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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,979
Location
Wandering the world randomly in search of maps
After more experimenting it appears to be an honest bug. If I respec Lann his arrow damage goes up until level 12. If I keep him a level 11 Zen Archer he gets 1d10 bow damage, 12 or above and the damage reverts to 1d6 (shortbow). So the damage table for Ki arrows is bugged now. Even if I use the modded version to give extra levels where he should get 2d8 or 2d10, arrow damage remains 1d6. Silly me for keeping a character in his default class and not taking 17 different 'dips' and 'splashes.'

Well, maybe I'll reinstall this in another year when the Codex does a "WotR Retrospective review."
 
Joined
May 31, 2018
Messages
2,930
Location
The Present
I beat wintersun last night. Not sure it was worth the effort. I did get 2 levels out of it and new armor for Daeran, but I was way underleveled for this place. Damn my pride.
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,783
Location
Pronouns: He/Him/His
Finally finished chapter 3 on unfair. I'm doing everything, and I'm going the distance, but I think I've honestly had more than enough WOTR for one game. I started playing Kingmaker last June on unfair and went immediately into WOTR once I finished. These games are wonderful, but they are so fucking long with so much pointless dialog and text. And the buffing. The endless fucking buffing. It's insanity.

Anyhow, hope to be done by June. Based on glancing at guides, chapter 4 seems shorter. Although, there's still the (completely tedious) Midnight Isles DLc, which I feel compelled to complete just for the EXP, but which is super boring. Also, completing it in chapter 3, while a pain, gave me a whole extra level up, which made Blackwater and Playful Darkness super easy (everyone was hyping playful Darkness as the Hardest boss in the game, but I think it took me 3 tries).

Plus, while I like the Kingdom management shit, it's kind of nice that it seems like chapter 4 doesn't have it at all. So hopefully I can speed through.
 

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
577
Anyhow, hope to be done by June. Based on glancing at guides, chapter 4 seems shorter. Although, there's still the (completely tedious) Midnight Isles DLc, which I feel compelled to complete just for the EXP, but which is super boring. Also, completing it in chapter 3, while a pain, gave me a whole extra level up, which made Blackwater and Playful Darkness super easy (everyone was hyping playful Darkness as the Hardest boss in the game, but I think it took me 3 tries).

Chapter 4 is indeed shorter, once you get used to navigation, which is sometimes cumbersome. It has long slog at the end, but menagable. Act 5 should be way shorter and if you don't care about side quests you can finish it in few hours, but if you do, it's longer than act 4. Some people non stop are moaning about act 5 being to short and with too small amount of things to do, but they are deranged.

As for Midnight Isles, thankfully this time it's shorter than in act 3.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,289
It's good that after such a long time since the premiere, I realized that you don't lose access to the paladin's class functions when changing alignments. Another thing that doesn't work properly.
 
Joined
Jan 7, 2012
Messages
15,510
Made an Ecclesitheurge w/Mercenary background (mostly for longspear proficiency for reach), turns out she can't cast while wearing light armor. This is a bug, right? I thought divine spells were never blocked by armor.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Made an Ecclesitheurge w/Mercenary background (mostly for longspear proficiency for reach), turns out she can't cast while wearing light armor. This is a bug, right? I thought divine spells were never blocked by armor.

Ecclesitheurge’s Vow​


At 1st level, an ecclesitheurge makes a vow to his deity to be protected solely by his faith, not by armor or shields. An ecclesitheurge who wears armor or uses a shield is unable to use his blessing of the faithful ability, use cleric domain powers, or cast cleric spells.
From: Ecclesitheurge
 
Joined
Jan 7, 2012
Messages
15,510
Intredasting. Really doesn't matter, she's already on her boar.

Here's a funny note: At level 4 Drovier can grant an Animal Aspect, while at level 6 this is replaced by a Greater Animal Aspect. But the effects are totally different, for example Gorilla goes from +4 CMB to +2 perception +1 fort saves. I'd really like the +4 CMD instead
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,706
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Made an Ecclesitheurge w/Mercenary background (mostly for longspear proficiency for reach), turns out she can't cast while wearing light armor. This is a bug, right? I thought divine spells were never blocked by armo

ECC is actually a mage, casting divine spells. I like to mix it with Empyreal Sorcerer for Mystic Theurge prestige class. Easier to do in Wrath since you level up reall fast but still can be a dead weight for some time.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,606
Location
Grand Chien
It's good that after such a long time since the premiere, I realized that you don't lose access to the paladin's class functions when changing alignments. Another thing that doesn't work properly.
It's not a bug, it's deliberate. Although the game never explains this, which is dumb as fuck.

