My main beef with tabletop tweak is tow of the point you mentioned : DR is mostly irrelevant by the time you're getting it, stacking is the only thing that keep it somewhat useful.
Nerfing magic vestment while simultaneously allowing to be cast on unarmored character is also pretty bad, monk dip + archmage armor is already a meme, you don't need tu push people further into this direction.
Trying to autisticly emulate tabletop is a bad idea, a few balance change are obviously necessary.
Also I get that elemental barrage needed to be fix for magus/warpriest/djin abuse, but how exactly does it function post-fix ?
You can turn all changes on or off individually via the mod manager, so you don’t need to play with the DR change.
The “solution” to armored characters’ AC being a buggy implementation of magical vestments doesn’t sit right with me—but the mod has a bunch of tabletop options for armored characters to increase their AC, including fighter armor training and mythic abilities.
- Armored Might
- You treat the armor bonus from your armor as 50% higher than normal, to a maximum increase of half your mythic rank plus one.
- Armor Master
- While wearing armor, you reduce the armor check penalty by 1 per mythic rank and increase the maximum Dexterity bonus allowed by by 1 per mythic rank. Additionally you reduce your arcane spell failure chance from armor and sheilds by 5% per mythic rank.
- Armor Specialization
- The fighter selects one specific type of armor with which he is proficient, such as light or heavy. While wearing the selected type of armor, the fighter adds one-quarter of his fighter level to the armor''s armor bonus, up to a maximum bonus of +3 for light armor, +4 for medium armor, or +5 for heavy armor. This increase to the armor bonus doesn't increase the benefit that the fighter gains from feats, class abilities, or other effects that are determined by his armor's base armor bonus, including other advanced armor training options.
But for hard and below, you don’t really seem to need anything but what the game gives you (esp. if you use Daeran and Nenio for control). For unfair, maybe the new feats/abilities would put armored characters into the realm of unarmored AC, but I don’t think AC stacking is really the way to go anyway; it’s just one tool at your disposal, and a pretty limited one given the way crits work and how many attacks some things get.
On elemental barrage… the whole concept of it seems silly to me and not something I would use, so I didn’t look at how tabletop tweaks affects it.