Seari
Arcane
- Joined
- Nov 25, 2014
- Messages
- 849
You can pick it with Tabletop Tweaks.Too bad Lunge in vanilla can't be picked with Loremaster
...also why is it a class restricted feat at all?
You can pick it with Tabletop Tweaks.Too bad Lunge in vanilla can't be picked with Loremaster
...also why is it a class restricted feat at all?
Yeah this is the problem with TTT, it does too much.Damn now I really want to use TTT so I can get Animal Ally
Animal Ally? And burn 3 feats on something a 4-level Cavalier could get at the bargain cost of one (Horse Master?).
Also if you take TTT as the whole package, then the mounted charge damage is hugely reduced (it only multiplies weapon damage with modifiers, stacks additively rather then multiplicatively, only procs on 1st attack in a round, the additional procs like Mythic Charge, Boots of Stampede, Living Ram armor, Death's Rush, Demonic Charge and such have additional damage instances removed - and again, only proc once per round).
All TT change is incredibly modular iirc, maybe there is option to turn that offYeah this is the problem with TTT, it does too much.Damn now I really want to use TTT so I can get Animal Ally
Animal Ally? And burn 3 feats on something a 4-level Cavalier could get at the bargain cost of one (Horse Master?).
Also if you take TTT as the whole package, then the mounted charge damage is hugely reduced (it only multiplies weapon damage with modifiers, stacks additively rather then multiplicatively, only procs on 1st attack in a round, the additional procs like Mythic Charge, Boots of Stampede, Living Ram armor, Death's Rush, Demonic Charge and such have additional damage instances removed - and again, only proc once per round).
It is but I am not 100% comfortable with using it like that, especially because feats I haven't installed randomly turn up in descriptions and suchAll TT change is incredibly modular iirc, maybe there is option to turn that offYeah this is the problem with TTT, it does too much.Damn now I really want to use TTT so I can get Animal Ally
Animal Ally? And burn 3 feats on something a 4-level Cavalier could get at the bargain cost of one (Horse Master?).
Also if you take TTT as the whole package, then the mounted charge damage is hugely reduced (it only multiplies weapon damage with modifiers, stacks additively rather then multiplicatively, only procs on 1st attack in a round, the additional procs like Mythic Charge, Boots of Stampede, Living Ram armor, Death's Rush, Demonic Charge and such have additional damage instances removed - and again, only proc once per round).
Mod was separated into 3 parts recently. You need both Tabletop Tweaks Base and Tabletop Tweaks Core for it to work.It shows up in Unity and on the pop-up when I load the game, but when I create a new game none of the Feats or backgrounds are there.
Uh, that’s kind of nuts. You get an activation per level. Combine with Bless Weapon and go Crit-fishing against anything.
- ZenArcher
At level 10 a zen archer will roll 3 dice instead of 2 with perfect strike.
Mod was separated into 3 parts recently. You need both Tabletop Tweaks Base and Tabletop Tweaks Core for it to work.It shows up in Unity and on the pop-up when I load the game, but when I create a new game none of the Feats or backgrounds are there.
And Mythic changes were moved to Tabletop Tweaks Reworks.
I'm not really sure how the annoying fury demon at treshold are able to cast 3 spell in a round.
Idk if that was because I only played in daring so far, but they certainly posed a greater threat than the echo or areelu.
Dunno, works for me.
Be sure to manually delete the old Tabletop Tweaks folders. I had problems when I uninstalled it via UnitiyModManager.
Did you go to the releases tab on github and download the zip there? Just drop it in the UnitityModManager winodow.
https://github.com/Vek17/TabletopTweaks-Base/releases
I'm not really sure how the annoying fury demon at treshold are able to cast 3 spell in a round.
Idk if that was because I only played in daring so far, but they certainly posed a greater threat than the echo or areelu.
That's where you remember all the Evasion items and abilities you've passed up.
Pretty sure that fight is designed to let some of the big bads on your side take the initial brunt with your party finishing off what's left but it ends up kind of a mess that way.
So my MC build is now using Bismuth as a mount in order to exploit Spirited Charge