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I don't believe its the next game. The previous interview seemingly show that Season Pass 2 is being created. Not to mention DLC 2 ended at cliffhanger with DLC 3 being infinite dungeon, this probably alludes to content of Season Pass 2.
It is the infinite dungeon. It has two entrances - one of them is in Alushinyrra as advertised in the previews. There's another outside, probably in Drezen, so that the player can still access the content. It's also not about anything important, it's about treasure. It's the infinite dungeon.
And I've been telling it all along. Charge damage is NOT about Cavalier. It's all about Spirited Charge x2 muliplier - a mounted combat feat a Sohei or human or Gendarme can pick at level 1. Sohei also gets 1-3 extra Full BAB attacks per round.
Cavalier gets some nice boosts, but they mostly pale in comparison to what other classes bring to the table. Well, another x2 multiplier at level 20 capstone sure is nice, but then you're a one-trick pony playing most of the game without your main feature (makes sense for a Legend build, though). Mounted Mastery from Order of the Sword level 8 to add mount damage to charge damage is nice... but I usually end up with a 3 level Gendarme Order of the Cockatrice dip instead: 3 free feats (including Dazzling Display I want for Shutter Defenses anyway) and +4 AB (+2 from Cavalier's Charge and +2 vs Shaken from Braggart) is tough to pass on for supreme character building tempo.
As for damage, being an Angel with buggy Abolish Guile Sword of Heavens upgrade for +50% damage vs pretty much everything that walks sure helps.
Use Boots of Stampede, yes. And Mythic Charge, obviously.
I already nerfed the build's damage TWICE to make it compatible with current patch versions (didn't have to, but it didn't sit well with me to use and show a build that is no longer possible to build). Now its only x3 crits with Mythic Improved Critical fauchard. Used to be x5 with Grave Singer greataxe and Improved Improved Critical Improved from Loremaster.
Also had Mutagens from Mutation Warrior (before Boon Companion fix).
Don't have an end game build with the greataxe, but the damage would have been even higher...
Still, having the extra range from fauchards sure is useful, so I don't really mind - even if the damage figures are not as impressive. Guess I could trade some Sohei levels for more Gendarme levels and switch to Order of the Sword to add mount's Strenght to damage - at the cost of a Full BAB attacks (+1 attack on demand) - but also 3 AB from Weapon Training. But again, Order of Cockatrice offers superior building tempo and I'm not a fan of "end game" builds.
Well, you can waste a turn to move away. And risk enemies coming to you to negate the effort - unless they are busy with your companions or under Crowd Control.
Other then Dimension Hop from Travel Domain with Domain Zealot, an Arcane Rider gets Dimension Slide (Swift) at level 14. However that's pretty late, Vulpine Pounce would also come late with its medium BAB, if you want a non-horse mount - well, that delays things even more. And he's pretty feat-starved too AFAIR.
Come to think of it, in 70-80% of the fights, 1 or 2 uses should be enough. Therefore Quickened Dimension Door could be a decent option. Meaning Sorcerous Reflex + a Quicken Rod or two could be sufficient. Or the Eldritch Knight Capstone.
Can you delay your use of Sorcerour Reflex to 2nd round?
Trouble is, most classes that get Dimension Door don't get mounts (including EK). Except the Sylvan Sorcerer - but it has bad BAB, no damage or attack bonuses. Or Arcane Rider
But it could be a solution for a nice martial Lich mounted Death Knight. Liches get a charge bonus, insane life leech, great defenses, bonus AB vs shaken targets. Can liches learn spells from scrolls? If not, you'd need to do a spellbook merge (and lower BAB, delay other features - though then at least Abundant spells would be an option - otherwise I guess the spell slots are scarce).
Well that Trickster Trickery dispel thingy certainly works! My Archaeologist used it to dispel Polar Midnight in the Siabrae fight at Wintersun. Pretty impressive, and that was at Trickery 1 with a Trickery level of 36 (would have been 39 but Polar Midnight had already taken -3 from my DEX) at lvl 13.
Something's puzzling me a bit though, I've got Trickery at 39, and the Trickster Trickery 1 dispel skill tooltip says it's at DC21. So that means it must be counting only 31 of my 39 because it has a -10 penalty, and 21+10=31, right?
So which of these things is the system not counting, such that the Trickster dispel is presumably only seeing me having 31 "real" Trickery?:-
Its not about getting good. Its about optimization.
I think you might very well be a much better party player then me, Desiderius.
I tend to treat my party as sidekicks.
And apologies, I'm afraid I don't have much experience with recording clips. You're right it would have been more informative if I showcased the build, items a little... and also shown some rolls made.
And I've been telling it all along. Charge damage is NOT about Cavalier. It's all about Spirited Charge x2 muliplier - a mounted combat feat a Sohei or human or Gendarme can pick at level 1. Sohei also gets 1-3 extra Full BAB attacks per round.
Cavalier gets some nice boosts, but they mostly pale in comparison to what other classes bring to the table. Well, another x2 multiplier at level 20 capstone sure is nice, but then you're a one-trick pony playing most of the game without your main feature (makes sense for a Legend build, though). Mounted Mastery from Order of the Sword level 8 to add mount damage to charge damage is nice... but I usually end up with a 3 level Gendarme Order of the Cockatrice dip instead: 3 free feats (including Dazzling Display I want for Shutter Defenses anyway) and +4 AB (+2 from Cavalier's Charge and +2 vs Shaken from Braggart) is tough to pass on for supreme character building tempo.
