Lambach
Arcane
Metal Curse says hi
Was that one introduced in a recent patch? I don't remember it at all and I'm pretty sure I would've been taking it on Camellia all the time if I had the option.
Metal Curse says hi
Unfortunately because Camellia has a shit archetype that ruins the class (yeah I changed my mind fast on that one having played the class a bit more), it's quite hard to get. You have to spend your second spirit choice on Stone in order to get it. Which nobody wants to do, because Stone's other abilities are pure shite.Metal Curse says hi
Was that one introduced in a recent patch? I don't remember it at all and I'm pretty sure I would've been taking it on Camellia all the time if I had the option.
You have to spend your second spirit choice on Stone in order to get it. Which nobody wants to do, because Stone's other abilities are pure shite.
Greater Trip (Stone Stability) at the cost of a Hex isn't shite. Stoneskin gives her a usable spell at 5 if you don't respec her as STR-based, which granted is a better fit with the archetype. Stoneskin, Communal is also useful with the infinite Diamond Dust the ship DLC adds to the game.Stone's other abilities are pure shite
And yes shaving off 6 AC no save, no SR is something that's worth doing in situations where Mass True Strike would also be good.
True Strike is fine if you've got a big Vital Strike to land or whatever, but if you want it there are all kinds of ways to get it already and it isn't necessary with Guarded Hearth/Brilliant Energy/Mark of Justice/etc already available.
With Cam/Ember you're also getting a full caster while with Sensei you're getting a Monk without Flurry and a modest Competence bonus that gets outclassed by Hearth when you need it.
lmao no dude. it's just -6 AC. still very good, especially when you pair it with Evil Eye.You have to spend your second spirit choice on Stone in order to get it. Which nobody wants to do, because Stone's other abilities are pure shite.
If I understand the description correctly, it seems worth it, tho, because it looks totally busted at later levels.
Get one Full Attack off with a Hasted lvl 16 Regill and that's a -48 AC penalty for 3 Rounds afterwards. Fucking devastating against powerful single targets, assuming that's how it works.
The point is that Stone Stability gives her all the Trip Feats (and bypasses the usual Combat Expertise prereq) for one Hex. If you're saying that she's Hex starved maybe, but lvl 10 is hardly late.Metal Curse works. For metals, but not for Kinetic Metal Blast.
Trip appears too late, and Camellia is starved for feats anyway.
My rotation for tough single targets is Evil Eye versus Saves, Phantasmal Killer from Nenio, if the enemy survives then Evil Eye AC - this one tends to stick because of debuffed saves - and then Metal Curse.
It is not a silver bullet, and it is not reliable enough for Hard Last Azlanti (I guess) - but for simple Hard it works.
And yes shaving off 6 AC no save, no SR is something that's worth doing in situations where Mass True Strike would also be good.
Depends on your Party. Lowering the target's AC from 78 to 72 doesn't do diddly squat if your highest ABs in the Party are about 50.
True Strike is fine if you've got a big Vital Strike to land or whatever, but if you want it there are all kinds of ways to get it already and it isn't necessary with Guarded Hearth/Brilliant Energy/Mark of Justice/etc already available.
Nothing is necessary, there are many ways to tackle almost every encounter. But Offensive Hexes just generally tend to be a sub-par option most of the time (on higher difficulties).
With Cam/Ember you're also getting a full caster while with Sensei you're getting a Monk without Flurry and a modest Competence bonus that gets outclassed by Hearth when you need it.
That's besides the point, I was referring specifically to Hexes vs Sensei abilities. Offensive Hexes just don't scale all that well when the number bloat starts hitting.
That isn't what indispensable means. Cam has Barkskins, Ember/Daeran/Sos have Death Ward (or Resto after the fact), and True Strike is one attack. Mass True Strike is nice if you have CMs or proc on hit or whatever, but Sensei doesn't get Mass version until later anyway. You're giving up ability to Hex etc to get that.I don't care, I want an alchemist. Also, my Sensei merc has been indispensible. Mass Restoration, Barkskin, and True Strike are great early/mid game.
I'm saying you don't need to force mercs of certain classes.
That... isn't minmaxxing. If you want to play BFT for fun that's fine, but minmaxxing is a different thing. You're just sucking.I'm saying you don't need to force mercs of certain classes.
Lemme see if I can simplify this for you: I don't need to call you a smoothbrain drooling autist, but I'm still going to do it because I enjoy it. Just like I didn't need to bin Camellia for a Brown-Fur Transmuter Merc, but I wanted to, because a min-maxed, fully optimized caster like that just feels better to play with compared to a Party member with mediocre melee abilities, a mediocre Spell List and those gay Hexes you can't stop shoving up your ass that cease being useful after level 6 or so.
Why do you want to play Unfair? It's trash. Just play Hard.I hate animal companions and mounts, there is a build and party composition to play in unfair viable?
YesI hate animal companions and mounts, there is a build and party composition to play in unfair viable?
The ultimate value of Unfair tinman once you've learned the game is to make defensive abilities competitive with offensive ones so trade-offs and tactics get more interesting. It even made me appreciate tanking and dips!Why do you want to play Unfair? It's trash. Just play Hard.
It's because every time I look for builds and comments about unfair, there always mounts to tank damage.YesI hate animal companions and mounts, there is a build and party composition to play in unfair viable?
If you have to ask Unfair isn't the difficulty for you (yet).
The ultimate value of Unfair tinman once you've learned the game is to make defensive abilities competitive with offensive ones so trade-offs and tactics get more interesting. It even made me appreciate tanking and dips!Why do you want to play Unfair? It's trash. Just play Hard.
Unfair is there for when you get too good for Hard. You get good by playing the game and trying things out for yourself to see what works. Try something on Core then if its blowing that out kick it up.It's because every time I look for builds and comments about unfair, there always mounts to tank damage.YesI hate animal companions and mounts, there is a build and party composition to play in unfair viable?
If you have to ask Unfair isn't the difficulty for you (yet).
The ultimate value of Unfair tinman once you've learned the game is to make defensive abilities competitive with offensive ones so trade-offs and tactics get more interesting. It even made me appreciate tanking and dips!Why do you want to play Unfair? It's trash. Just play Hard.
I played at launch, made azata and angel run, didn't touch in the game so far. Didn't play the dlcs too.
Wut?Cam's companion quest makes her unplayable
I'm not murdering a room full of innocent people, game or not. It's pretty disgusting before then too. Fanfic/writer resentment of customer preferences. "Fine, you want chainmail bikinis - here! (you should have picked meeee!)"Wut?Cam's companion quest makes her unplayable