Sarathiour
Cipher
- Joined
- Jun 7, 2020
- Messages
- 3,276
Yeah, I understood that's what parabulus was trying to make me understand, but the only + spell damage source that I can see find is the one from demonic rage, and it's +2.
I just ignore the illusion stuff and turn her into fire ranged touch attack caster. Illusion bonus slots are used for buffs only.Haplo Desiderius besides the obviously Illusion based Wizard that the game based Nenio basic build on, what other build you can do for her?
I just ignore the illusion stuff and turn her into fire ranged touch attack caster. Illusion bonus slots are used for buffs only.Haplo Desiderius besides the obviously Illusion based Wizard that the game based Nenio basic build on, what other build you can do for her?
Haplo Desiderius besides the obviously Illusion based Wizard that the game based Nenio basic build on, what other build you can do for her?
Illusion spells are actually good in this game.
But I generally respec her to a pure Brown Fur Transmuter (keeping her Illusion school focus). Best Arcane buffer ever.
Although respeccing was a bit buggy for me.
Nenio is better at it than Ember. In addition to nuke spells she can cast a lot of good buffs. Only if you plan to use both in same team you can spec Ember into fire or Lightning (due to that bracer) and use Nenio in other way (in last run I am using both and Nenio is Illusionist/Transmuter but she is not as useful as direct damage fire caster, although it is funny when on occasions she turns some enemes into dogs)I just ignore the illusion stuff and turn her into fire ranged touch attack caster. Illusion bonus slots are used for buffs only.Haplo Desiderius besides the obviously Illusion based Wizard that the game based Nenio basic build on, what other build you can do for her?
Then what do you do with Ember? She is supposed to be the fire ranged touch attack caster, especially with the ring giving free fire spells
Haplo Desiderius besides the obviously Illusion based Wizard that the game based Nenio basic build on, what other build you can do for her?
Okay , so i found answers.
Demonic rage does not work with the spellstrike, it was actually chainmail of comradery. huh
I just ignore the illusion stuff and turn her into fire ranged touch attack caster. Illusion bonus slots are used for buffs only.Haplo Desiderius besides the obviously Illusion based Wizard that the game based Nenio basic build on, what other build you can do for her?
Then what do you do with Ember? She is supposed to be the fire ranged touch attack caster, especially with the ring giving free fire spells
Ember is a mess. Meta is a pain with spontaneous and she has no other support for nukes. Once you hit CL 19 you can pivot to Hellfires but I wouldn’t bother until then. Conj (including Summon), Necro, or Enchant all work fine until then along with Hexes.
Major Hexes are good.
She’s an Elf so can also equip bows and Longswords like Radiance. Hmmm.
She’s an Elf so can also equip bows and Longswords like Radiance. Hmmm.
Illusion spells are actually good in this game.
But I generally respec her to a pure Brown Fur Transmuter (keeping her Illusion school focus). Best Arcane buffer ever.
Although respeccing was a bit buggy for me.
I know. Just thinking for another playthrough what alternative I could use for her.
Altho Illusion offensive spells are absolutely useless in the DLC1 because every single enemy is immune to mind affecting and all of them have Freedom of Movement.
God I wish most companion would join at Level 1 instead. Joining at Level 3 just makes changing their class a pain and make me want to use mod. Didn't really had that issue with KM as big part of companion all join at Level 1
At that point you should be casting Death Curse or hellfire ray anyway tho.Hex besides I guess Evil Eye Cackle kinda lose effectiveness around Chapter 5 as there are very few way to boost the DC unlike Spells. I guess I can use defensive Hex as well with her and spam Cackle as well.
All hexes are bad compared to direct damage spells boosted by Mythic abilities. If there were Mythic abilities for hexes it could be different.At that point you should be casting Death Curse or hellfire ray anyway tho.Hex besides I guess Evil Eye Cackle kinda lose effectiveness around Chapter 5 as there are very few way to boost the DC unlike Spells. I guess I can use defensive Hex as well with her and spam Cackle as well.
Hexes also don't use spell slots.All hexes are bad compared to direct damage spells boosted by Mythic abilities. If there were Mythic abilities for hexes it could be different.
They keep em.What happens with your companions when you choose Legend at start of Act 5? I know your main guy loses almost all Mythic abilities but what happens to companion abilities?
Ember is a mess. Meta is a pain with spontaneous and she has no other support for nukes. Once you hit CL 19 you can pivot to Hellfires but I wouldn’t bother until then. Conj (including Summon), Necro, or Enchant all work fine until then along with Hexes.
Major Hexes are good.
She’s an Elf so can also equip bows and Longswords like Radiance. Hmmm.
Hex besides I guess Evil Eye Cackle kinda lose effectiveness around Chapter 5 as there are very few way to boost the DC unlike Spells. I guess I can use defensive Hex as well with her and spam Cackle as well.
She’s an Elf so can also equip bows and Longswords like Radiance. Hmmm.
She got -4 Attack with any weapon though, which makes attacking with her not all that good either especially as she is 3/4 BAB class.
All hexes are bad compared to direct damage spells boosted by Mythic abilities. If there were Mythic abilities for hexes it could be different.At that point you should be casting Death Curse or hellfire ray anyway tho.Hex besides I guess Evil Eye Cackle kinda lose effectiveness around Chapter 5 as there are very few way to boost the DC unlike Spells. I guess I can use defensive Hex as well with her and spam Cackle as well.
But they waste time you could be casting useful spells. By end of Act 3 you should stop using them.Hexes also don't use spell slots.All hexes are bad compared to direct damage spells boosted by Mythic abilities. If there were Mythic abilities for hexes it could be different.
Hexes are also very useful. Slumber/Deep Slumber remains useful in even the late game. You can also run out of spells and when that happens you'll be happy to have at least a nice debuff handy.But they waste time you could be casting useful spells. By end of Act 3 you should stop using them.
If it is useful at that point, the enemy was so weak you might as well use a crossbow or just let fighters in the group clear them. And no, Ember does not run out of spells due to Mythic abilties.Hexes are also very useful. Slumber/Deep Slumber remains useful in even the late game. You can also run out of spells and when that happens you'll be happy to have at least a nice debuff handy.But they waste time you could be casting useful spells. By end of Act 3 you should stop using them.
Fighters can't kill every enemy at the same time, until that happens, I like to disable those I can't kill.If it is useful at that point, the enemy was so weak you might as well use a crossbow or just let fighters in the group clear them.
You still run the risk of running out if you spam spells at every mob, even with abundant casting.And no, Ember does not run out of spells due to Mythic abilties.