As for damage, being an Angel with buggy Abolish Guile Sword of Heavens upgrade for +50% damage vs pretty much everything that walks sure helps.
Use Boots of Stampede, yes. And Mythic Charge, obviously.
I already nerfed the build's damage TWICE to make it compatible with current patch versions (didn't have to, but it didn't sit well with me to use and show a build that is no longer possible to build). Now its only x3 crits with Mythic Improved Critical fauchard. Used to be x5 with Grave Singer greataxe and Improved Improved Critical Improved from Loremaster.
Also had Mutagens from Mutation Warrior (before Boon Companion fix).
Don't have an end game build with the greataxe, but the damage would have been even higher...
Still, having the extra range from fauchards sure is useful, so I don't really mind - even if the damage figures are not as impressive. Guess I could trade some Sohei levels for more Gendarme levels and switch to Order of the Sword to add mount's Strenght to damage - at the cost of a Full BAB attacks (+1 attack on demand) - but also 3 AB from Weapon Training. But again, Order of Cockatrice offers superior building tempo and I'm not a fan of "end game" builds.
Its not about getting good. Its about optimization.
I think you might very well be a much better party player then me, Desiderius.
I tend to treat my party as sidekicks.
And apologies, I'm afraid I don't have much experience with recording clips. You're right it would have been more informative if I showcased the build, items a little... and also shown some rolls made.
I like that you can do it either way. The party feats are quite powerful (shake it off, outflank, seize the moment, plus combat expertise - and probably the other yellow ones have their strengths too, e.g. tandem trip), and you can definitely build more of a party feel around those (CRPG Bro on YT is all about those, all his builds are meant to fit into such parties) and do party tricks like (various means of) pushing a mob into the midst of your team and him getting obliterated with AOOs.
It's funny that when PFK came out, more people were building with the team feats, but with this game not so much. I guess it's because the mythic stuff is so different, interesting and powerful and lends itself more towards big bad soloing.
Different breakdown from the one above? Okay then, how about my new level 11 Dex charger (and a lucky crit) - charge critical + Mythic Charge at Mythic 3 proc:
But it could be a solution for a nice martial Lich mounted Death Knight. Liches get a charge bonus, insane life leech, great defenses, bonus AB vs shaken targets. Can liches learn spells from scrolls? If not, you'd need to do a spellbook merge (and lower BAB, delay other features - though then at least Abundant spells would be an option - otherwise I guess the spell slots are scarce).
But it could be a solution for a nice martial Lich mounted Death Knight. Liches get a charge bonus, insane life leech, great defenses, bonus AB vs shaken targets. Can liches learn spells from scrolls? If not, you'd need to do a spellbook merge (and lower BAB, delay other features - though then at least Abundant spells would be an option - otherwise I guess the spell slots are scarce).
Horse Master could also be taken as a Combat Feat from Loremaster if you in the the mood for some cheese. This way, only 1 lvl in the pet class required.
Horse Master could also be taken as a Combat Feat from Loremaster if you in the the mood for some cheese. This way, only 1 lvl in the pet class required.
Different breakdown from the one above? Okay then, how about my new level 11 Dex charger (and a lucky crit) - charge critical + Mythic Charge at Mythic 3 proc:
We’ve prepared a hot-fix for the problem some of you have been experiencing since yesterday, that is, when your party kept following you in the hubs, like the tavern, crusader’s camp, Drezen and so on. Your companions will relax now and stop following you. Another issue this fix addresses is that some bosses had treacherous minions who were helping you in battles—now they will be hostile to you. We’ve also fixed the Blooming Meadow location.
We apologize for the inconvenience and wish you a happy crusade!
Its not about getting good. Its about optimization.
I think you might very well be a much better party player then me, Desiderius.
I tend to treat my party as sidekicks.
And apologies, I'm afraid I don't have much experience with recording clips. You're right it would have been more informative if I showcased the build, items a little... and also shown some rolls made.
I like that you can do it either way. The party feats are quite powerful (shake it off, outflank, seize the moment, plus combat expertise - and probably the other yellow ones have their strengths too, e.g. tandem trip), and you can definitely build more of a party feel around those (CRPG Bro on YT is all about those, all his builds are meant to fit into such parties) and do party tricks like (various means of) pushing a mob into the midst of your team and him getting obliterated with AOOs.
It's funny that when PFK came out, more people were building with the team feats, but with this game not so much. I guess it's because the mythic stuff is so different, interesting and powerful and lends itself more towards big bad soloing.
There are things you can do with the teamwork feats, but on the whole they're regrettably under-supported in both games. My team synergies have more to do with general tactics and combos + group buffs/debuffs.
Animal Ally? And burn 3 feats on something a 4-level Cavalier could get at the bargain cost of one (Horse Master?).
Also if you take TTT as the whole package, then the mounted charge damage is hugely reduced (it only multiplies weapon damage with modifiers, stacks additively rather then multiplicatively, only procs on 1st attack in a round, the additional procs like Mythic Charge, Boots of Stampede, Living Ram armor, Death's Rush, Demonic Charge and such have additional damage instances removed - and again, only proc once per round).