Basically the concept is that your mythic power fuels your class abilities. That's how it's coded in the game files.

The problem is that initially, only some of the Paladin abilities obeyed this rule. I dunno if they ever fixed that.
 

Edgetard

Educated
Joined
Jan 27, 2023
Messages
180
Location
Hell
how pozzed is this game?
I'm about to start this game. Is it based?
Depends on the standard 2000s games or modern games if your going by the good old days were everyone was straight or at worst charactersexual and gay shit wasnt forced down your throat its bad if you go by modern standards its actually tolerable and id say slightly less woke then bioware/obsidian as at least you get someone like regill who ISNT totally cringe
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Intredasting. Really doesn't matter, she's already on her boar.

Here's a funny note: At level 4 Drovier can grant an Animal Aspect, while at level 6 this is replaced by a Greater Animal Aspect. But the effects are totally different, for example Gorilla goes from +4 CMB to +2 perception +1 fort saves. I'd really like the +4 CMD instead
You're sure its not both? The effects from standard and Greater AA are supposed to stack...
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,924
Favorite metagamic persistant(TTT) nenio is performing really well with her persistant slows. Especially since I got draven's hat. Slow really made vescavor swarms completely useless.
And damn those surprised me, seems like Owlcat fixed swarm behavior in TB and now they can actually attack while moving :D
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Slow is pretty great. Too bad Transmutation has basically no item DC support.
 
Joined
Jan 7, 2012
Messages
15,510
Intredasting. Really doesn't matter, she's already on her boar.

Here's a funny note: At level 4 Drovier can grant an Animal Aspect, while at level 6 this is replaced by a Greater Animal Aspect. But the effects are totally different, for example Gorilla goes from +4 CMB to +2 perception +1 fort saves. I'd really like the +4 CMD instead
You're sure its not both? The effects from standard and Greater AA are supposed to stack...

Ahh, you're correct. No note that they do, but they do.
 
Joined
Jan 7, 2012
Messages
15,510
Are Skalds supposed to be able to take Extra Rage Power feat? Or are Battle Scions bugged in not being able to? I can see arguments for why it doesn't make sense (and is overly powerful), but don't understand the logic for the inconsistency.

Kind of annoying that the only Skald subclass that could actually do with taking Extra Rage Power like 6 times in a row is prevented from doing so. All the others don't even need it more than maybe once, unless they are trying to do something weird like stack the damage reduction or run multiple stances.
 
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Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,606
Pillars of Eternity 2: Deadfire
Are Skalds supposed to be able to take Extra Rage Power feat? Or are Battle Scions bugged in not being able to? I can see arguments for why it doesn't make sense (and is overly powerful), but don't understand the logic for the inconsistency.

Kind of annoying that the only Skald subclass that could actually do with taking Extra Rage Power like 6 times in a row is prevented from doing so. All the others don't even need it more than maybe once, unless they are trying to do something weird like stack the damage reduction or run multiple stances.

Base Skalds can. Not being able to is one of Scion's (hidden) disadvantages.
Its still solvable, though. Pick Teamwork feats with regular feats, dedicate ALL Rage Powers to actual... Rage Powers.
 
Joined
Jan 7, 2012
Messages
15,510
Wait, picking regular teamwork feats lets Battle Scion share them with their rage? I assumed you had to pick it specifically as a rage power. That would solve most of my problems with it (aside from the battle scion's version of rage being awful and not letting you pre-buff).

EDIT: huh, it does work. According to how the abilities are written its NOT supposed to. If we read it as a rules lawyer then Battle Prowess is only supposed to be able to share teamwork feats that you take in place of rage powers. I guess Owlcat didn't want to go through the effort of duplicating all the teamwork feats and made it count the same either way?

That's some really good utility, even if you still want to give everyone Outflank (because using Battle Prowess every battle isn't really practical), getting Seize the Moment and Shake it off is basically always good. Throw in Coordinated Maneuvers and Tandem Trip for a trip-based group. And you still have basically full rage bonus progression. Even Allied Spellcaster ain't bad, if it's a merc and you're using it to boost your main's spell penetration without your main spending anything for it.
 
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Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Do I lose anything of value (exp, items, fun) if I skip tavern defense and attack Gray garrison?
 

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