at the same time, but it might be not too far away from truth. WotR already mostly in a support phase with (likely) small team(s) working on a DLC content and support team(s) working on bugfixes. This is a rare case when support team squad is a bright minds, usually it's a few familiar with code senior engineers and rest is junior level folks who needs to have overseeing from seniors. Knowing that there's another game in development, we can safely assume that significant (I'd say majority) of resources were moved out from WotR and we should not expect that things will be moving in any other pace than slow.
It's neither sad nor funny, it's standard business practice in the East, being imported to the West as fast as our rotten (un)ruling class can get away with. The support team staff are not the bright minds, not close.

Who said their BFT are not good in offense in DLC3?
Mine is doing fine
as a dragon.
Img6.png
I really wish you could take feats for all natural attacks at once. Just to round things out. and also to enable some stupid turn everyone into dragons trickster playthrough
Weapon Training (Dragonheir Scion)
 
Last edited:

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Basically every classic crpg is bugged to shit, in the future we'll see fan patches for Wrathfinder, much like we see fan patches for other games.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Well, it isn't the best. But the question was how its possible to increase Move Speed - while practically having little-to-none level budget. Fast Move Rage Power would be one such solution, particularly if you offload it on another character (Skald). Also +30 Move Speed Translates to effective +90 Move range here (+50% from Mobility 1, X2 for both Move and Standard actions).
Lann Drovier gets 30ft speed boost aura.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Basically every classic crpg is bugged to shit, in the future we'll see fan patches for Wrathfinder, much like we see fan patches for other games.
Pathfinder: Wrath of the Righteous EE Definitive Edition - Game of the Year version, Special 10 Year Anniversary Celebration, includes fully integrated WotR Restored Content Mod (WotRRCM). Developed & Published by Beamdog.

Then it will be complete, then it will be worth playing.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,532
in the future we'll see fan patches for Wrathfinder
Don't think we ever saw one for kingmaker. Few that started died nearly instantly. No way we will see something as comprehensive as fan patches bethesda's games enjoy.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Already have TTT that Owlcat themselves are cribbing from. Get ModFinder since Nexus is borked now.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Neverending bugs is the price you pay for hyper autistic ruleset and class system.
 

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